Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/2d/polygon_2d_editor_plugin.cpp
9904 views
1
/**************************************************************************/
2
/* polygon_2d_editor_plugin.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "polygon_2d_editor_plugin.h"
32
33
#include "core/input/input_event.h"
34
#include "core/math/geometry_2d.h"
35
#include "editor/editor_node.h"
36
#include "editor/editor_undo_redo_manager.h"
37
#include "editor/gui/editor_bottom_panel.h"
38
#include "editor/gui/editor_zoom_widget.h"
39
#include "editor/scene/canvas_item_editor_plugin.h"
40
#include "editor/settings/editor_command_palette.h"
41
#include "editor/settings/editor_settings.h"
42
#include "editor/themes/editor_scale.h"
43
#include "scene/2d/skeleton_2d.h"
44
#include "scene/gui/check_box.h"
45
#include "scene/gui/dialogs.h"
46
#include "scene/gui/label.h"
47
#include "scene/gui/menu_button.h"
48
#include "scene/gui/panel.h"
49
#include "scene/gui/scroll_container.h"
50
#include "scene/gui/separator.h"
51
#include "scene/gui/slider.h"
52
#include "scene/gui/spin_box.h"
53
#include "scene/gui/split_container.h"
54
#include "scene/gui/view_panner.h"
55
56
Node2D *Polygon2DEditor::_get_node() const {
57
return node;
58
}
59
60
void Polygon2DEditor::_set_node(Node *p_polygon) {
61
CanvasItem *draw = Object::cast_to<CanvasItem>(canvas);
62
if (node) {
63
node->disconnect(SceneStringName(draw), callable_mp(draw, &CanvasItem::queue_redraw));
64
node->disconnect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_update_available_modes));
65
}
66
node = Object::cast_to<Polygon2D>(p_polygon);
67
_update_polygon_editing_state();
68
canvas->queue_redraw();
69
if (node) {
70
canvas->set_texture_filter(node->get_texture_filter_in_tree());
71
72
_update_bone_list();
73
_update_available_modes();
74
if (current_mode == MODE_MAX) {
75
_select_mode(MODE_POINTS); // Initialize when opening the first time.
76
}
77
if (previous_node != node) {
78
_center_view_on_draw();
79
}
80
previous_node = node;
81
// Whenever polygon gets redrawn, there's possible changes for the editor as well.
82
node->connect(SceneStringName(draw), callable_mp(draw, &CanvasItem::queue_redraw));
83
node->connect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_update_available_modes));
84
}
85
}
86
87
Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
88
return node->get_offset();
89
}
90
91
int Polygon2DEditor::_get_polygon_count() const {
92
if (node->get_internal_vertex_count() > 0) {
93
return 0; //do not edit if internal vertices exist
94
} else {
95
return 1;
96
}
97
}
98
99
void Polygon2DEditor::_notification(int p_what) {
100
switch (p_what) {
101
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
102
if (!EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
103
break;
104
}
105
[[fallthrough]];
106
}
107
case NOTIFICATION_ENTER_TREE: {
108
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
109
panner->setup_warped_panning(get_viewport(), EDITOR_GET("editors/panning/warped_mouse_panning"));
110
} break;
111
112
case NOTIFICATION_READY: {
113
action_buttons[ACTION_CREATE]->set_button_icon(get_editor_theme_icon(SNAME("Edit")));
114
action_buttons[ACTION_CREATE_INTERNAL]->set_button_icon(get_editor_theme_icon(SNAME("EditInternal")));
115
action_buttons[ACTION_REMOVE_INTERNAL]->set_button_icon(get_editor_theme_icon(SNAME("RemoveInternal")));
116
action_buttons[ACTION_EDIT_POINT]->set_button_icon(get_editor_theme_icon(SNAME("ToolSelect")));
117
action_buttons[ACTION_MOVE]->set_button_icon(get_editor_theme_icon(SNAME("ToolMove")));
118
action_buttons[ACTION_ROTATE]->set_button_icon(get_editor_theme_icon(SNAME("ToolRotate")));
119
action_buttons[ACTION_SCALE]->set_button_icon(get_editor_theme_icon(SNAME("ToolScale")));
120
action_buttons[ACTION_ADD_POLYGON]->set_button_icon(get_editor_theme_icon(SNAME("Edit")));
121
action_buttons[ACTION_REMOVE_POLYGON]->set_button_icon(get_editor_theme_icon(SNAME("Close")));
122
action_buttons[ACTION_PAINT_WEIGHT]->set_button_icon(get_editor_theme_icon(SNAME("Bucket")));
123
action_buttons[ACTION_CLEAR_WEIGHT]->set_button_icon(get_editor_theme_icon(SNAME("Clear")));
124
125
b_snap_grid->set_button_icon(get_editor_theme_icon(SNAME("Grid")));
126
b_snap_enable->set_button_icon(get_editor_theme_icon(SNAME("SnapGrid")));
127
128
vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
129
hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
130
// Avoid scrollbar overlapping.
