Path: blob/master/editor/inspector/editor_properties_vector.h
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/**************************************************************************/1/* editor_properties_vector.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/inspector/editor_inspector.h"33#include "editor/inspector/editor_properties.h"3435class EditorSpinSlider;36class TextureButton;3738class EditorPropertyVectorN : public EditorProperty {39GDCLASS(EditorPropertyVectorN, EditorProperty);4041static const String COMPONENT_LABELS[4];4243int component_count = 0;44Variant::Type vector_type;4546Vector<EditorSpinSlider *> spin_sliders;47TextureButton *linked = nullptr;48Vector<double> ratio;49bool is_grabbed = false;5051bool radians_as_degrees = false;5253void _update_ratio();54void _store_link(bool p_linked);55void _grab_changed(bool p_grab);56void _value_changed(double p_val, const String &p_name);5758protected:59virtual void _set_read_only(bool p_read_only) override;60void _notification(int p_what);6162public:63virtual void update_property() override;64void setup(const EditorPropertyRangeHint &p_range_hint, bool p_link = false, bool p_is_int = false);65EditorPropertyVectorN(Variant::Type p_type, bool p_force_wide, bool p_horizontal);66};6768class EditorPropertyVector2 : public EditorPropertyVectorN {69GDCLASS(EditorPropertyVector2, EditorPropertyVectorN);7071public:72EditorPropertyVector2(bool p_force_wide = false);73};7475class EditorPropertyVector2i : public EditorPropertyVectorN {76GDCLASS(EditorPropertyVector2i, EditorPropertyVectorN);7778public:79EditorPropertyVector2i(bool p_force_wide = false);80};8182class EditorPropertyVector3 : public EditorPropertyVectorN {83GDCLASS(EditorPropertyVector3, EditorPropertyVectorN);8485public:86EditorPropertyVector3(bool p_force_wide = false);87};8889class EditorPropertyVector3i : public EditorPropertyVectorN {90GDCLASS(EditorPropertyVector3i, EditorPropertyVectorN);9192public:93EditorPropertyVector3i(bool p_force_wide = false);94};9596class EditorPropertyVector4 : public EditorPropertyVectorN {97GDCLASS(EditorPropertyVector4, EditorPropertyVectorN);9899public:100EditorPropertyVector4(bool p_force_wide = false);101};102103class EditorPropertyVector4i : public EditorPropertyVectorN {104GDCLASS(EditorPropertyVector4i, EditorPropertyVectorN);105106public:107EditorPropertyVector4i(bool p_force_wide = false);108};109110111