Path: blob/master/editor/import/resource_importer_texture.h
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/**************************************************************************/1/* resource_importer_texture.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/io/file_access.h"33#include "core/io/image.h"34#include "core/io/resource_importer.h"35#include "servers/rendering_server.h"3637class CompressedTexture2D;3839class ResourceImporterTexture : public ResourceImporter {40GDCLASS(ResourceImporterTexture, ResourceImporter);4142public:43enum CompressMode {44COMPRESS_LOSSLESS,45COMPRESS_LOSSY,46COMPRESS_VRAM_COMPRESSED,47COMPRESS_VRAM_UNCOMPRESSED,48COMPRESS_BASIS_UNIVERSAL49};5051enum ChannelRemap {52REMAP_R,53REMAP_G,54REMAP_B,55REMAP_A,56REMAP_INV_R,57REMAP_INV_G,58REMAP_INV_B,59REMAP_INV_A,60REMAP_UNUSED,61REMAP_0,62REMAP_1,63};6465protected:66enum {67MAKE_3D_FLAG = 1,68MAKE_ROUGHNESS_FLAG = 2,69MAKE_NORMAL_FLAG = 470};7172Mutex mutex;73struct MakeInfo {74int flags = 0;75String normal_path_for_roughness;76RS::TextureDetectRoughnessChannel channel_for_roughness = RS::TEXTURE_DETECT_ROUGHNESS_R;77};7879HashMap<StringName, MakeInfo> make_flags;8081static void _texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RenderingServer::TextureDetectRoughnessChannel p_channel);82static void _texture_reimport_3d(const Ref<CompressedTexture2D> &p_tex);83static void _texture_reimport_normal(const Ref<CompressedTexture2D> &p_tex);8485static ResourceImporterTexture *singleton;86static const char *compression_formats[];8788void _save_ctex(const Ref<Image> &p_image, const String &p_to_path, CompressMode p_compress_mode, float p_lossy_quality, const Image::BasisUniversalPackerParams &p_basisu_params, Image::CompressMode p_vram_compression, bool p_mipmaps, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_detect_normal, bool p_force_normal, bool p_srgb_friendly, bool p_force_po2_for_compressed, uint32_t p_limit_mipmap, const Ref<Image> &p_normal, Image::RoughnessChannel p_roughness_channel);89void _save_editor_meta(const Dictionary &p_metadata, const String &p_to_path);90Dictionary _load_editor_meta(const String &p_to_path) const;9192static inline void _remap_channels(Ref<Image> &r_image, ChannelRemap p_options[4]);93static inline void _clamp_hdr_exposure(Ref<Image> &r_image);94static inline void _invert_y_channel(Ref<Image> &r_image);9596public:97static void save_to_ctex_format(Ref<FileAccess> f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality, const Image::BasisUniversalPackerParams &p_basisu_params);9899static ResourceImporterTexture *get_singleton() { return singleton; }100virtual String get_importer_name() const override;101virtual String get_visible_name() const override;102virtual void get_recognized_extensions(List<String> *p_extensions) const override;103virtual String get_save_extension() const override;104virtual String get_resource_type() const override;105106enum Preset {107PRESET_DETECT,108PRESET_2D,109PRESET_3D,110};111112virtual int get_preset_count() const override;113virtual String get_preset_name(int p_idx) const override;114115virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;116virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;117118virtual Error import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;119120virtual bool can_import_threaded() const override { return true; }121122void update_imports();123124virtual bool are_import_settings_valid(const String &p_path, const Dictionary &p_meta) const override;125virtual String get_import_settings_string() const override;126127ResourceImporterTexture(bool p_singleton = false);128~ResourceImporterTexture();129};130131132