131
Size2 hmin = hscroll->get_combined_minimum_size();
132
Size2 vmin = vscroll->get_combined_minimum_size();
133
hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -vmin.width);
134
vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -hmin.height);
135
[[fallthrough]];
136
}
137
case NOTIFICATION_THEME_CHANGED: {
138
canvas->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
139
bone_scroll->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
140
} break;
141
case NOTIFICATION_VISIBILITY_CHANGED: {
142
if (is_visible()) {
143
dock_button->show();
144
EditorNode::get_bottom_panel()->make_item_visible(polygon_edit);
145
} else {
146
dock_button->hide();
147
if (polygon_edit->is_visible_in_tree()) {
148
EditorNode::get_bottom_panel()->hide_bottom_panel();
149
}
150
}
151
} break;
152
}
153
}
154
155
void Polygon2DEditor::_sync_bones() {
156
Skeleton2D *skeleton = nullptr;
157
if (!node->has_node(node->get_skeleton())) {
158
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
159
error->popup_centered();
160
} else {
161
Node *sn = node->get_node(node->get_skeleton());
162
skeleton = Object::cast_to<Skeleton2D>(sn);
163
}
164
165
Array prev_bones = node->call("_get_bones");
166
node->clear_bones();
167
168
if (!skeleton) {
169
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
170
error->popup_centered();
171
} else {
172
for (int i = 0; i < skeleton->get_bone_count(); i++) {
173
NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
174
Vector<float> weights;
175
int wc = node->get_polygon().size();
176
177
for (int j = 0; j < prev_bones.size(); j += 2) {
178
NodePath pvp = prev_bones[j];
179
Vector<float> pv = prev_bones[j + 1];
180
if (pvp == path && pv.size() == wc) {
181
weights = pv;
182
}
183
}
184
185
if (weights.is_empty()) { //create them
186
weights.resize(wc);
187
float *w = weights.ptrw();
188
for (int j = 0; j < wc; j++) {
189
w[j] = 0.0;
190
}
191
}
192
193
node->add_bone(path, weights);
194
}
195
}
196
197
Array new_bones = node->call("_get_bones");
198
199
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
200
undo_redo->create_action(TTR("Sync Bones"));
201
undo_redo->add_do_method(node, "_set_bones", new_bones);
202
undo_redo->add_undo_method(node, "_set_bones", prev_bones);
203
undo_redo->add_do_method(this, "_update_bone_list");
204
undo_redo->add_undo_method(this, "_update_bone_list");
205
undo_redo->commit_action();
206
}
207
208
void Polygon2DEditor::_update_bone_list() {
209
NodePath selected;
210
while (bone_scroll_vb->get_child_count()) {
211
CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
212
if (cb && cb->is_pressed()) {
213
selected = cb->get_meta("bone_path");
214
}
215
memdelete(bone_scroll_vb->get_child(0));
216
}
217
218
Ref<ButtonGroup> bg;
219
bg.instantiate();
220
for (int i = 0; i < node->get_bone_count(); i++) {
221
CheckBox *cb = memnew(CheckBox);
222
NodePath np = node->get_bone_path(i);
223
String name;
224
if (np.get_name_count()) {
225
name = np.get_name(np.get_name_count() - 1);
226
}
227
if (name.is_empty()) {
228
name = "Bone " + itos(i);
229
}
230
cb->set_text(name);
231
cb->set_button_group(bg);
232
cb->set_meta("bone_path", np);
233
cb->set_focus_mode(FOCUS_NONE);
234
bone_scroll_vb->add_child(cb);
235
236
if (np == selected || bone_scroll_vb->get_child_count() < 2) {
237
cb->set_pressed(true);
238
}
239
240
cb->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_bone_paint_selected).bind(i));
241
}
242
243
canvas->queue_redraw();
244
}
245
246
void Polygon2DEditor::_bone_paint_selected(int p_index) {
247
canvas->queue_redraw();
248
}
249
250
void Polygon2DEditor::_select_mode(int p_mode) {
251
current_mode = Mode(p_mode);
252
mode_buttons[current_mode]->set_pressed(true);
253
for (int i = 0; i < ACTION_MAX; i++) {
254
action_buttons[i]->hide();
255
}
256
bone_scroll_main_vb->hide();
257
bone_paint_strength->hide();
258
bone_paint_radius->hide();
259
bone_paint_radius_label->hide();
260
switch (current_mode) {
261
case MODE_POINTS: {
262
action_buttons[ACTION_CREATE]->show();
263
action_buttons[ACTION_CREATE_INTERNAL]->show();
264
action_buttons[ACTION_REMOVE_INTERNAL]->show();
265
action_buttons[ACTION_EDIT_POINT]->show();
266
action_buttons[ACTION_MOVE]->show();
267
action_buttons[ACTION_ROTATE]->show();
268
action_buttons[ACTION_SCALE]->show();
269
270
if (node->get_polygon().is_empty()) {
271
_set_action(ACTION_CREATE);
272
} else {
273
_set_action(ACTION_EDIT_POINT);
274
}
275
} break;
276
case MODE_POLYGONS: {
277
