Path: blob/master/editor/scene/2d/camera_2d_editor_plugin.h
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/**************************************************************************/1/* camera_2d_editor_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/plugins/editor_plugin.h"3334class Camera2D;35class Label;36class MenuButton;3738class Camera2DEditor : public Control {39GDCLASS(Camera2DEditor, Control);4041EditorPlugin *plugin = nullptr;4243enum Menu {44MENU_SNAP_LIMITS_TO_VIEWPORT,45};4647enum class Drag {48NONE,49LEFT,50TOP,51RIGHT,52BOTTOM,53TOP_LEFT,54TOP_RIGHT,55BOTTOM_LEFT,56BOTTOM_RIGHT,57CENTER,58};59Drag drag_type = Drag::NONE;60Drag hover_type = Drag::NONE;6162Rect2 drag_revert;63Vector2 center_drag_point;6465Camera2D *selected_camera = nullptr;6667friend class Camera2DEditorPlugin;68MenuButton *options = nullptr;6970void _menu_option(int p_option);71void _snap_limits_to_viewport(Camera2D *p_camera);72void _update_overlays_if_needed(Camera2D *p_camera);73void _update_hover(const Vector2 &p_mouse_pos);7475protected:76static void _bind_methods();77void _notification(int p_what);7879public:80void edit(Camera2D *p_camera);8182bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);83void forward_canvas_draw_over_viewport(Control *p_overlay);8485Camera2DEditor(EditorPlugin *p_plugin);86};8788class Camera2DEditorPlugin : public EditorPlugin {89GDCLASS(Camera2DEditorPlugin, EditorPlugin);9091Camera2DEditor *camera_2d_editor = nullptr;9293public:94virtual void edit(Object *p_object) override;95virtual bool handles(Object *p_object) const override;96virtual void make_visible(bool p_visible) override;9798virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return camera_2d_editor->forward_canvas_gui_input(p_event); }99virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { camera_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }100101Camera2DEditorPlugin();102};103104105