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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/project_manager/project_dialog.cpp
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/**************************************************************************/
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/* project_dialog.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "project_dialog.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "core/io/zip_io.h"
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#include "core/version.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/settings/editor_settings.h"
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#include "editor/themes/editor_icons.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/version_control/editor_vcs_interface.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/link_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/texture_rect.h"
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void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputType p_input_type) {
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msg->set_text(p_msg);
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if (p_type == MESSAGE_ERROR) {
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invalid_state_flags.set_flag(InvalidStateFlag::INVALID_STATE_FLAG_PATH_INPUT);
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} else {
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invalid_state_flags.clear_flag(InvalidStateFlag::INVALID_STATE_FLAG_PATH_INPUT);
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}
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Ref<Texture2D> new_icon;
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switch (p_type) {
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case MESSAGE_ERROR: {
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msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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new_icon = get_editor_theme_icon(SNAME("StatusError"));
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} break;
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case MESSAGE_WARNING: {
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msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
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new_icon = get_editor_theme_icon(SNAME("StatusWarning"));
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} break;
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case MESSAGE_SUCCESS: {
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msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
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new_icon = get_editor_theme_icon(SNAME("StatusSuccess"));
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} break;
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}
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if (p_input_type == PROJECT_PATH) {
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project_status_rect->set_texture(new_icon);
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} else if (p_input_type == INSTALL_PATH) {
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install_status_rect->set_texture(new_icon);
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}
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_update_ok_button();
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}
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void ProjectDialog::_update_ok_button() {
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get_ok_button()->set_disabled(!invalid_state_flags.is_empty());
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}
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static bool is_zip_file(Ref<DirAccess> p_d, const String &p_path) {
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return p_path.get_extension() == "zip" && p_d->file_exists(p_path);
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}
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void ProjectDialog::_validate_path() {
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_set_message("", MESSAGE_SUCCESS, PROJECT_PATH);
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_set_message("", MESSAGE_SUCCESS, INSTALL_PATH);
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if (project_name->get_text().strip_edges().is_empty()) {
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_set_message(TTRC("It would be a good idea to name your project."), MESSAGE_ERROR);
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return;
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}
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Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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String path = project_path->get_text().simplify_path();
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String target_path = path;
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InputType target_path_input_type = PROJECT_PATH;
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if (mode == MODE_IMPORT) {
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if (path.get_file().strip_edges() == "project.godot") {
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path = path.get_base_dir();
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project_path->set_text(path);
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}
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if (is_zip_file(d, path)) {
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zip_path = path;
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} else if (is_zip_file(d, path.strip_edges())) {
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zip_path = path.strip_edges();
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} else {
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zip_path = "";
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}
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if (!zip_path.is_empty()) {
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target_path = install_path->get_text().simplify_path();
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target_path_input_type = INSTALL_PATH;
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create_dir->show();
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install_path_container->show();
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Ref<FileAccess> io_fa;
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zlib_filefunc_def io = zipio_create_io(&io_fa);
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unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
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if (!pkg) {
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_set_message(TTRC("Invalid \".zip\" project file; it is not in ZIP format."), MESSAGE_ERROR);
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unzClose(pkg);
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return;
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}
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int ret = unzGoToFirstFile(pkg);
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while (ret == UNZ_OK) {
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unz_file_info info;
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char fname[16384];
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ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
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ERR_FAIL_COND_MSG(ret != UNZ_OK, "Failed to get current file info.");
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String name = String::utf8(fname);
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// Skip the __MACOSX directory created by macOS's built-in file zipper.
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if (name.begins_with("__MACOSX")) {
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ret = unzGoToNextFile(pkg);
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continue;
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}
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if (name.get_file() == "project.godot") {
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break; // ret == UNZ_OK.
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}
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ret = unzGoToNextFile(pkg);
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}
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if (ret == UNZ_END_OF_LIST_OF_FILE) {
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_set_message(TTRC("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
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unzClose(pkg);
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return;
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}
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unzClose(pkg);
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} else if (d->dir_exists(path) && d->file_exists(path.path_join("project.godot"))) {
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zip_path = "";
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create_dir->hide();
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install_path_container->hide();
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_set_message(TTRC("Valid project found at path."), MESSAGE_SUCCESS);
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} else {
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create_dir->hide();
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install_path_container->hide();
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_set_message(TTRC("Please choose a \"project.godot\", a directory with one, or a \".zip\" file."), MESSAGE_ERROR);
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return;
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}
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}
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if (target_path.is_relative_path()) {
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_set_message(TTRC("The path specified is invalid."), MESSAGE_ERROR, target_path_input_type);
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return;
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}
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if (target_path.get_file() != OS::get_singleton()->get_safe_dir_name(target_path.get_file())) {
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_set_message(TTRC("The directory name specified contains invalid characters or trailing whitespace."), MESSAGE_ERROR, target_path_input_type);
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return;
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}
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String working_dir = d->get_current_dir();
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String executable_dir = OS::get_singleton()->get_executable_path().get_base_dir();
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if (target_path == working_dir || target_path == executable_dir) {
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_set_message(TTRC("Creating a project at the engine's working directory or executable directory is not allowed, as it would prevent the project manager from starting."), MESSAGE_ERROR, target_path_input_type);
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return;
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}
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// TODO: The following 5 lines could be simplified if OS.get_user_home_dir() or SYSTEM_DIR_HOME is implemented. See: https://github.com/godotengine/godot-proposals/issues/4851.