action_buttons[ACTION_ADD_POLYGON]->show();
278
action_buttons[ACTION_REMOVE_POLYGON]->show();
279
_set_action(ACTION_ADD_POLYGON);
280
} break;
281
case MODE_UV: {
282
if (node->get_uv().size() != node->get_polygon().size()) {
283
_edit_menu_option(MENU_POLYGON_TO_UV);
284
}
285
action_buttons[ACTION_EDIT_POINT]->show();
286
action_buttons[ACTION_MOVE]->show();
287
action_buttons[ACTION_ROTATE]->show();
288
action_buttons[ACTION_SCALE]->show();
289
_set_action(ACTION_EDIT_POINT);
290
} break;
291
case MODE_BONES: {
292
action_buttons[ACTION_PAINT_WEIGHT]->show();
293
action_buttons[ACTION_CLEAR_WEIGHT]->show();
294
_set_action(ACTION_PAINT_WEIGHT);
295
296
bone_scroll_main_vb->show();
297
bone_paint_strength->show();
298
bone_paint_radius->show();
299
bone_paint_radius_label->show();
300
_update_bone_list();
301
bone_paint_pos = Vector2(-100000, -100000); // Send brush away when switching.
302
} break;
303
default:
304
break;
305
}
306
canvas->queue_redraw();
307
}
308
309
void Polygon2DEditor::_edit_menu_option(int p_option) {
310
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
311
switch (p_option) {
312
case MENU_POLYGON_TO_UV: {
313
Vector<Vector2> points = node->get_polygon();
314
if (points.is_empty()) {
315
break;
316
}
317
Vector<Vector2> uvs = node->get_uv();
318
undo_redo->create_action(TTR("Create UV Map"));
319
undo_redo->add_do_method(node, "set_uv", points);
320
undo_redo->add_undo_method(node, "set_uv", uvs);
321
undo_redo->commit_action();
322
} break;
323
case MENU_UV_TO_POLYGON: {
324
Vector<Vector2> points = node->get_polygon();
325
Vector<Vector2> uvs = node->get_uv();
326
if (uvs.is_empty()) {
327
break;
328
}
329
330
undo_redo->create_action(TTR("Create Polygon"));
331
undo_redo->add_do_method(node, "set_polygon", uvs);
332
undo_redo->add_undo_method(node, "set_polygon", points);
333
undo_redo->commit_action();
334
} break;
335
case MENU_UV_CLEAR: {
336
Vector<Vector2> uvs = node->get_uv();
337
if (uvs.is_empty()) {
338
break;
339
}
340
undo_redo->create_action(TTR("Create UV Map"));
341
undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
342
undo_redo->add_undo_method(node, "set_uv", uvs);
343
undo_redo->commit_action();
344
} break;
345
case MENU_GRID_SETTINGS: {
346
grid_settings->popup_centered();
347
} break;
348
}
349
}
350
351
void Polygon2DEditor::_cancel_editing() {
352
if (is_creating) {
353
is_dragging = false;
354
is_creating = false;
355
node->set_uv(previous_uv);
356
node->set_polygon(previous_polygon);
357
node->set_internal_vertex_count(previous_internal_vertices);
358
node->set_vertex_colors(previous_colors);
359
node->call("_set_bones", previous_bones);
360
node->set_polygons(previous_polygons);
361
362
_update_polygon_editing_state();
363
_update_available_modes();
364
} else if (is_dragging) {
365
is_dragging = false;
366
if (current_mode == MODE_UV) {
367
node->set_uv(editing_points);
368
} else if (current_mode == MODE_POINTS) {
369
node->set_polygon(editing_points);
370
}
371
}
372
373
polygon_create.clear();
374
}
375
376
void Polygon2DEditor::_update_polygon_editing_state() {
377
if (!_get_node()) {
378
return;
379
}
380
381
if (node->get_internal_vertex_count() > 0) {
382
disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
383
} else {
384
disable_polygon_editing(false, String());
385
}
386
}
387
388
void Polygon2DEditor::_commit_action() {
389
// Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
390
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
391
undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
392
undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
393
undo_redo->commit_action();
394
}
395
396
void Polygon2DEditor::_set_use_snap(bool p_use) {
397
use_snap = p_use;
398
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
399
}
400
401
void Polygon2DEditor::_set_show_grid(bool p_show) {
402
snap_show_grid = p_show;
403
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
404
canvas->queue_redraw();
405
}
406
407
void Polygon2DEditor::_set_snap_off_x(real_t p_val) {
408
snap_offset.x = p_val;
409
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
410
canvas->queue_redraw();
411
}
412
413
void Polygon2DEditor::_set_snap_off_y(real_t p_val) {
414
snap_offset.y = p_val;
415
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
416
canvas->queue_redraw();
417
}
418
419
void Polygon2DEditor::_set_snap_step_x(real_t p_val) {
420
snap_step.x = p_val;
421
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
422
