/**************************************************************************/1/* multi_node_edit.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/object/ref_counted.h"3334class MultiNodeEdit : public RefCounted {35GDCLASS(MultiNodeEdit, RefCounted);3637LocalVector<NodePath> nodes;38bool notify_property_list_changed_pending = false;39struct PLData {40int uses = 0;41PropertyInfo info;42};4344bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field);45void _queue_notify_property_list_changed();46void _notify_property_list_changed();4748protected:49static void _bind_methods();5051bool _set(const StringName &p_name, const Variant &p_value);52bool _get(const StringName &p_name, Variant &r_ret) const;53void _get_property_list(List<PropertyInfo> *p_list) const;5455public:56bool _hide_script_from_inspector() { return true; }57bool _hide_metadata_from_inspector() { return true; }5859bool _property_can_revert(const StringName &p_name) const;60bool _property_get_revert(const StringName &p_name, Variant &r_property) const;61String _get_editor_name() const;6263void add_node(const NodePath &p_node);6465int get_node_count() const;66NodePath get_node(int p_index) const;67StringName get_edited_class_name() const;6869void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field);7071// If the nodes selected are the same independently of order then return true.72bool is_same_selection(const MultiNodeEdit *p_other) const {73if (get_node_count() != p_other->get_node_count()) {74return false;75}76for (int i = 0; i < get_node_count(); i++) {77if (!nodes.has(p_other->get_node(i))) {78return false;79}80}8182return true;83}84};858687