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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/import/resource_importer_wav.cpp
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/**************************************************************************/
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/* resource_importer_wav.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "resource_importer_wav.h"
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#include "core/io/resource_saver.h"
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String ResourceImporterWAV::get_importer_name() const {
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return "wav";
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}
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String ResourceImporterWAV::get_visible_name() const {
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return "Microsoft WAV";
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}
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void ResourceImporterWAV::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("wav");
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}
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String ResourceImporterWAV::get_save_extension() const {
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return "sample";
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}
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String ResourceImporterWAV::get_resource_type() const {
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return "AudioStreamWAV";
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}
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bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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if (p_option == "force/max_rate_hz" && !bool(p_options["force/max_rate"])) {
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return false;
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}
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// Don't show begin/end loop points if loop mode is auto-detected or disabled.
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if ((int)p_options["edit/loop_mode"] < 2 && (p_option == "edit/loop_begin" || p_option == "edit/loop_end")) {
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return false;
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}
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return true;
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}
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int ResourceImporterWAV::get_preset_count() const {
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return 0;
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}
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String ResourceImporterWAV::get_preset_name(int p_idx) const {
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return String();
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}
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void ResourceImporterWAV::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/8_bit"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/mono"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/max_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_RANGE, "11025,192000,1,exp"), 44100));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/trim"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/normalize"), false));
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// Keep the `edit/loop_mode` enum in sync with AudioStreamWAV::LoopMode (note: +1 offset due to "Detect From WAV").
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_mode", PROPERTY_HINT_ENUM, "Detect From WAV,Disabled,Forward,Ping-Pong,Backward", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_begin"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_end"), -1));
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// Quite OK Audio is lightweight enough and supports virtually every significant AudioStreamWAV feature.
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "PCM (Uncompressed),IMA ADPCM,Quite OK Audio"), 2));
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}
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Error ResourceImporterWAV::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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Dictionary options;
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for (const KeyValue<StringName, Variant> &pair : p_options) {
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options[pair.key] = pair.value;
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}
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Ref<AudioStreamWAV> sample = AudioStreamWAV::load_from_file(p_source_file, options);
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ResourceSaver::save(sample, p_save_path + ".sample");
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return OK;
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}
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