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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/project_manager/quick_settings_dialog.h
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/**************************************************************************/
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/* quick_settings_dialog.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/dialogs.h"
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class Button;
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class EditorSettingsDialog;
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class Label;
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class MarginContainer;
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class OptionButton;
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class PanelContainer;
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class VBoxContainer;
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class QuickSettingsDialog : public AcceptDialog {
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GDCLASS(QuickSettingsDialog, AcceptDialog);
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#ifndef ANDROID_ENABLED
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Vector<String> editor_languages;
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#endif
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Vector<String> editor_styles;
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Vector<String> editor_themes;
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Vector<String> editor_scales;
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Vector<String> editor_network_modes;
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Vector<String> editor_check_for_updates;
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Vector<String> editor_directory_naming_conventions;
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void _fetch_setting_values();
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void _update_current_values();
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PanelContainer *settings_list_panel = nullptr;
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VBoxContainer *settings_list = nullptr;
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void _add_setting_control(const String &p_text, Control *p_control);
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#ifndef ANDROID_ENABLED
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// The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
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// Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
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OptionButton *language_option_button = nullptr;
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#endif
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OptionButton *style_option_button = nullptr;
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OptionButton *theme_option_button = nullptr;
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OptionButton *scale_option_button = nullptr;
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OptionButton *network_mode_option_button = nullptr;
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OptionButton *check_for_update_button = nullptr;
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OptionButton *directory_naming_convention_button = nullptr;
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Label *custom_theme_label = nullptr;
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EditorSettingsDialog *editor_settings_dialog = nullptr;
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#ifndef ANDROID_ENABLED
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void _language_selected(int p_id);
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#endif
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void _style_selected(int p_id);
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void _theme_selected(int p_id);
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void _scale_selected(int p_id);
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void _network_mode_selected(int p_id);
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void _check_for_update_selected(int p_id);
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void _directory_naming_convention_selected(int p_id);
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void _set_setting_value(const String &p_setting, const Variant &p_value, bool p_restart_required = false);
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void _show_full_settings();
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Label *restart_required_label = nullptr;
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Button *restart_required_button = nullptr;
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void _request_restart();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void update_size_limits(const Size2 &p_max_popup_size);
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QuickSettingsDialog();
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};
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