Path: blob/master/editor/export/shader_baker_export_plugin.h
20969 views
/**************************************************************************/1/* shader_baker_export_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/export/editor_export_plugin.h"33#include "servers/rendering/renderer_rd/shader_rd.h"3435class RenderingShaderContainerFormat;3637class ShaderBakerExportPluginPlatform : public RefCounted {38GDCLASS(ShaderBakerExportPluginPlatform, RefCounted);3940public:41virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform, const Ref<EditorExportPreset> &p_preset) = 0;42virtual bool matches_driver(const String &p_driver) = 0;43virtual ~ShaderBakerExportPluginPlatform() {}44};4546class ShaderBakerExportPlugin : public EditorExportPlugin {47GDSOFTCLASS(ShaderBakerExportPlugin, EditorExportPlugin);4849protected:50struct WorkItem {51String cache_path;52String shader_name;53Vector<String> stage_sources;54Vector<uint64_t> dynamic_buffers;55int64_t variant = 0;56};5758struct WorkResult {59// Since this result is per group, this vector will have gaps in the data it covers as the indices must stay relative to all variants.60Vector<PackedByteArray> variant_data;61};6263struct ShaderGroupItem {64String cache_path;65LocalVector<int> variants;66LocalVector<WorkerThreadPool::TaskID> variant_tasks;67};6869String shader_cache_platform_name;70String shader_cache_renderer_name;71String shader_cache_export_path;72RBSet<String> shader_paths_processed;73HashMap<String, WorkResult> shader_work_results;74Mutex shader_work_results_mutex;75LocalVector<ShaderGroupItem> shader_group_items;76RenderingShaderContainerFormat *shader_container_format = nullptr;77String shader_container_driver;78Vector<Ref<ShaderBakerExportPluginPlatform>> platforms;79uint64_t customization_configuration_hash = 0;80uint32_t tasks_processed = 0;81uint32_t tasks_total = 0;82std::atomic<bool> tasks_cancelled;83BinaryMutex tasks_mutex;84ConditionVariable tasks_condition;8586virtual String get_name() const override;87virtual bool _is_active(const Vector<String> &p_features) const;88virtual bool _initialize_container_format(const Ref<EditorExportPlatform> &p_platform, const Ref<EditorExportPreset> &p_preset);89virtual void _cleanup_container_format();90virtual bool _initialize_cache_directory();91virtual bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;92virtual bool _begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;93virtual void _end_customize_resources() override;94virtual Ref<Resource> _customize_resource(const Ref<Resource> &p_resource, const String &p_path) override;95virtual Node *_customize_scene(Node *p_root, const String &p_path) override;96virtual uint64_t _get_customization_configuration_hash() const override;97virtual void _customize_shader_version(ShaderRD *p_shader, RID p_version);98void _process_work_item(WorkItem p_work_item);99100public:101ShaderBakerExportPlugin();102virtual ~ShaderBakerExportPlugin() override;103void add_platform(Ref<ShaderBakerExportPluginPlatform> p_platform);104void remove_platform(Ref<ShaderBakerExportPluginPlatform> p_platform);105};106107108