Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/inspector/multi_node_edit.h
20951 views
1
/**************************************************************************/
2
/* multi_node_edit.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "core/object/ref_counted.h"
34
35
class MultiNodeEdit : public RefCounted {
36
GDCLASS(MultiNodeEdit, RefCounted);
37
38
friend class EditorQuickOpenDialog;
39
40
LocalVector<NodePath> nodes;
41
bool notify_property_list_changed_pending = false;
42
struct PLData {
43
int uses = 0;
44
PropertyInfo info;
45
};
46
47
bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field, bool p_undo_redo = true);
48
void _queue_notify_property_list_changed();
49
void _notify_property_list_changed();
50
51
protected:
52
static void _bind_methods();
53
54
bool _set(const StringName &p_name, const Variant &p_value);
55
bool _get(const StringName &p_name, Variant &r_ret) const;
56
void _get_property_list(List<PropertyInfo> *p_list) const;
57
58
public:
59
bool _hide_script_from_inspector() { return true; }
60
bool _hide_metadata_from_inspector() { return true; }
61
62
bool _property_can_revert(const StringName &p_name) const;
63
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
64
String _get_editor_name() const;
65
66
void add_node(const NodePath &p_node);
67
68
int get_node_count() const;
69
NodePath get_node(int p_index) const;
70
StringName get_edited_class_name() const;
71
72
void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field);
73
74
// If the nodes selected are the same independently of order then return true.
75
bool is_same_selection(const MultiNodeEdit *p_other) const {
76
if (get_node_count() != p_other->get_node_count()) {
77
return false;
78
}
79
HashSet<NodePath> nodes_in_selection;
80
for (const NodePath &node : p_other->nodes) {
81
nodes_in_selection.insert(node);
82
}
83
for (const NodePath &node : nodes) {
84
if (!nodes_in_selection.has(node)) {
85
return false;
86
}
87
}
88
89
return true;
90
}
91
};
92
93