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#ifdef WINDOWS_ENABLED
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String home_dir = OS::get_singleton()->get_environment("USERPROFILE");
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#else
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String home_dir = OS::get_singleton()->get_environment("HOME");
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#endif
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String documents_dir = OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS);
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if (target_path == home_dir || target_path == documents_dir) {
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_set_message(TTRC("You cannot save a project at the selected path. Please create a subfolder or choose a new path."), MESSAGE_ERROR, target_path_input_type);
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return;
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}
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is_folder_empty = true;
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if (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE || (mode == MODE_IMPORT && target_path_input_type == InputType::INSTALL_PATH)) {
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if (create_dir->is_pressed()) {
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if (!d->dir_exists(target_path.get_base_dir())) {
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_set_message(TTRC("The parent directory of the path specified doesn't exist."), MESSAGE_ERROR, target_path_input_type);
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return;
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}
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if (d->dir_exists(target_path)) {
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// The path is not necessarily empty here, but we will update the message later if it isn't.
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_set_message(TTRC("The project folder already exists and is empty."), MESSAGE_SUCCESS, target_path_input_type);
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} else {
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_set_message(TTRC("The project folder will be automatically created."), MESSAGE_SUCCESS, target_path_input_type);
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}
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} else {
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if (!d->dir_exists(target_path)) {
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_set_message(TTRC("The path specified doesn't exist."), MESSAGE_ERROR, target_path_input_type);
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return;
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}
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// The path is not necessarily empty here, but we will update the message later if it isn't.
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_set_message(TTRC("The project folder exists and is empty."), MESSAGE_SUCCESS, target_path_input_type);
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}
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// Check if the directory is empty. Not an error, but we want to warn the user.
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if (d->change_dir(target_path) == OK) {
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d->list_dir_begin();
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String n = d->get_next();
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while (!n.is_empty()) {
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if (n[0] != '.') {
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// Allow `.`, `..` (reserved current/parent folder names)
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// and hidden files/folders to be present.
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// For instance, this lets users initialize a Git repository
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// and still be able to create a project in the directory afterwards.
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is_folder_empty = false;
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break;
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}
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n = d->get_next();
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}
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d->list_dir_end();
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if (!is_folder_empty) {
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_set_message(TTRC("The selected path is not empty. Choosing an empty folder is highly recommended."), MESSAGE_WARNING, target_path_input_type);
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}
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}
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}
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// Check if the target path is a subdirectory of original when duplicating
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if (mode == MODE_DUPLICATE) {
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String base_path = original_project_path;
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String duplicate_target = target_path;
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// Ensure the paths end with a slash
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if (!base_path.ends_with("/")) {
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base_path += "/";
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}
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if (!duplicate_target.ends_with("/")) {
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duplicate_target += "/";
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}
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bool is_subdirectory_or_equal;
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if (d->is_case_sensitive(base_path) || d->is_case_sensitive(duplicate_target)) {
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is_subdirectory_or_equal = duplicate_target.begins_with(base_path);
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} else {
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base_path = base_path.to_lower();
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String target_lower = duplicate_target.to_lower();
282
is_subdirectory_or_equal = target_lower.begins_with(base_path);
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}
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if (is_subdirectory_or_equal) {
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_set_message(TTRC("Cannot duplicate a project into itself."), MESSAGE_ERROR, target_path_input_type);
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}
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}
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}
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String ProjectDialog::_get_target_path() {
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if (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE) {
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return project_path->get_text();
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} else if (mode == MODE_IMPORT) {
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return install_path->get_text();
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} else {
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ERR_FAIL_V("");
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}
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}
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void ProjectDialog::_set_target_path(const String &p_text) {
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if (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE) {
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project_path->set_text(p_text);
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} else if (mode == MODE_IMPORT) {
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install_path->set_text(p_text);
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} else {
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ERR_FAIL();
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}
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}
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void ProjectDialog::_update_target_auto_dir() {
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String new_auto_dir;
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if (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE) {
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new_auto_dir = project_name->get_text();
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} else if (mode == MODE_IMPORT) {
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new_auto_dir = project_path->get_text().get_file().get_basename();
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}
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int naming_convention = (int)EDITOR_GET("project_manager/directory_naming_convention");
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switch (naming_convention) {
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case 0: // No Convention
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break;
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case 1: // kebab-case
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new_auto_dir = new_auto_dir.to_kebab_case();
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break;
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case 2: // snake_case
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new_auto_dir = new_auto_dir.to_snake_case();
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break;
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case 3: // camelCase
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new_auto_dir = new_auto_dir.to_camel_case();
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break;
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case 4: // PascalCase
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new_auto_dir = new_auto_dir.to_pascal_case();
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break;
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case 5: // Title Case
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new_auto_dir = new_auto_dir.capitalize();
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break;
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default:
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ERR_FAIL_MSG("Invalid directory naming convention.");
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break;
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}
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new_auto_dir = OS::get_singleton()->get_safe_dir_name(new_auto_dir);
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if (create_dir->is_pressed()) {
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String target_path = _get_target_path();
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if (target_path.get_file() == auto_dir) {
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// Update target dir name to new project name / ZIP name.
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target_path = target_path.get_base_dir().path_join(new_auto_dir);
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}
349
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_set_target_path(target_path);
351
}
352
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auto_dir = new_auto_dir;
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}
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void ProjectDialog::_create_dir_toggled(bool p_pressed) {
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String target_path = _get_target_path();
358
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if (create_dir->is_pressed()) {
360
// (Re-)append target dir name.
361
if (last_custom_target_dir.is_empty()) {
362
target_path = target_path.path_join(auto_dir);
363
} else {
364
target_path = target_path.path_join(last_custom_target_dir);
365
}
366
} else {
367
// Strip any trailing slash.