canvas->queue_redraw();
423
}
424
425
void Polygon2DEditor::_set_snap_step_y(real_t p_val) {
426
snap_step.y = p_val;
427
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
428
canvas->queue_redraw();
429
}
430
431
void Polygon2DEditor::_set_action(int p_action) {
432
polygon_create.clear();
433
is_dragging = false;
434
is_creating = false;
435
436
selected_action = Action(p_action);
437
for (int i = 0; i < ACTION_MAX; i++) {
438
action_buttons[i]->set_pressed(p_action == i);
439
}
440
canvas->queue_redraw();
441
}
442
443
void Polygon2DEditor::_canvas_input(const Ref<InputEvent> &p_input) {
444
if (!_get_node()) {
445
return;
446
}
447
448
if (panner->gui_input(p_input, canvas->get_global_rect())) {
449
accept_event();
450
return;
451
}
452
453
Transform2D mtx;
454
mtx.columns[2] = -draw_offset * draw_zoom;
455
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
456
457
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
458
459
Ref<InputEventMouseButton> mb = p_input;
460
if (mb.is_valid()) {
461
if (mb->get_button_index() == MouseButton::LEFT) {
462
if (mb->is_pressed()) {
463
drag_from = snap_point(mb->get_position());
464
is_dragging = true;
465
if (current_mode == MODE_UV) {
466
editing_points = node->get_uv();
467
} else {
468
editing_points = node->get_polygon();
469
}
470
471
current_action = selected_action;
472
if (current_action == ACTION_CREATE) {
473
if (!is_creating) {
474
editing_points.clear();
475
Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
476
editing_points.push_back(tuv);
477
create_to = tuv;
478
point_drag_index = 0;
479
drag_from = tuv;
480
is_dragging = true;
481
is_creating = true;
482
previous_uv = node->get_uv();
483
previous_polygon = node->get_polygon();
484
previous_internal_vertices = node->get_internal_vertex_count();
485
previous_colors = node->get_vertex_colors();
486
previous_bones = node->call("_get_bones");
487
previous_polygons = node->get_polygons();
488
disable_polygon_editing(false, String());
489
node->set_polygon(editing_points);
490
node->set_uv(editing_points);
491
node->set_internal_vertex_count(0);
492
493
canvas->queue_redraw();
494
} else {
495
Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
496
497
// Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
498
if (editing_points.size() > 2 && tuv.distance_to(editing_points[0]) < (8 / draw_zoom)) {
499
undo_redo->create_action(TTR("Create Polygon & UV"));
500
undo_redo->add_do_method(node, "set_uv", node->get_uv());
501
undo_redo->add_undo_method(node, "set_uv", previous_uv);
502
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
503
undo_redo->add_undo_method(node, "set_polygon", previous_polygon);
504
undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
505
undo_redo->add_undo_method(node, "set_internal_vertex_count", previous_internal_vertices);
506
undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
507
undo_redo->add_undo_method(node, "set_vertex_colors", previous_colors);
508
undo_redo->add_do_method(node, "clear_bones");
509
undo_redo->add_undo_method(node, "_set_bones", previous_bones);
510
undo_redo->add_do_method(this, "_update_polygon_editing_state");
511
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
512
undo_redo->commit_action();
513
is_dragging = false;
514
is_creating = false;
515
516
_update_available_modes();
517
_set_action(ACTION_EDIT_POINT);
518
_menu_option(MODE_EDIT);
519
} else {
520
editing_points.push_back(tuv);
521
point_drag_index = editing_points.size() - 1;
522
drag_from = tuv;
523
}
524
node->set_polygon(editing_points);
525
node->set_uv(editing_points);
526
}
527
528
CanvasItemEditor::get_singleton()->update_viewport();
529
}
530
531
if (current_action == ACTION_CREATE_INTERNAL) {
532
previous_uv = node->get_uv();
533
previous_polygon = node->get_polygon();
534
previous_colors = node->get_vertex_colors();
535
previous_bones = node->call("_get_bones");
536
int internal_vertices = node->get_internal_vertex_count();
537
538
Vector2 pos = mtx.affine_inverse().xform(snap_point(mb->get_position()));
539
540
previous_polygon.push_back(pos);
541
previous_uv.push_back(pos);
542
if (previous_colors.size()) {
543
previous_colors.push_back(Color(1, 1, 1));
544
}
545
546
undo_redo->create_action(TTR("Create Internal Vertex"));
547
undo_redo->add_do_method(node, "set_uv", previous_uv);
548
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
549
undo_redo->add_do_method(node, "set_polygon", previous_polygon);
550
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
