/**************************************************************************/1/* editor_bottom_panel.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/gui/panel_container.h"3334class Button;35class ConfigFile;36class EditorToaster;37class HBoxContainer;38class VBoxContainer;39class ScrollContainer;4041class EditorBottomPanel : public PanelContainer {42GDCLASS(EditorBottomPanel, PanelContainer);4344struct BottomPanelItem {45String name;46Control *control = nullptr;47Button *button = nullptr;48};4950Vector<BottomPanelItem> items;51bool lock_panel_switching = false;5253VBoxContainer *item_vbox = nullptr;54HBoxContainer *bottom_hbox = nullptr;55Button *left_button = nullptr;56Button *right_button = nullptr;57ScrollContainer *button_scroll = nullptr;58HBoxContainer *button_hbox = nullptr;59EditorToaster *editor_toaster = nullptr;60Button *pin_button = nullptr;61Button *expand_button = nullptr;62Control *last_opened_control = nullptr;6364void _switch_by_control(bool p_visible, Control *p_control, bool p_ignore_lock = false);65void _switch_to_item(bool p_visible, int p_idx, bool p_ignore_lock = false);66void _pin_button_toggled(bool p_pressed);67void _expand_button_toggled(bool p_pressed);68void _scroll(bool p_right);69void _update_scroll_buttons();70void _update_disabled_buttons();7172bool _button_drag_hover(const Vector2 &, const Variant &, Button *p_button, Control *p_control);7374protected:75void _notification(int p_what);7677public:78void save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const;79void load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section);8081Button *add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut = nullptr, bool p_at_front = false);82void remove_item(Control *p_item);83void make_item_visible(Control *p_item, bool p_visible = true, bool p_ignore_lock = false);84void move_item_to_end(Control *p_item);85void hide_bottom_panel();86void toggle_last_opened_bottom_panel();87void set_expanded(bool p_expanded);8889EditorBottomPanel();90};919293