368
target_path = target_path.rstrip("/\\");
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// Save and remove target dir name.
370
if (target_path.get_file() == auto_dir) {
371
last_custom_target_dir = "";
372
} else {
373
last_custom_target_dir = target_path.get_file();
374
}
375
target_path = target_path.get_base_dir();
376
}
377
378
_set_target_path(target_path);
379
_validate_path();
380
}
381
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void ProjectDialog::_project_name_changed() {
383
if (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE) {
384
_update_target_auto_dir();
385
}
386
387
_validate_path();
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}
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void ProjectDialog::_project_path_changed() {
391
if (mode == MODE_IMPORT) {
392
_update_target_auto_dir();
393
}
394
395
_validate_path();
396
}
397
398
void ProjectDialog::_install_path_changed() {
399
_validate_path();
400
}
401
402
void ProjectDialog::_browse_project_path() {
403
String path = project_path->get_text();
404
if (path.is_relative_path()) {
405
path = EDITOR_GET("filesystem/directories/default_project_path");
406
}
407
if (mode == MODE_IMPORT && install_path->is_visible_in_tree()) {
408
// Select last ZIP file.
409
fdialog_project->set_current_path(path);
410
} else if ((mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE) && create_dir->is_pressed()) {
411
// Select parent directory of project path.
412
fdialog_project->set_current_dir(path.get_base_dir());
413
} else {
414
// Select project path.
415
fdialog_project->set_current_dir(path);
416
}
417
418
if (mode == MODE_IMPORT) {
419
fdialog_project->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_ANY);
420
fdialog_project->clear_filters();
421
fdialog_project->add_filter("project.godot", vformat("%s %s", GODOT_VERSION_NAME, TTR("Project")));
422
fdialog_project->add_filter("*.zip", TTR("ZIP File"));
423
} else {
424
fdialog_project->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
425
}
426
427
hide();
428
fdialog_project->popup_file_dialog();
429
}
430
431
void ProjectDialog::_browse_install_path() {
432
ERR_FAIL_COND_MSG(mode != MODE_IMPORT, "Install path is only used for MODE_IMPORT.");
433
434
String path = install_path->get_text();
435
if (path.is_relative_path() || !DirAccess::dir_exists_absolute(path)) {
436
path = EDITOR_GET("filesystem/directories/default_project_path");
437
}
438
if (create_dir->is_pressed()) {
439
// Select parent directory of install path.
440
fdialog_install->set_current_dir(path.get_base_dir());
441
} else {
442
// Select install path.
443
fdialog_install->set_current_dir(path);
444
}
445
446
fdialog_install->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
447
fdialog_install->popup_file_dialog();
448
}
449
450
void ProjectDialog::_project_path_selected(const String &p_path) {
451
show_dialog(false);
452
453
if (create_dir->is_pressed() && (mode == MODE_NEW || mode == MODE_INSTALL || mode == MODE_DUPLICATE)) {
454
// Replace parent directory, but keep target dir name.
455
project_path->set_text(p_path.path_join(project_path->get_text().get_file()));
456
} else {
457
project_path->set_text(p_path);
458
}
459
460
_project_path_changed();
461
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if (install_path->is_visible_in_tree()) {
463
// ZIP is selected; focus install path.
464
install_path->grab_focus();
465
} else {
466
get_ok_button()->grab_focus();
467
}
468
}
469
470
void ProjectDialog::_install_path_selected(const String &p_path) {
471
ERR_FAIL_COND_MSG(mode != MODE_IMPORT, "Install path is only used for MODE_IMPORT.");
472
473
if (create_dir->is_pressed()) {
474
// Replace parent directory, but keep target dir name.
475
install_path->set_text(p_path.path_join(install_path->get_text().get_file()));
476
} else {
477
install_path->set_text(p_path);
478
}
479
480
_install_path_changed();
481
482
get_ok_button()->grab_focus();
483
}
484
485
void ProjectDialog::_reset_name() {
486
project_name->set_text(TTR("New Game Project"));
487
}
488
489
void ProjectDialog::_renderer_selected() {
490
ERR_FAIL_NULL(renderer_button_group->get_pressed_button());
491
492
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
493
494
bool rd_error = false;
495
496
if (renderer_type == "forward_plus") {
497
renderer_info->set_text(
498
String::utf8("• ") + TTR("Supports desktop platforms only.") +
499
String::utf8("\n• ") + TTR("Advanced 3D graphics available.") +
500
String::utf8("\n• ") + TTR("Can scale to large complex scenes.") +
501
String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") +
502
String::utf8("\n• ") + TTR("Slower rendering of simple scenes."));
503
rd_error = !rendering_device_supported;
504
} else if (renderer_type == "mobile") {
505
renderer_info->set_text(
506
String::utf8("• ") + TTR("Supports desktop + mobile platforms.") +
507
String::utf8("\n• ") + TTR("Less advanced 3D graphics.") +
508
String::utf8("\n• ") + TTR("Less scalable for complex scenes.") +
509
String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") +
510
String::utf8("\n• ") + TTR("Fast rendering of simple scenes."));
511
rd_error = !rendering_device_supported;
512
} else if (renderer_type == "gl_compatibility") {
513
renderer_info->set_text(
514
String::utf8("• ") + TTR("Supports desktop, mobile + web platforms.") +
515
String::utf8("\n• ") + TTR("Least advanced 3D graphics.") +
516
String::utf8("\n• ") + TTR("Intended for low-end/older devices.") +
517
String::utf8("\n• ") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") +
518
String::utf8("\n• ") + TTR("Fastest rendering of simple scenes."));
519
} else {
520
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
521
}
522
523
rd_not_supported->set_visible(rd_error);
524
if (rd_error) {
525
// Needs to be set here since theme colors aren't available at startup.
