Path: blob/master/editor/inspector/multi_node_edit.h
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/**************************************************************************/1/* multi_node_edit.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/object/ref_counted.h"3334class MultiNodeEdit : public RefCounted {35GDCLASS(MultiNodeEdit, RefCounted);3637friend class EditorQuickOpenDialog;3839LocalVector<NodePath> nodes;40bool notify_property_list_changed_pending = false;41struct PLData {42int uses = 0;43PropertyInfo info;44};4546bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field, bool p_undo_redo = true);47void _queue_notify_property_list_changed();48void _notify_property_list_changed();4950protected:51static void _bind_methods();5253bool _set(const StringName &p_name, const Variant &p_value);54bool _get(const StringName &p_name, Variant &r_ret) const;55void _get_property_list(List<PropertyInfo> *p_list) const;5657public:58bool _hide_script_from_inspector() { return true; }59bool _hide_metadata_from_inspector() { return true; }6061bool _property_can_revert(const StringName &p_name) const;62bool _property_get_revert(const StringName &p_name, Variant &r_property) const;63String _get_editor_name() const;6465void add_node(const NodePath &p_node);6667int get_node_count() const;68NodePath get_node(int p_index) const;69StringName get_edited_class_name() const;7071void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field);7273// If the nodes selected are the same independently of order then return true.74bool is_same_selection(const MultiNodeEdit *p_other) const {75if (get_node_count() != p_other->get_node_count()) {76return false;77}78HashSet<NodePath> nodes_in_selection;79for (const NodePath &node : p_other->nodes) {80nodes_in_selection.insert(node);81}82for (const NodePath &node : nodes) {83if (!nodes_in_selection.has(node)) {84return false;85}86}8788return true;89}90};919293