#pragma once
#include "editor/docks/dock_tab_container.h"
class Button;
class ConfigFile;
class EditorDock;
class EditorToaster;
class HBoxContainer;
class EditorBottomPanel : public DockTabContainer {
GDCLASS(EditorBottomPanel, DockTabContainer);
HBoxContainer *bottom_hbox = nullptr;
Control *icon_spacer = nullptr;
EditorToaster *editor_toaster = nullptr;
Button *pin_button = nullptr;
Button *expand_button = nullptr;
int previous_tab = -1;
bool lock_panel_switching = false;
LocalVector<EditorDock *> bottom_docks;
HashMap<String, int> dock_offsets;
LocalVector<Button *> legacy_buttons;
void _on_button_visibility_changed(Button *p_button, EditorDock *p_dock);
void _repaint();
void _on_tab_changed(int p_idx);
void _pin_button_toggled(bool p_pressed);
void _expand_button_toggled(bool p_pressed);
void _update_center_split_offset();
EditorDock *_get_dock_from_control(Control *p_control) const;
protected:
void _notification(int p_what);
public:
virtual void dock_closed(EditorDock *p_dock) override;
virtual void dock_focused(EditorDock *p_dock, bool p_was_visible) override;
virtual void update_visibility() override { show(); }
virtual TabStyle get_tab_style() const override;
virtual bool can_switch_dock() const override;
virtual void load_selected_tab(int p_idx) override;
void save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const;
void load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section);
Button *add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut = nullptr, bool p_at_front = false);
void remove_item(Control *p_item);
void make_item_visible(Control *p_item, bool p_visible = true, bool p_ignore_lock = false);
void hide_bottom_panel();
void toggle_last_opened_bottom_panel();
void set_expanded(bool p_expanded);
void _theme_changed();
bool is_locked() const { return lock_panel_switching; }
void set_bottom_panel_offset(int p_offset);
int get_bottom_panel_offset();
EditorBottomPanel();
~EditorBottomPanel();
};