526
rd_not_supported->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
527
invalid_state_flags.set_flag(InvalidStateFlag::INVALID_STATE_FLAG_RENDERER_SELECT);
528
} else {
529
invalid_state_flags.clear_flag(InvalidStateFlag::INVALID_STATE_FLAG_RENDERER_SELECT);
530
}
531
532
_update_ok_button();
533
}
534
535
void ProjectDialog::_nonempty_confirmation_ok_pressed() {
536
is_folder_empty = true;
537
ok_pressed();
538
}
539
540
void ProjectDialog::ok_pressed() {
541
// Before we create a project, check that the target folder is empty.
542
// If not, we need to ask the user if they're sure they want to do this.
543
if (!is_folder_empty) {
544
if (!nonempty_confirmation) {
545
nonempty_confirmation = memnew(ConfirmationDialog);
546
nonempty_confirmation->set_title(TTRC("Warning: This folder is not empty"));
547
nonempty_confirmation->set_text(TTRC("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
548
nonempty_confirmation->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
549
add_child(nonempty_confirmation);
550
}
551
nonempty_confirmation->popup_centered();
552
return;
553
}
554
555
String path = project_path->get_text();
556
557
if (mode == MODE_NEW) {
558
if (create_dir->is_pressed()) {
559
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
560
if (!d->dir_exists(path) && d->make_dir(path) != OK) {
561
_set_message(TTRC("Couldn't create project directory, check permissions."), MESSAGE_ERROR);
562
return;
563
}
564
}
565
566
PackedStringArray project_features = ProjectSettings::get_required_features();
567
ProjectSettings::CustomMap initial_settings;
568
569
// Be sure to change this code if/when renderers are changed.
570
// Default values are "forward_plus" for the main setting, "mobile" for the mobile override,
571
// and "gl_compatibility" for the web override.
572
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
573
initial_settings["rendering/renderer/rendering_method"] = renderer_type;
574
575
EditorSettings::get_singleton()->set("project_manager/default_renderer", renderer_type);
576
EditorSettings::get_singleton()->save();
577
578
if (renderer_type == "forward_plus") {
579
project_features.push_back("Forward Plus");
580
} else if (renderer_type == "mobile") {
581
project_features.push_back("Mobile");
582
} else if (renderer_type == "gl_compatibility") {
583
project_features.push_back("GL Compatibility");
584
// Also change the default renderer for the mobile override.
585
initial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibility";
586
} else {
587
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
588
}
589
590
project_features.sort();
591
initial_settings["application/config/features"] = project_features;
592
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
593
initial_settings["application/config/icon"] = "res://icon.svg";
594
ProjectSettings::CustomMap extra_settings = EditorNode::get_initial_settings();
595
for (const KeyValue<String, Variant> &extra_setting : extra_settings) {
596
// Merge with other initial settings defined above.
597
initial_settings[extra_setting.key] = extra_setting.value;
598
}
599
600
Error err = ProjectSettings::get_singleton()->save_custom(path.path_join("project.godot"), initial_settings, Vector<String>(), false);
601
if (err != OK) {
602
_set_message(TTRC("Couldn't create project.godot in project path."), MESSAGE_ERROR);
603
return;
604
}
605
606
// Store default project icon in SVG format.
607
Ref<FileAccess> fa_icon = FileAccess::open(path.path_join("icon.svg"), FileAccess::WRITE, &err);
608
if (err != OK) {
609
_set_message(TTRC("Couldn't create icon.svg in project path."), MESSAGE_ERROR);
610
return;
611
}
612
fa_icon->store_string(get_default_project_icon());
613
614
EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), path);
615
616
// Ensures external editors and IDEs use UTF-8 encoding.
617
const String editor_config_path = path.path_join(".editorconfig");
618
Ref<FileAccess> f = FileAccess::open(editor_config_path, FileAccess::WRITE);
619
if (f.is_null()) {
620
// .editorconfig isn't so critical.
621
ERR_PRINT("Couldn't create .editorconfig in project path.");
622
} else {
623
f->store_line("root = true");
624
f->store_line("");
625
f->store_line("[*]");
626
f->store_line("charset = utf-8");
627
f->close();
628
FileAccess::set_hidden_attribute(editor_config_path, true);
629
}
630
}
631
632
// Two cases for importing a ZIP.
633
switch (mode) {
634
case MODE_IMPORT: {
635
if (zip_path.is_empty()) {
636
break;
637
}
638
639
path = install_path->get_text().simplify_path();
640
[[fallthrough]];
641
}
642
case MODE_INSTALL: {
643
ERR_FAIL_COND(zip_path.is_empty());
644
645
Ref<FileAccess> io_fa;
646
zlib_filefunc_def io = zipio_create_io(&io_fa);
647
648
unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
649
if (!pkg) {
650
dialog_error->set_text(TTRC("Error opening package file, not in ZIP format."));
651
dialog_error->popup_centered();
652
return;
653
}
654
655
// Find the first directory with a "project.godot".
656
String zip_root;
657
int ret = unzGoToFirstFile(pkg);
658
while (ret == UNZ_OK) {
659
unz_file_info info;
660
char fname[16384];
661
unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
662
ERR_FAIL_COND_MSG(ret != UNZ_OK, "Failed to get current file info.");
663
664
String name = String::utf8(fname);
665
666
// Skip the __MACOSX directory created by macOS's built-in file zipper.
