/**************************************************************************/1/* editor_about.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/gui/dialogs.h"3334class CreditsRoll;35class ItemList;36class Label;37class RichTextLabel;38class TextureRect;39class Tree;4041/**42* NOTE: Do not assume the EditorNode singleton to be available in this class' methods.43* EditorAbout is also used from the project manager where EditorNode isn't initialized.44*/45class EditorAbout : public AcceptDialog {46GDCLASS(EditorAbout, AcceptDialog);4748private:49enum SectionFlags {50FLAG_SINGLE_COLUMN = 1 << 0,51FLAG_ALLOW_WEBSITE = 1 << 1,52FLAG_EASTER_EGG = 1 << 2,53};5455void _license_tree_selected();56void _item_activated(int p_idx, ItemList *p_il);57void _item_list_resized(ItemList *p_il);58Label *_create_section(Control *p_parent, const String &p_name, const char *const *p_src, BitField<SectionFlags> p_flags = 0);5960Label *_about_text_label = nullptr;61Label *_project_manager_label = nullptr;62Tree *_tpl_tree = nullptr;63RichTextLabel *license_text_label = nullptr;64RichTextLabel *_tpl_text = nullptr;65TextureRect *_logo = nullptr;66Vector<ItemList *> name_lists;67CreditsRoll *credits_roll = nullptr;6869protected:70void _notification(int p_what);7172public:73EditorAbout();74};757677