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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/gui/editor_dir_dialog.cpp
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/**************************************************************************/
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/* editor_dir_dialog.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_dir_dialog.h"
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#include "editor/docks/filesystem_dock.h"
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#include "editor/file_system/editor_file_system.h"
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#include "editor/gui/directory_create_dialog.h"
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#include "editor/themes/editor_theme_manager.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/tree.h"
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#include "servers/display_server.h"
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void EditorDirDialog::_update_dir(const Color &p_default_folder_color, const Dictionary &p_assigned_folder_colors, const HashMap<String, Color> &p_folder_colors, bool p_is_dark_theme, TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {
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updating = true;
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const String path = p_dir->get_path();
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p_item->set_metadata(0, path);
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p_item->set_icon(0, tree->get_editor_theme_icon(SNAME("Folder")));
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if (!p_item->get_parent()) {
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p_item->set_text(0, "res://");
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p_item->set_icon_modulate(0, p_default_folder_color);
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} else {
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if (!opened_paths.has(path) && (p_select_path.is_empty() || !p_select_path.begins_with(path))) {
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p_item->set_collapsed(true);
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}
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p_item->set_text(0, p_dir->get_name());
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if (p_assigned_folder_colors.has(path)) {
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const Color &folder_color = p_folder_colors[p_assigned_folder_colors[path]];
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p_item->set_icon_modulate(0, p_is_dark_theme ? folder_color : folder_color * FileSystemDock::ITEM_COLOR_SCALE);
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p_item->set_custom_bg_color(0, Color(folder_color, p_is_dark_theme ? FileSystemDock::ITEM_ALPHA_MIN : FileSystemDock::ITEM_ALPHA_MAX));
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} else {
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TreeItem *parent_item = p_item->get_parent();
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Color parent_bg_color = parent_item->get_custom_bg_color(0);
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if (parent_bg_color != Color()) {
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p_item->set_custom_bg_color(0, p_assigned_folder_colors.has(parent_item->get_metadata(0)) ? parent_bg_color.darkened(FileSystemDock::ITEM_BG_DARK_SCALE) : parent_bg_color);
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p_item->set_icon_modulate(0, parent_item->get_icon_modulate(0));
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} else {
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p_item->set_icon_modulate(0, p_default_folder_color);
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}
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}
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}
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if (path == new_dir_path || !p_item->get_parent()) {
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p_item->select(0);
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}
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updating = false;
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for (int i = 0; i < p_dir->get_subdir_count(); i++) {
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TreeItem *ti = tree->create_item(p_item);
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_update_dir(p_default_folder_color, p_assigned_folder_colors, p_folder_colors, p_is_dark_theme, ti, p_dir->get_subdir(i));
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}
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}
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void EditorDirDialog::config(const Vector<String> &p_paths) {
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ERR_FAIL_COND(p_paths.is_empty());
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if (p_paths.size() == 1) {
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String path = p_paths[0];
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if (path.ends_with("/")) {
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path = path.substr(0, path.length() - 1);
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}
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// TRANSLATORS: %s is the file name that will be moved or duplicated.
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set_title(vformat(TTR("Move/Duplicate: %s"), path.get_file()));
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} else {
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// TRANSLATORS: %d is the number of files that will be moved or duplicated.