667
if (name.begins_with("__MACOSX")) {
668
ret = unzGoToNextFile(pkg);
669
continue;
670
}
671
672
if (name.get_file() == "project.godot") {
673
zip_root = name.get_base_dir();
674
break;
675
}
676
677
ret = unzGoToNextFile(pkg);
678
}
679
680
if (ret == UNZ_END_OF_LIST_OF_FILE) {
681
_set_message(TTRC("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
682
unzClose(pkg);
683
return;
684
}
685
686
if (create_dir->is_pressed()) {
687
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
688
if (!d->dir_exists(path) && d->make_dir(path) != OK) {
689
_set_message(TTRC("Couldn't create project directory, check permissions."), MESSAGE_ERROR);
690
return;
691
}
692
}
693
694
ret = unzGoToFirstFile(pkg);
695
696
Vector<String> failed_files;
697
while (ret == UNZ_OK) {
698
//get filename
699
unz_file_info info;
700
char fname[16384];
701
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
702
ERR_FAIL_COND_MSG(ret != UNZ_OK, "Failed to get current file info.");
703
704
String name = String::utf8(fname);
705
706
// Skip the __MACOSX directory created by macOS's built-in file zipper.
707
if (name.begins_with("__MACOSX")) {
708
ret = unzGoToNextFile(pkg);
709
continue;
710
}
711
712
String rel_path = name.trim_prefix(zip_root);
713
if (rel_path.is_empty()) { // Root.
714
} else if (rel_path.ends_with("/")) { // Directory.
715
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
716
da->make_dir(path.path_join(rel_path));
717
} else { // File.
718
Vector<uint8_t> uncomp_data;
719
uncomp_data.resize(info.uncompressed_size);
720
721
unzOpenCurrentFile(pkg);
722
ret = unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size());
723
ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path));
724
unzCloseCurrentFile(pkg);
725
726
Ref<FileAccess> f = FileAccess::open(path.path_join(rel_path), FileAccess::WRITE);
727
if (f.is_valid()) {
728
f->store_buffer(uncomp_data.ptr(), uncomp_data.size());
729
} else {
730
failed_files.push_back(rel_path);
731
}
732
}
733
734
ret = unzGoToNextFile(pkg);
735
}
736
737
unzClose(pkg);
738
739
if (failed_files.size()) {
740
String err_msg = TTR("The following files failed extraction from package:") + "\n\n";
741
for (int i = 0; i < failed_files.size(); i++) {
742
if (i > 15) {
743
err_msg += "\nAnd " + itos(failed_files.size() - i) + " more files.";
744
break;
745
}
746
err_msg += failed_files[i] + "\n";
747
}
748
749
dialog_error->set_text(err_msg);
750
dialog_error->popup_centered();
751
return;
752
}
753
} break;
754
default: {
755
} break;
756
}
757
758
if (mode == MODE_DUPLICATE) {
759
Ref<DirAccess> dir = DirAccess::open(original_project_path);
760
Error err = FAILED;
761
if (dir.is_valid()) {
762
err = dir->copy_dir(".", path, -1, true);
763
}
764
if (err != OK) {
765
dialog_error->set_text(vformat(TTR("Couldn't duplicate project (error %d)."), err));
766
dialog_error->popup_centered();
767
return;
768
}
769
}
770
771
if (mode == MODE_RENAME || mode == MODE_INSTALL || mode == MODE_DUPLICATE) {
772
// Load project.godot as ConfigFile to set the new name.
773
ConfigFile cfg;
774
String project_godot = path.path_join("project.godot");
775
Error err = cfg.load(project_godot);
776
if (err != OK) {
777
dialog_error->set_text(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err));
778
dialog_error->popup_centered();
779
return;
780
}
781
cfg.set_value("application", "config/name", project_name->get_text().strip_edges());
782
err = cfg.save(project_godot);
783
if (err != OK) {
784
dialog_error->set_text(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err));
785
dialog_error->popup_centered();
786
return;
787
}
788
}
789
790
hide();
791
if (mode == MODE_NEW || mode == MODE_IMPORT || mode == MODE_INSTALL) {
792
#ifdef ANDROID_ENABLED
793
// Create a .nomedia file to hide assets from media apps on Android.
794
// Android 11 has some issues with nomedia files, so it's disabled there. See GH-106479, GH-105399 for details.
795
// NOTE: Nomedia file is also handled during the first filesystem scan. See editor_file_system.cpp -> EditorFileSystem::scan().
796
String sdk_version = OS::get_singleton()->get_version().get_slicec('.', 0);
797
if (sdk_version != "30") {
798
const String nomedia_file_path = path.path_join(".nomedia");
799
Ref<FileAccess> f2 = FileAccess::open(nomedia_file_path, FileAccess::WRITE);
800
if (f2.is_null()) {
801
// .nomedia isn't so critical.
