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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/inspector/input_event_editor_plugin.h
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/**************************************************************************/
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/* input_event_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/inspector/editor_inspector.h"
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#include "editor/plugins/editor_plugin.h"
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#include "editor/settings/action_map_editor.h"
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class InputEventConfigContainer : public VBoxContainer {
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GDCLASS(InputEventConfigContainer, VBoxContainer);
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Label *input_event_text = nullptr;
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Ref<InputEvent> input_event;
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InputEventConfigurationDialog *config_dialog = nullptr;
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void _config_dialog_confirmed();
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void _configure_pressed();
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void _event_changed();
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public:
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void set_event(const Ref<InputEvent> &p_event);
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InputEventConfigContainer();
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};
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class EditorInspectorPluginInputEvent : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginInputEvent, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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};
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class InputEventEditorPlugin : public EditorPlugin {
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GDCLASS(InputEventEditorPlugin, EditorPlugin);
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public:
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virtual String get_plugin_name() const override { return "InputEvent"; }
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InputEventEditorPlugin();
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};
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