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set_title(vformat(TTRN("Move/Duplicate %d Item", "Move/Duplicate %d Items", p_paths.size()), p_paths.size()));
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}
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}
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void EditorDirDialog::reload(const String &p_path) {
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if (!is_visible()) {
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must_reload = true;
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return;
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}
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tree->clear();
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TreeItem *root = tree->create_item();
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_update_dir(tree->get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")), FileSystemDock::get_singleton()->get_assigned_folder_colors(), FileSystemDock::get_singleton()->get_folder_colors(), EditorThemeManager::is_dark_theme(), root, EditorFileSystem::get_singleton()->get_filesystem(), p_path);
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_item_collapsed(root);
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new_dir_path.clear();
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must_reload = false;
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}
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void EditorDirDialog::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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FileSystemDock::get_singleton()->connect("folder_color_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
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EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
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reload();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload));
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FileSystemDock::get_singleton()->disconnect("folder_color_changed", callable_mp(this, &EditorDirDialog::reload));
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (must_reload && is_visible()) {
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reload();
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}
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} break;
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}
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}
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void EditorDirDialog::_item_collapsed(Object *p_item) {
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TreeItem *item = Object::cast_to<TreeItem>(p_item);
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if (updating) {
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return;
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}
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if (item->is_collapsed()) {
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opened_paths.erase(item->get_metadata(0));
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} else {
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opened_paths.insert(item->get_metadata(0));
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}
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}
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void EditorDirDialog::_item_activated() {
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TreeItem *ti = tree->get_selected();
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ERR_FAIL_NULL(ti);
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if (ti->get_child_count() > 0) {
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ti->set_collapsed(!ti->is_collapsed());
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}
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}
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void EditorDirDialog::_copy_pressed() {
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TreeItem *ti = tree->get_selected();
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ERR_FAIL_NULL(ti);
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hide();
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emit_signal(SNAME("copy_pressed"), ti->get_metadata(0));
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}
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void EditorDirDialog::ok_pressed() {
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TreeItem *ti = tree->get_selected();
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ERR_FAIL_NULL(ti);
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hide();
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emit_signal(SNAME("move_pressed"), ti->get_metadata(0));
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}
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void EditorDirDialog::_make_dir() {
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TreeItem *ti = tree->get_selected();
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ERR_FAIL_NULL(ti);
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const String &directory = ti->get_metadata(0);
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makedialog->config(directory, callable_mp(this, &EditorDirDialog::_make_dir_confirm).bind(directory), DirectoryCreateDialog::MODE_DIRECTORY, "new folder");
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makedialog->popup_centered();
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}
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void EditorDirDialog::_make_dir_confirm(const String &p_path, const String &p_base_dir) {
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FileSystemDock::get_singleton()->create_directory(p_path, p_base_dir);
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// Multiple level of directories can be created at once.
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String base_dir = p_path.get_base_dir();
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while (true) {
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opened_paths.insert(base_dir + "/");
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if (base_dir == "res://") {
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break;
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}
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base_dir = base_dir.get_base_dir();
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}
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new_dir_path = p_path + "/";
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}
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void EditorDirDialog::_bind_methods() {
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ADD_SIGNAL(MethodInfo("copy_pressed", PropertyInfo(Variant::STRING, "dir")));
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ADD_SIGNAL(MethodInfo("move_pressed", PropertyInfo(Variant::STRING, "dir")));
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}
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EditorDirDialog::EditorDirDialog() {
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set_hide_on_ok(false);
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VBoxContainer *vb = memnew(VBoxContainer);
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add_child(vb);
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HBoxContainer *hb = memnew(HBoxContainer);
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vb->add_child(hb);
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hb->add_child(memnew(Label(TTR("Choose target directory:"))));
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hb->add_spacer();
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makedir = memnew(Button(TTR("Create Folder")));
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hb->add_child(makedir);
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makedir->connect(SceneStringName(pressed), callable_mp(this, &EditorDirDialog::_make_dir));
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tree = memnew(Tree);
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tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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vb->add_child(tree);
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tree->connect("item_activated", callable_mp(this, &EditorDirDialog::_item_activated));
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tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), CONNECT_DEFERRED);
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set_ok_button_text(TTR("Move"));
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copy = add_button(TTR("Copy"), !DisplayServer::get_singleton()->get_swap_cancel_ok());
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copy->connect(SceneStringName(pressed), callable_mp(this, &EditorDirDialog::_copy_pressed));
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makedialog = memnew(DirectoryCreateDialog);
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add_child(makedialog);
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}
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