802
ERR_PRINT("Couldn't create .nomedia in project path.");
803
} else {
804
f2->close();
805
}
806
}
807
#endif
808
emit_signal(SNAME("project_created"), path, edit_check_box->is_pressed());
809
} else if (mode == MODE_DUPLICATE) {
810
emit_signal(SNAME("project_duplicated"), original_project_path, path, edit_check_box->is_visible() && edit_check_box->is_pressed());
811
} else if (mode == MODE_RENAME) {
812
emit_signal(SNAME("projects_updated"));
813
}
814
}
815
816
void ProjectDialog::set_zip_path(const String &p_path) {
817
zip_path = p_path;
818
}
819
820
void ProjectDialog::set_zip_title(const String &p_title) {
821
zip_title = p_title;
822
}
823
824
void ProjectDialog::set_original_project_path(const String &p_path) {
825
original_project_path = p_path;
826
}
827
828
void ProjectDialog::set_duplicate_can_edit(bool p_duplicate_can_edit) {
829
duplicate_can_edit = p_duplicate_can_edit;
830
}
831
832
void ProjectDialog::set_mode(Mode p_mode) {
833
mode = p_mode;
834
}
835
836
void ProjectDialog::set_project_name(const String &p_name) {
837
project_name->set_text(p_name);
838
}
839
840
void ProjectDialog::set_project_path(const String &p_path) {
841
project_path->set_text(p_path);
842
}
843
844
void ProjectDialog::ask_for_path_and_show() {
845
_reset_name();
846
_browse_project_path();
847
}
848
849
void ProjectDialog::show_dialog(bool p_reset_name, bool p_is_confirmed) {
850
_update_ok_button();
851
852
if (mode == MODE_IMPORT && !p_is_confirmed) {
853
return;
854
}
855
if (mode == MODE_RENAME) {
856
// Name and path are set in `ProjectManager::_rename_project`.
857
project_path->set_editable(false);
858
859
set_title(TTRC("Rename Project"));
860
set_ok_button_text(TTRC("Rename"));
861
862
create_dir->hide();
863
project_status_rect->hide();
864
project_browse->hide();
865
edit_check_box->hide();
866
867
name_container->show();
868
install_path_container->hide();
869
renderer_container->hide();
870
default_files_container->hide();
871
872
callable_mp((Control *)project_name, &Control::grab_focus).call_deferred(false);
873
callable_mp(project_name, &LineEdit::select_all).call_deferred();
874
} else {
875
if (p_reset_name) {
876
_reset_name();
877
}
878
project_path->set_editable(true);
879
880
if (mode == MODE_DUPLICATE) {
881
String original_dir = original_project_path.get_base_dir();
882
project_path->set_text(original_dir);
883
install_path->set_text(original_dir);
884
fdialog_project->set_current_dir(original_dir);
885
} else {
886
String fav_dir = EDITOR_GET("filesystem/directories/default_project_path");
887
fav_dir = fav_dir.simplify_path();
888
if (!fav_dir.is_empty()) {
889
project_path->set_text(fav_dir);
890
install_path->set_text(fav_dir);
891
fdialog_project->set_current_dir(fav_dir);
892
} else {
893
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
894
project_path->set_text(d->get_current_dir());
895
install_path->set_text(d->get_current_dir());
896
fdialog_project->set_current_dir(d->get_current_dir());
897
}
898
}
899
900
create_dir->show();
901
project_status_rect->show();
902
project_browse->show();
903
edit_check_box->show();
904
905
if (mode == MODE_IMPORT) {
906
set_title(TTRC("Import Existing Project"));
907
set_ok_button_text(TTRC("Import"));
908
909
name_container->hide();
910
install_path_container->hide();
911
renderer_container->hide();
912
default_files_container->hide();
913
914
// Project path dialog is also opened; no need to change focus.
915
} else if (mode == MODE_NEW) {
916
set_title(TTRC("Create New Project"));
917
set_ok_button_text(TTRC("Create"));
918
919
if (!rendering_device_checked) {
920
rendering_device_supported = DisplayServer::is_rendering_device_supported();
921
922
if (!rendering_device_supported) {
923
List<BaseButton *> buttons;
924
renderer_button_group->get_buttons(&buttons);
925
for (BaseButton *button : buttons) {
926
if (button->get_meta(SNAME("rendering_method")) == "gl_compatibility") {
927
button->set_pressed(true);
928
break;
929
}
930
}
931
}
932
_renderer_selected();
933
rendering_device_checked = true;
934
}
935
936
name_container->show();
937
install_path_container->hide();
938
renderer_container->show();
939
default_files_container->show();
940
941
callable_mp((Control *)project_name, &Control::grab_focus).call_deferred(false);
942
callable_mp(project_name, &LineEdit::select_all).call_deferred();
943
} else if (mode == MODE_INSTALL) {
944
set_title(TTR("Install Project:") + " " + zip_title);
945
set_ok_button_text(TTRC("Install"));
946
947
project_name->set_text(zip_title);
948
949
name_container->show();
950
install_path_container->hide();
951
renderer_container->hide();
952
default_files_container->hide();
953
954
callable_mp((Control *)project_path, &Control::grab_focus).call_deferred(false);
955
} else if (mode == MODE_DUPLICATE) {
956
set_title(TTRC("Duplicate Project"));
957
set_ok_button_text(TTRC("Duplicate"));
958
959
name_container->show();
960
install_path_container->hide();
961
renderer_container->hide();
962
default_files_container->hide();
963
if (!duplicate_can_edit) {
964
edit_check_box->hide();
965
}
966
967
callable_mp((Control *)project_name, &Control::grab_focus).call_deferred(false);
968
callable_mp(project_name, &LineEdit::select_all).call_deferred();
969
}
970
971
auto_dir = "";
972
last_custom_target_dir = "";
973
_update_target_auto_dir();
974
if (create_dir->is_pressed()) {
975
// Append `auto_dir` to target path.
