Path: blob/master/editor/export/shader_baker_export_plugin.h
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/**************************************************************************/1/* shader_baker_export_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/export/editor_export_plugin.h"33#include "servers/rendering/renderer_rd/shader_rd.h"34#include "servers/rendering/rendering_shader_container.h"3536class ShaderBakerExportPluginPlatform : public RefCounted {37GDCLASS(ShaderBakerExportPluginPlatform, RefCounted);3839public:40virtual RenderingShaderContainerFormat *create_shader_container_format(const Ref<EditorExportPlatform> &p_platform) = 0;41virtual bool matches_driver(const String &p_driver) = 0;42virtual ~ShaderBakerExportPluginPlatform() {}43};4445class ShaderBakerExportPlugin : public EditorExportPlugin {46protected:47struct WorkItem {48String cache_path;49String shader_name;50Vector<String> stage_sources;51int64_t variant = 0;52};5354struct WorkResult {55// Since this result is per group, this vector will have gaps in the data it covers as the indices must stay relative to all variants.56Vector<PackedByteArray> variant_data;57};5859struct ShaderGroupItem {60String cache_path;61LocalVector<int> variants;62LocalVector<WorkerThreadPool::TaskID> variant_tasks;63};6465String shader_cache_platform_name;66String shader_cache_renderer_name;67String shader_cache_export_path;68RBSet<String> shader_paths_processed;69HashMap<String, WorkResult> shader_work_results;70Mutex shader_work_results_mutex;71LocalVector<ShaderGroupItem> shader_group_items;72RenderingShaderContainerFormat *shader_container_format = nullptr;73String shader_container_driver;74Vector<Ref<ShaderBakerExportPluginPlatform>> platforms;75uint64_t customization_configuration_hash = 0;76uint32_t tasks_processed = 0;77uint32_t tasks_total = 0;78std::atomic<bool> tasks_cancelled;79BinaryMutex tasks_mutex;80ConditionVariable tasks_condition;8182virtual String get_name() const override;83virtual bool _is_active(const Vector<String> &p_features) const;84virtual bool _initialize_container_format(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features);85virtual void _cleanup_container_format();86virtual bool _initialize_cache_directory();87virtual bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;88virtual bool _begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;89virtual void _end_customize_resources() override;90virtual Ref<Resource> _customize_resource(const Ref<Resource> &p_resource, const String &p_path) override;91virtual Node *_customize_scene(Node *p_root, const String &p_path) override;92virtual uint64_t _get_customization_configuration_hash() const override;93virtual void _customize_shader_version(ShaderRD *p_shader, RID p_version);94void _process_work_item(WorkItem p_work_item);9596public:97ShaderBakerExportPlugin();98virtual ~ShaderBakerExportPlugin() override;99void add_platform(Ref<ShaderBakerExportPluginPlatform> p_platform);100void remove_platform(Ref<ShaderBakerExportPluginPlatform> p_platform);101};102103104