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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/import/resource_importer_svg.cpp
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/**************************************************************************/
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/* resource_importer_svg.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "resource_importer_svg.h"
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#include "core/io/file_access.h"
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#include "scene/resources/dpi_texture.h"
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String ResourceImporterSVG::get_importer_name() const {
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return "svg";
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}
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String ResourceImporterSVG::get_visible_name() const {
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return "DPITexture";
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}
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void ResourceImporterSVG::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("svg");
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}
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String ResourceImporterSVG::get_save_extension() const {
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return "dpitex";
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}
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String ResourceImporterSVG::get_resource_type() const {
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return "DPITexture";
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}
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bool ResourceImporterSVG::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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return true;
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}
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int ResourceImporterSVG::get_preset_count() const {
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return 0;
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}
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String ResourceImporterSVG::get_preset_name(int p_idx) const {
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return String();
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}
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void ResourceImporterSVG::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "base_scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "saturation", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), 1.0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "color_map"), Dictionary()));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true));
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}
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Error ResourceImporterSVG::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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Ref<DPITexture> dpi_tex;
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dpi_tex.instantiate();
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String source = FileAccess::get_file_as_string(p_source_file);
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ERR_FAIL_COND_V_MSG(source.is_empty(), ERR_CANT_OPEN, vformat("Cannot open file from path \"%s\".", p_source_file));
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double base_scale = p_options["base_scale"];
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double saturation = p_options["saturation"];
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Dictionary color_map = p_options["color_map"];
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dpi_tex->set_base_scale(base_scale);
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dpi_tex->set_saturation(saturation);
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dpi_tex->set_color_map(color_map);
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dpi_tex->set_source(source);
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ERR_FAIL_COND_V_MSG(dpi_tex->get_rid().is_null(), ERR_CANT_OPEN, vformat("Failed loading SVG, unsupported or invalid SVG data in \"%s\".", p_source_file));
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int flg = 0;
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if ((bool)p_options["compress"]) {
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flg |= ResourceSaver::SaverFlags::FLAG_COMPRESS;
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}
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print_verbose("Saving to: " + p_save_path + ".dpitex");
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Error err = ResourceSaver::save(dpi_tex, p_save_path + ".dpitex", flg);
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ERR_FAIL_COND_V_MSG(err != OK, err, vformat("Cannot save DPI texture to file \"%s.dpitex\".", p_save_path));
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print_verbose("Done saving to: " + p_save_path + ".dpitex");
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return OK;
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}
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