976
_create_dir_toggled(true);
977
}
978
}
979
980
_validate_path();
981
982
popup_centered(Size2(500, 0) * EDSCALE);
983
}
984
985
void ProjectDialog::_notification(int p_what) {
986
switch (p_what) {
987
case NOTIFICATION_TRANSLATION_CHANGED: {
988
if (rendering_device_checked) {
989
_renderer_selected();
990
}
991
} break;
992
993
case NOTIFICATION_THEME_CHANGED: {
994
create_dir->set_button_icon(get_editor_theme_icon(SNAME("FolderCreate")));
995
project_browse->set_button_icon(get_editor_theme_icon(SNAME("FolderBrowse")));
996
install_browse->set_button_icon(get_editor_theme_icon(SNAME("FolderBrowse")));
997
} break;
998
case NOTIFICATION_READY: {
999
fdialog_project = memnew(EditorFileDialog);
1000
fdialog_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
1001
fdialog_project->connect("dir_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
1002
fdialog_project->connect("file_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
1003
fdialog_project->connect("canceled", callable_mp(this, &ProjectDialog::show_dialog).bind(false, false), CONNECT_DEFERRED);
1004
callable_mp((Node *)this, &Node::add_sibling).call_deferred(fdialog_project, false);
1005
} break;
1006
}
1007
}
1008
1009
void ProjectDialog::_bind_methods() {
1010
ADD_SIGNAL(MethodInfo("project_created"));
1011
ADD_SIGNAL(MethodInfo("project_duplicated"));
1012
ADD_SIGNAL(MethodInfo("projects_updated"));
1013
}
1014
1015
ProjectDialog::ProjectDialog() {
1016
VBoxContainer *vb = memnew(VBoxContainer);
1017
add_child(vb);
1018
1019
name_container = memnew(VBoxContainer);
1020
vb->add_child(name_container);
1021
1022
Label *l = memnew(Label);
1023
l->set_text(TTRC("Project Name:"));
1024
name_container->add_child(l);
1025
1026
project_name = memnew(LineEdit);
1027
project_name->set_virtual_keyboard_show_on_focus(false);
1028
project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
1029
project_name->set_accessibility_name(TTRC("Project Name:"));
1030
name_container->add_child(project_name);
1031
1032
project_path_container = memnew(VBoxContainer);
1033
vb->add_child(project_path_container);
1034
1035
HBoxContainer *pphb_label = memnew(HBoxContainer);
1036
project_path_container->add_child(pphb_label);
1037
1038
l = memnew(Label);
1039
l->set_text(TTRC("Project Path:"));
1040
l->set_h_size_flags(Control::SIZE_EXPAND_FILL);
1041
pphb_label->add_child(l);
1042
1043
create_dir = memnew(CheckButton);
1044
create_dir->set_text(TTRC("Create Folder"));
1045
create_dir->set_pressed(true);
1046
pphb_label->add_child(create_dir);
1047
create_dir->connect(SceneStringName(toggled), callable_mp(this, &ProjectDialog::_create_dir_toggled));
1048
1049
HBoxContainer *pphb = memnew(HBoxContainer);
1050
project_path_container->add_child(pphb);
1051
1052
project_path = memnew(LineEdit);
1053
project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
1054
project_path->set_accessibility_name(TTRC("Project Path:"));
1055
project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
1056
pphb->add_child(project_path);
1057
1058
install_path_container = memnew(VBoxContainer);
1059
vb->add_child(install_path_container);
1060
1061
l = memnew(Label);
1062
l->set_text(TTRC("Project Installation Path:"));
1063
install_path_container->add_child(l);
1064
1065
HBoxContainer *iphb = memnew(HBoxContainer);
1066
install_path_container->add_child(iphb);
1067
1068
install_path = memnew(LineEdit);
1069
install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
1070
install_path->set_accessibility_name(TTRC("Project Installation Path:"));
1071
install_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
1072
iphb->add_child(install_path);
1073
1074
// status icon
1075
project_status_rect = memnew(TextureRect);
1076
project_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
1077
pphb->add_child(project_status_rect);
1078
1079
project_browse = memnew(Button);
1080
project_browse->set_text(TTRC("Browse"));
1081
project_browse->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_browse_project_path));
1082
pphb->add_child(project_browse);
1083
1084
// install status icon
1085
install_status_rect = memnew(TextureRect);
1086
install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
1087
iphb->add_child(install_status_rect);
1088
1089
install_browse = memnew(Button);
1090
install_browse->set_text(TTRC("Browse"));
1091
install_browse->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_browse_install_path));
1092
iphb->add_child(install_browse);
1093
1094
msg = memnew(Label);
1095
msg->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
1096
msg->set_accessibility_live(DisplayServer::LIVE_POLITE);
1097
msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
1098
msg->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
1099
msg->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
1100
vb->add_child(msg);
1101
1102
// Renderer selection.
1103
renderer_container = memnew(VBoxContainer);
1104
vb->add_child(renderer_container);
1105
l = memnew(Label);
1106
l->set_text(TTRC("Renderer:"));
1107
renderer_container->add_child(l);
1108
HBoxContainer *rshc = memnew(HBoxContainer);
1109
renderer_container->add_child(rshc);
1110
renderer_button_group.instantiate();
1111
1112
// Left hand side, used for checkboxes to select renderer.