551
undo_redo->add_do_method(node, "set_vertex_colors", previous_colors);
552
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
553
for (int i = 0; i < node->get_bone_count(); i++) {
554
Vector<float> bonew = node->get_bone_weights(i);
555
bonew.push_back(0);
556
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
557
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
558
}
559
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
560
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
561
undo_redo->add_do_method(this, "_update_polygon_editing_state");
562
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
563
undo_redo->commit_action();
564
}
565
566
if (current_action == ACTION_REMOVE_INTERNAL) {
567
previous_uv = node->get_uv();
568
previous_polygon = node->get_polygon();
569
previous_colors = node->get_vertex_colors();
570
previous_bones = node->call("_get_bones");
571
int internal_vertices = node->get_internal_vertex_count();
572
573
if (internal_vertices <= 0) {
574
return;
575
}
576
577
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
578
int closest = -1;
579
real_t closest_dist = Math::INF;
580
581
for (int i = editing_points.size() - 1; i >= editing_points.size() - internal_vertices && closest_dist >= 8; i--) {
582
Vector2 tuv = mtx.xform(previous_polygon[i]);
583
const real_t dist = tuv.distance_to(mb->get_position());
584
if (dist < grab_threshold && dist < closest_dist) {
585
closest = i;
586
closest_dist = dist;
587
}
588
}
589
590
if (closest == -1) {
591
return;
592
}
593
594
previous_polygon.remove_at(closest);
595
previous_uv.remove_at(closest);
596
if (previous_colors.size()) {
597
previous_colors.remove_at(closest);
598
}
599
600
undo_redo->create_action(TTR("Remove Internal Vertex"));
601
undo_redo->add_do_method(node, "set_uv", previous_uv);
602
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
603
undo_redo->add_do_method(node, "set_polygon", previous_polygon);
604
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
605
undo_redo->add_do_method(node, "set_vertex_colors", previous_colors);
606
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
607
for (int i = 0; i < node->get_bone_count(); i++) {
608
Vector<float> bonew = node->get_bone_weights(i);
609
bonew.remove_at(closest);
610
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
611
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
612
}
613
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
614
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
615
undo_redo->add_do_method(this, "_update_polygon_editing_state");
616
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
617
undo_redo->commit_action();
618
}
619
620
if (current_action == ACTION_EDIT_POINT) {
621
if (mb->is_shift_pressed() && mb->is_command_or_control_pressed()) {
622
current_action = ACTION_SCALE;
623
} else if (mb->is_shift_pressed()) {
624
current_action = ACTION_MOVE;
625
} else if (mb->is_command_or_control_pressed()) {
626
current_action = ACTION_ROTATE;
627
}
628
}
629
630
if (current_action == ACTION_EDIT_POINT) {
631
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
632
point_drag_index = -1;
633
real_t closest_dist = Math::INF;
634
for (int i = editing_points.size() - 1; i >= 0 && closest_dist >= 8; i--) {
635
const real_t dist = mtx.xform(editing_points[i]).distance_to(mb->get_position());
636
if (dist < grab_threshold && dist < closest_dist) {
637
drag_from = mb->get_position();
638
point_drag_index = i;
639
closest_dist = dist;
640
}
641
}
642
643
if (point_drag_index == -1) {
644
is_dragging = false;
645
}
646
}
647
648
if (current_action == ACTION_ADD_POLYGON) {
649
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
650
int closest = -1;
651
real_t closest_dist = Math::INF;
652
653
for (int i = editing_points.size() - 1; i >= 0 && closest_dist >= 8; i--) {
654
Vector2 tuv = mtx.xform(editing_points[i]);
655
const real_t dist = tuv.distance_to(mb->get_position());
656
if (dist < grab_threshold && dist < closest_dist) {
657
closest = i;
658
closest_dist = dist;
659
}
660
}
661
662
if (closest != -1) {
663
if (polygon_create.size() && closest == polygon_create[0]) {
664
//close
665
if (polygon_create.size() < 3) {
666
error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
667
error->popup_centered();
668
} else {
669
Array polygons = node->get_polygons();
670
polygons = polygons.duplicate(); //copy because its a reference
671
672
//todo, could check whether it already exists?
