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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/inspector/editor_properties_vector.h
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/**************************************************************************/
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/* editor_properties_vector.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/inspector/editor_inspector.h"
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#include "editor/inspector/editor_properties.h"
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class EditorSpinSlider;
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class TextureButton;
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class EditorPropertyVectorN : public EditorProperty {
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GDCLASS(EditorPropertyVectorN, EditorProperty);
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static const String COMPONENT_LABELS[4];
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int component_count = 0;
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Variant::Type vector_type;
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Vector<EditorSpinSlider *> spin_sliders;
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TextureButton *linked = nullptr;
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Vector<double> ratio;
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bool is_grabbed = false;
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bool radians_as_degrees = false;
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void _update_ratio();
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void _store_link(bool p_linked);
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void _grab_changed(bool p_grab);
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void _value_changed(double p_val, const String &p_name);
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protected:
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virtual void _set_read_only(bool p_read_only) override;
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void _notification(int p_what);
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public:
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virtual void update_property() override;
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void setup(const EditorPropertyRangeHint &p_range_hint, bool p_link = false, bool p_is_int = false);
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EditorPropertyVectorN(Variant::Type p_type, bool p_force_wide, bool p_horizontal);
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};
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class EditorPropertyVector2 : public EditorPropertyVectorN {
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GDCLASS(EditorPropertyVector2, EditorPropertyVectorN);
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public:
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EditorPropertyVector2(bool p_force_wide = false);
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};
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class EditorPropertyVector2i : public EditorPropertyVectorN {
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GDCLASS(EditorPropertyVector2i, EditorPropertyVectorN);
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public:
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EditorPropertyVector2i(bool p_force_wide = false);
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};
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class EditorPropertyVector3 : public EditorPropertyVectorN {
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GDCLASS(EditorPropertyVector3, EditorPropertyVectorN);
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public:
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EditorPropertyVector3(bool p_force_wide = false);
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};
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class EditorPropertyVector3i : public EditorPropertyVectorN {
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GDCLASS(EditorPropertyVector3i, EditorPropertyVectorN);
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public:
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EditorPropertyVector3i(bool p_force_wide = false);
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};
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class EditorPropertyVector4 : public EditorPropertyVectorN {
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GDCLASS(EditorPropertyVector4, EditorPropertyVectorN);
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public:
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EditorPropertyVector4(bool p_force_wide = false);
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};
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class EditorPropertyVector4i : public EditorPropertyVectorN {
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GDCLASS(EditorPropertyVector4i, EditorPropertyVectorN);
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public:
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EditorPropertyVector4i(bool p_force_wide = false);
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};
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