Path: blob/master/editor/import/resource_importer_wav.cpp
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/**************************************************************************/1/* resource_importer_wav.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "resource_importer_wav.h"3132#include "core/io/resource_saver.h"3334String ResourceImporterWAV::get_importer_name() const {35return "wav";36}3738String ResourceImporterWAV::get_visible_name() const {39return "Microsoft WAV";40}4142void ResourceImporterWAV::get_recognized_extensions(List<String> *p_extensions) const {43p_extensions->push_back("wav");44}4546String ResourceImporterWAV::get_save_extension() const {47return "sample";48}4950String ResourceImporterWAV::get_resource_type() const {51return "AudioStreamWAV";52}5354bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {55if (p_option == "force/max_rate_hz" && !bool(p_options["force/max_rate"])) {56return false;57}5859// Don't show begin/end loop points if loop mode is auto-detected or disabled.60if ((int)p_options["edit/loop_mode"] < 2 && (p_option == "edit/loop_begin" || p_option == "edit/loop_end")) {61return false;62}6364return true;65}6667int ResourceImporterWAV::get_preset_count() const {68return 0;69}7071String ResourceImporterWAV::get_preset_name(int p_idx) const {72return String();73}7475void ResourceImporterWAV::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {76r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/8_bit"), false));77r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/mono"), false));78r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/max_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));79r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_RANGE, "11025,192000,1,exp"), 44100));80r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/trim"), false));81r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/normalize"), false));82// Keep the `edit/loop_mode` enum in sync with AudioStreamWAV::LoopMode (note: +1 offset due to "Detect From WAV").83r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_mode", PROPERTY_HINT_ENUM, "Detect From WAV,Disabled,Forward,Ping-Pong,Backward", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));84r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_begin"), 0));85r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_end"), -1));86// Quite OK Audio is lightweight enough and supports virtually every significant AudioStreamWAV feature.87r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "PCM (Uncompressed),IMA ADPCM,Quite OK Audio"), 2));88}8990Error ResourceImporterWAV::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {91Dictionary options;92for (const KeyValue<StringName, Variant> &pair : p_options) {93options[pair.key] = pair.value;94}9596Ref<AudioStreamWAV> sample = AudioStreamWAV::load_from_file(p_source_file, options);97ResourceSaver::save(sample, p_save_path + ".sample");98return OK;99}100101102