673
polygons.push_back(polygon_create);
674
undo_redo->create_action(TTR("Add Custom Polygon"));
675
undo_redo->add_do_method(node, "set_polygons", polygons);
676
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
677
undo_redo->commit_action();
678
}
679
680
polygon_create.clear();
681
} else if (!polygon_create.has(closest)) {
682
//add temporarily if not exists
683
polygon_create.push_back(closest);
684
}
685
}
686
}
687
688
if (current_action == ACTION_REMOVE_POLYGON) {
689
Array polygons = node->get_polygons();
690
polygons = polygons.duplicate(); //copy because its a reference
691
692
int erase_index = -1;
693
for (int i = polygons.size() - 1; i >= 0; i--) {
694
Vector<int> points = polygons[i];
695
Vector<Vector2> polys;
696
polys.resize(points.size());
697
for (int j = 0; j < polys.size(); j++) {
698
int idx = points[j];
699
if (idx < 0 || idx >= editing_points.size()) {
700
continue;
701
}
702
polys.write[j] = mtx.xform(editing_points[idx]);
703
}
704
705
if (Geometry2D::is_point_in_polygon(mb->get_position(), polys)) {
706
erase_index = i;
707
break;
708
}
709
}
710
711
if (erase_index != -1) {
712
polygons.remove_at(erase_index);
713
undo_redo->create_action(TTR("Remove Custom Polygon"));
714
undo_redo->add_do_method(node, "set_polygons", polygons);
715
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
716
undo_redo->commit_action();
717
}
718
}
719
720
if (current_action == ACTION_PAINT_WEIGHT || current_action == ACTION_CLEAR_WEIGHT) {
721
int bone_selected = -1;
722
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
723
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
724
if (c && c->is_pressed()) {
725
bone_selected = i;
726
break;
727
}
728
}
729
730
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == editing_points.size()) {
731
prev_weights = node->get_bone_weights(bone_selected);
732
bone_painting = true;
733
bone_painting_bone = bone_selected;
734
}
735
}
736
} else {
737
if (is_dragging && !is_creating) {
738
if (current_mode == MODE_UV) {
739
undo_redo->create_action(TTR("Transform UV Map"));
740
undo_redo->add_do_method(node, "set_uv", node->get_uv());
741
undo_redo->add_undo_method(node, "set_uv", editing_points);
742
undo_redo->commit_action();
743
} else if (current_mode == MODE_POINTS) {
744
switch (current_action) {
745
case ACTION_EDIT_POINT:
746
case ACTION_MOVE:
747
case ACTION_ROTATE:
748
case ACTION_SCALE: {
749
undo_redo->create_action(TTR("Transform Polygon"));
750
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
751
undo_redo->add_undo_method(node, "set_polygon", editing_points);
752
undo_redo->commit_action();
753
} break;
754
default: {
755
} break;
756
}
757
}
758
759
is_dragging = false;
760
}
761
762
if (bone_painting) {
763
undo_redo->create_action(TTR("Paint Bone Weights"));
764
undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
765
undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
766
undo_redo->commit_action();
767
bone_painting = false;
768
}
769
}
770
} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
771
_cancel_editing();
772
773
if (bone_painting) {
774
node->set_bone_weights(bone_painting_bone, prev_weights);
775
}
776
777
canvas->queue_redraw();
778
}
779
}
780
781
Ref<InputEventMouseMotion> mm = p_input;
782
783
if (mm.is_valid()) {
784
if (is_dragging) {
785
Vector2 uv_drag_to = mm->get_position();
786
uv_drag_to = snap_point(uv_drag_to);
787
Vector2 drag = mtx.affine_inverse().basis_xform(uv_drag_to - drag_from);
788
789
switch (current_action) {
790
case ACTION_CREATE: {
791
if (is_creating) {
792
create_to = mtx.affine_inverse().xform(snap_point(mm->get_position()));
793
}
794
} break;
795
case ACTION_EDIT_POINT: {
796
Vector<Vector2> uv_new = editing_points;
797
uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
798
799
if (current_mode == MODE_UV) {
800
node->set_uv(uv_new);
801
} else if (current_mode == MODE_POINTS) {
802
node->set_polygon(uv_new);