1113
Container *rvb = memnew(VBoxContainer);
1114
rshc->add_child(rvb);
1115
1116
String default_renderer_type = "forward_plus";
1117
if (EditorSettings::get_singleton()->has_setting("project_manager/default_renderer")) {
1118
default_renderer_type = EditorSettings::get_singleton()->get_setting("project_manager/default_renderer");
1119
}
1120
1121
Button *rs_button = memnew(CheckBox);
1122
rs_button->set_button_group(renderer_button_group);
1123
rs_button->set_text(TTRC("Forward+"));
1124
rs_button->set_accessibility_name(TTRC("Renderer:"));
1125
#ifndef RD_ENABLED
1126
rs_button->set_disabled(true);
1127
#endif
1128
rs_button->set_meta(SNAME("rendering_method"), "forward_plus");
1129
rs_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_renderer_selected));
1130
rvb->add_child(rs_button);
1131
if (default_renderer_type == "forward_plus") {
1132
rs_button->set_pressed(true);
1133
}
1134
rs_button = memnew(CheckBox);
1135
rs_button->set_button_group(renderer_button_group);
1136
rs_button->set_text(TTRC("Mobile"));
1137
rs_button->set_accessibility_name(TTRC("Renderer:"));
1138
#ifndef RD_ENABLED
1139
rs_button->set_disabled(true);
1140
#endif
1141
rs_button->set_meta(SNAME("rendering_method"), "mobile");
1142
rs_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_renderer_selected));
1143
rvb->add_child(rs_button);
1144
if (default_renderer_type == "mobile") {
1145
rs_button->set_pressed(true);
1146
}
1147
rs_button = memnew(CheckBox);
1148
rs_button->set_button_group(renderer_button_group);
1149
rs_button->set_text(TTRC("Compatibility"));
1150
rs_button->set_accessibility_name(TTRC("Renderer:"));
1151
#if !defined(GLES3_ENABLED)
1152
rs_button->set_disabled(true);
1153
#endif
1154
rs_button->set_meta(SNAME("rendering_method"), "gl_compatibility");
1155
rs_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_renderer_selected));
1156
rvb->add_child(rs_button);
1157
LinkButton *ri_link = memnew(LinkButton);
1158
ri_link->set_text(TTRC("More information"));
1159
ri_link->set_uri(GODOT_VERSION_DOCS_URL "/tutorials/rendering/renderers.html");
1160
ri_link->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
1161
rvb->add_child(ri_link);
1162
#if defined(GLES3_ENABLED)
1163
if (default_renderer_type == "gl_compatibility") {
1164
rs_button->set_pressed(true);
1165
}
1166
#endif
1167
rshc->add_child(memnew(VSeparator));
1168
1169
// Right hand side, used for text explaining each choice.
1170
rvb = memnew(VBoxContainer);
1171
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
1172
rshc->add_child(rvb);
1173
renderer_info = memnew(Label);
1174
renderer_info->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
1175
renderer_info->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
1176
renderer_info->set_modulate(Color(1, 1, 1, 0.7));
1177
rvb->add_child(renderer_info);
1178
1179
rd_not_supported = memnew(Label);
1180
rd_not_supported->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
1181
rd_not_supported->set_text(vformat(TTR("RenderingDevice-based methods not available on this GPU:\n%s\nPlease use the Compatibility renderer."), RenderingServer::get_singleton()->get_video_adapter_name()));
1182
rd_not_supported->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
1183
rd_not_supported->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
1184
rd_not_supported->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
1185
rd_not_supported->set_visible(false);
1186
renderer_container->add_child(rd_not_supported);
1187
1188
l = memnew(Label);
1189
l->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
1190
l->set_text(TTRC("The renderer can be changed later, but scenes may need to be adjusted."));
1191
// Add some extra spacing to separate it from the list above and the buttons below.
1192
l->set_custom_minimum_size(Size2(0, 40) * EDSCALE);
1193
l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
1194
l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
1195
l->set_modulate(Color(1, 1, 1, 0.7));
1196
renderer_container->add_child(l);
1197
1198
default_files_container = memnew(HBoxContainer);
1199
vb->add_child(default_files_container);
1200
l = memnew(Label);
1201
l->set_text(TTRC("Version Control Metadata:"));
1202
default_files_container->add_child(l);
1203
vcs_metadata_selection = memnew(OptionButton);
1204
vcs_metadata_selection->set_custom_minimum_size(Size2(100, 20));
1205
vcs_metadata_selection->add_item(TTRC("None"), (int)EditorVCSInterface::VCSMetadata::NONE);
1206
vcs_metadata_selection->add_item(TTRC("Git"), (int)EditorVCSInterface::VCSMetadata::GIT);
1207
vcs_metadata_selection->select((int)EditorVCSInterface::VCSMetadata::GIT);
1208
vcs_metadata_selection->set_accessibility_name(TTRC("Version Control Metadata:"));
1209
default_files_container->add_child(vcs_metadata_selection);
1210
Control *spacer = memnew(Control);
1211
spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
1212
default_files_container->add_child(spacer);
1213
fdialog_install = memnew(EditorFileDialog);
1214
fdialog_install->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
1215
add_child(fdialog_install);
1216
1217
Control *spacer2 = memnew(Control);
1218
spacer2->set_v_size_flags(Control::SIZE_EXPAND_FILL);
1219
vb->add_child(spacer2);
1220
1221
edit_check_box = memnew(CheckBox);
1222
edit_check_box->set_text(TTRC("Edit Now"));
1223
edit_check_box->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
1224
edit_check_box->set_pressed(true);
1225
vb->add_child(edit_check_box);
1226
1227
project_name->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_project_name_changed).unbind(1));
1228
project_name->connect(SceneStringName(text_submitted), callable_mp(this, &ProjectDialog::ok_pressed).unbind(1));
1229
1230
project_path->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_project_path_changed).unbind(1));
1231
project_path->connect(SceneStringName(text_submitted), callable_mp(this, &ProjectDialog::ok_pressed).unbind(1));
1232
1233
install_path->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_install_path_changed).unbind(1));
1234
install_path->connect(SceneStringName(text_submitted), callable_mp(this, &ProjectDialog::ok_pressed).unbind(1));
1235
1236
fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
1237
fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
1238
1239
set_hide_on_ok(false);
1240
1241
dialog_error = memnew(AcceptDialog);
1242
add_child(dialog_error);
1243
}
1244
1245