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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/gui/editor_bottom_panel.h
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/**************************************************************************/
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/* editor_bottom_panel.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/docks/dock_tab_container.h"
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class Button;
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class ConfigFile;
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class EditorDock;
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class EditorToaster;
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class HBoxContainer;
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class EditorBottomPanel : public DockTabContainer {
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GDCLASS(EditorBottomPanel, DockTabContainer);
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HBoxContainer *bottom_hbox = nullptr;
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Control *icon_spacer = nullptr;
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EditorToaster *editor_toaster = nullptr;
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Button *pin_button = nullptr;
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Button *expand_button = nullptr;
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int previous_tab = -1;
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bool lock_panel_switching = false;
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LocalVector<EditorDock *> bottom_docks;
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HashMap<String, int> dock_offsets;
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LocalVector<Button *> legacy_buttons;
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void _on_button_visibility_changed(Button *p_button, EditorDock *p_dock);
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void _repaint();
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void _on_tab_changed(int p_idx);
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void _pin_button_toggled(bool p_pressed);
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void _expand_button_toggled(bool p_pressed);
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void _update_center_split_offset();
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EditorDock *_get_dock_from_control(Control *p_control) const;
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protected:
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void _notification(int p_what);
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public:
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virtual void dock_closed(EditorDock *p_dock) override;
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virtual void dock_focused(EditorDock *p_dock, bool p_was_visible) override;
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virtual void update_visibility() override { show(); } // Never hide bottom panel.
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virtual TabStyle get_tab_style() const override;
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virtual bool can_switch_dock() const override;
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virtual void load_selected_tab(int p_idx) override;
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void save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const;
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void load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section);
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Button *add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut = nullptr, bool p_at_front = false);
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void remove_item(Control *p_item);
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void make_item_visible(Control *p_item, bool p_visible = true, bool p_ignore_lock = false);
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void hide_bottom_panel();
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void toggle_last_opened_bottom_panel();
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void set_expanded(bool p_expanded);
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void _theme_changed();
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bool is_locked() const { return lock_panel_switching; }
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void set_bottom_panel_offset(int p_offset);
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int get_bottom_panel_offset();
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EditorBottomPanel();
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~EditorBottomPanel();
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};
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