803
}
804
} break;
805
case ACTION_MOVE: {
806
Vector<Vector2> uv_new = editing_points;
807
for (int i = 0; i < uv_new.size(); i++) {
808
uv_new.set(i, uv_new[i] + drag);
809
}
810
811
if (current_mode == MODE_UV) {
812
node->set_uv(uv_new);
813
} else if (current_mode == MODE_POINTS) {
814
node->set_polygon(uv_new);
815
}
816
} break;
817
case ACTION_ROTATE: {
818
Vector2 center;
819
Vector<Vector2> uv_new = editing_points;
820
821
for (int i = 0; i < uv_new.size(); i++) {
822
center += editing_points[i];
823
}
824
center /= uv_new.size();
825
826
real_t angle = (drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
827
828
for (int i = 0; i < uv_new.size(); i++) {
829
Vector2 rel = editing_points[i] - center;
830
rel = rel.rotated(angle);
831
uv_new.set(i, center + rel);
832
}
833
834
if (current_mode == MODE_UV) {
835
node->set_uv(uv_new);
836
} else if (current_mode == MODE_POINTS) {
837
node->set_polygon(uv_new);
838
}
839
} break;
840
case ACTION_SCALE: {
841
Vector2 center;
842
Vector<Vector2> uv_new = editing_points;
843
844
for (int i = 0; i < uv_new.size(); i++) {
845
center += editing_points[i];
846
}
847
center /= uv_new.size();
848
849
real_t from_dist = drag_from.distance_to(mtx.xform(center));
850
real_t to_dist = uv_drag_to.distance_to(mtx.xform(center));
851
if (from_dist < 2) {
852
break;
853
}
854
855
real_t scale = to_dist / from_dist;
856
857
for (int i = 0; i < uv_new.size(); i++) {
858
Vector2 rel = editing_points[i] - center;
859
rel = rel * scale;
860
uv_new.set(i, center + rel);
861
}
862
863
if (current_mode == MODE_UV) {
864
node->set_uv(uv_new);
865
} else if (current_mode == MODE_POINTS) {
866
node->set_polygon(uv_new);
867
}
868
} break;
869
case ACTION_PAINT_WEIGHT:
870
case ACTION_CLEAR_WEIGHT: {
871
bone_paint_pos = mm->get_position();
872
} break;
873
default: {
874
}
875
}
876
877
if (bone_painting) {
878
Vector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
879
880
{
881
int pc = painted_weights.size();
882
real_t amount = bone_paint_strength->get_value();
883
real_t radius = bone_paint_radius->get_value() * EDSCALE;
884
885
if (selected_action == ACTION_CLEAR_WEIGHT) {
886
amount = -amount;
887
}
888
889
float *w = painted_weights.ptrw();
890
const float *r = prev_weights.ptr();
891
const Vector2 *rv = editing_points.ptr();
892
893
for (int i = 0; i < pc; i++) {
894
if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
895
w[i] = CLAMP(r[i] + amount, 0, 1);
896
}
897
}
898
}
899
900
node->set_bone_weights(bone_painting_bone, painted_weights);
901
}
902
903
canvas->queue_redraw();
904
CanvasItemEditor::get_singleton()->update_viewport();
905
} else if (polygon_create.size()) {
906
create_to = mtx.affine_inverse().xform(mm->get_position());
907
canvas->queue_redraw();
908
} else if (selected_action == ACTION_PAINT_WEIGHT || selected_action == ACTION_CLEAR_WEIGHT) {
909
bone_paint_pos = mm->get_position();
910
canvas->queue_redraw();
911
}
912
}
913
}
914
915
void Polygon2DEditor::_update_available_modes() {
916
// Force point editing mode if there's no polygon yet.
917
if (node->get_polygon().is_empty()) {
918
if (current_mode != MODE_POINTS) {
919
_select_mode(MODE_POINTS);
920
}
921
mode_buttons[MODE_UV]->set_disabled(true);
922
mode_buttons[MODE_POLYGONS]->set_disabled(true);
923
mode_buttons[MODE_BONES]->set_disabled(true);
924
} else {
925
mode_buttons[MODE_UV]->set_disabled(false);
926
mode_buttons[MODE_POLYGONS]->set_disabled(false);
927
mode_buttons[MODE_BONES]->set_disabled(false);
928
}
929
}
930
931
void Polygon2DEditor::_center_view() {
932
Size2 texture_size;
933
if (node->get_texture().is_valid()) {
934
texture_size = node->get_texture()->get_size();
935
Vector2 zoom_factor = (canvas->get_size() - Vector2(1, 1) * 50 * EDSCALE) / texture_size;
936
zoom_widget->set_zoom(MIN(zoom_factor.x, zoom_factor.y));
937
} else {
938
zoom_widget->set_zoom(EDSCALE);
939
}
940
// Recalculate scroll limits.
