#pragma once
#include "scene/gui/control.h"
class ScriptEditorDebugger;
class EmbeddedProcessBase : public Control {
GDCLASS(EmbeddedProcessBase, Control);
void _draw();
protected:
Ref<StyleBox> focus_style_box;
Size2i window_size;
bool keep_aspect = false;
Point2i margin_top_left;
Point2i margin_bottom_right;
Window *window = nullptr;
bool transp_enabled = false;
Color clear_color;
Ref<Texture2D> checkerboard;
void _project_settings_changed();
static void _bind_methods();
void _notification(int p_what);
public:
virtual void set_script_debugger(ScriptEditorDebugger *p_debugger) {}
virtual bool is_embedding_completed() const = 0;
virtual bool is_embedding_in_progress() const = 0;
virtual bool is_process_focused() const = 0;
virtual void embed_process(OS::ProcessID p_pid) = 0;
virtual int get_embedded_pid() const = 0;
virtual void reset() = 0;
virtual void request_close() = 0;
virtual void queue_update_embedded_process() = 0;
void set_window_size(const Size2i &p_window_size);
void set_keep_aspect(bool p_keep_aspect);
virtual Rect2i get_adjusted_embedded_window_rect(const Rect2i &p_rect) const = 0;
Rect2i get_screen_embedded_window_rect() const;
int get_margin_size(Side p_side) const;
Size2 get_margins_size() const;
EmbeddedProcessBase();
virtual ~EmbeddedProcessBase();
};
class EmbeddedProcess : public EmbeddedProcessBase {
GDCLASS(EmbeddedProcess, EmbeddedProcessBase);
bool application_has_focus = true;
uint64_t last_application_focus_time = 0;
OS::ProcessID focused_process_id = 0;
OS::ProcessID current_process_id = 0;
bool embedding_grab_focus = false;
bool embedding_completed = false;
uint64_t start_embedding_time = 0;
bool updated_embedded_process_queued = false;
bool last_updated_embedded_process_focused = false;
Timer *timer_embedding = nullptr;
Timer *timer_update_embedded_process = nullptr;
const int embedding_timeout = 45000;
Rect2i last_global_rect;
void _try_embed_process();
void _update_embedded_process();
void _timer_embedding_timeout();
void _timer_update_embedded_process_timeout();
void _check_mouse_over();
void _check_focused_process_id();
bool _is_embedded_process_updatable();
Window *_get_current_modal_window();
protected:
void _notification(int p_what);
public:
bool is_embedding_in_progress() const override;
bool is_embedding_completed() const override;
bool is_process_focused() const override;
void embed_process(OS::ProcessID p_pid) override;
int get_embedded_pid() const override;
void reset() override;
void request_close() override;
void queue_update_embedded_process() override;
Rect2i get_adjusted_embedded_window_rect(const Rect2i &p_rect) const override;
EmbeddedProcess();
~EmbeddedProcess() override;
};