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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/gui/editor_about.h
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/**************************************************************************/
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/* editor_about.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/dialogs.h"
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class CreditsRoll;
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class ItemList;
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class Label;
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class RichTextLabel;
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class TextureRect;
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class Tree;
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/**
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* NOTE: Do not assume the EditorNode singleton to be available in this class' methods.
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* EditorAbout is also used from the project manager where EditorNode isn't initialized.
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*/
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class EditorAbout : public AcceptDialog {
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GDCLASS(EditorAbout, AcceptDialog);
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private:
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enum SectionFlags {
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FLAG_SINGLE_COLUMN = 1 << 0,
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FLAG_ALLOW_WEBSITE = 1 << 1,
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FLAG_EASTER_EGG = 1 << 2,
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};
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void _license_tree_selected();
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void _item_activated(int p_idx, ItemList *p_il);
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void _item_list_resized(ItemList *p_il);
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Label *_create_section(Control *p_parent, const String &p_name, const char *const *p_src, BitField<SectionFlags> p_flags = 0);
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Label *_about_text_label = nullptr;
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Label *_project_manager_label = nullptr;
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Tree *_tpl_tree = nullptr;
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RichTextLabel *license_text_label = nullptr;
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RichTextLabel *_tpl_text = nullptr;
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TextureRect *_logo = nullptr;
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Vector<ItemList *> name_lists;
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CreditsRoll *credits_roll = nullptr;
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protected:
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void _notification(int p_what);
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public:
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EditorAbout();
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};
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