/**************************************************************************/1/* editor_zoom_widget.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/gui/box_container.h"33#include "scene/gui/button.h"3435class EditorZoomWidget : public HBoxContainer {36GDCLASS(EditorZoomWidget, HBoxContainer);3738Button *zoom_minus = nullptr;39Button *zoom_reset = nullptr;40Button *zoom_plus = nullptr;4142float zoom = 1.0;43float min_zoom = 1.0 / 128;44float max_zoom = 128.0;45void _update_zoom_label();46void _button_zoom_minus();47void _button_zoom_reset();48void _button_zoom_plus();4950protected:51void _notification(int p_what);52static void _bind_methods();5354public:55EditorZoomWidget();5657float get_zoom();58void set_zoom(float p_zoom);59void set_zoom_by_increments(int p_increment_count, bool p_integer_only = false);6061float get_min_zoom();62float get_max_zoom();63// It's best to setup simultaneously, so min < max can be checked easily.64void setup_zoom_limits(float p_min, float p_max);65// Sets the shortcut context for the zoom buttons. By default their context is this EditorZoomWidget control.66void set_shortcut_context(Node *p_node) const;67};686970