941
_update_zoom_and_pan(false);
942
943
Size2 offset = (texture_size - canvas->get_size() / draw_zoom) / 2;
944
hscroll->set_value_no_signal(offset.x);
945
vscroll->set_value_no_signal(offset.y);
946
_update_zoom_and_pan(false);
947
}
948
949
void Polygon2DEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
950
hscroll->set_value_no_signal(hscroll->get_value() - p_scroll_vec.x / draw_zoom);
951
vscroll->set_value_no_signal(vscroll->get_value() - p_scroll_vec.y / draw_zoom);
952
_update_zoom_and_pan(false);
953
}
954
955
void Polygon2DEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
956
zoom_widget->set_zoom(draw_zoom * p_zoom_factor);
957
draw_offset += p_origin / draw_zoom - p_origin / zoom_widget->get_zoom();
958
hscroll->set_value_no_signal(draw_offset.x);
959
vscroll->set_value_no_signal(draw_offset.y);
960
_update_zoom_and_pan(false);
961
}
962
963
void Polygon2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) {
964
draw_offset = Vector2(hscroll->get_value(), vscroll->get_value());
965
real_t previous_zoom = draw_zoom;
966
draw_zoom = zoom_widget->get_zoom();
967
if (p_zoom_at_center) {
968
Vector2 center = canvas->get_size() / 2;
969
draw_offset += center / previous_zoom - center / draw_zoom;
970
}
971
972
Point2 min_corner;
973
Point2 max_corner;
974
if (node->get_texture().is_valid()) {
975
max_corner += node->get_texture()->get_size();
976
}
977
978
Vector<Vector2> points = current_mode == MODE_UV ? node->get_uv() : node->get_polygon();
979
for (int i = 0; i < points.size(); i++) {
980
min_corner = min_corner.min(points[i]);
981
max_corner = max_corner.max(points[i]);
982
}
983
Size2 page_size = canvas->get_size() / draw_zoom;
984
Vector2 margin = Vector2(50, 50) * EDSCALE / draw_zoom;
985
min_corner -= page_size - margin;
986
max_corner += page_size - margin;
987
988
hscroll->set_block_signals(true);
989
hscroll->set_min(min_corner.x);
990
hscroll->set_max(max_corner.x);
991
hscroll->set_page(page_size.x);
992
hscroll->set_value(draw_offset.x);
993
hscroll->set_block_signals(false);
994
995
vscroll->set_block_signals(true);
996
vscroll->set_min(min_corner.y);
997
vscroll->set_max(max_corner.y);
998
vscroll->set_page(page_size.y);
999
vscroll->set_value(draw_offset.y);
1000
vscroll->set_block_signals(false);
1001
1002
canvas->queue_redraw();
1003
}
1004
1005
void Polygon2DEditor::_center_view_on_draw(bool p_enabled) {
1006
if (center_view_on_draw == p_enabled) {
1007
return;
1008
}
1009
center_view_on_draw = p_enabled;
1010
if (center_view_on_draw) {
1011
// Ensure that the view is centered even if the canvas is redrawn multiple times in the frame.
1012
get_tree()->connect("process_frame", callable_mp(this, &Polygon2DEditor::_center_view_on_draw).bind(false), CONNECT_ONE_SHOT);
1013
}
1014
}
1015
1016
void Polygon2DEditor::_canvas_draw() {
1017
if (!polygon_edit->is_visible() || !_get_node()) {
1018
return;
1019
}
1020
if (center_view_on_draw) {
1021
_center_view();
1022
}
1023
1024
Ref<Texture2D> base_tex = node->get_texture();
1025
1026
String warning;
1027
1028
Transform2D mtx;
1029
mtx.columns[2] = -draw_offset * draw_zoom;
1030
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
1031
1032
// Draw texture as a background if editing uvs or no uv mapping exist.
1033
if (current_mode == MODE_UV || selected_action == ACTION_CREATE || node->get_polygon().is_empty() || node->get_uv().size() != node->get_polygon().size()) {
1034
if (base_tex.is_valid()) {
1035
Transform2D texture_transform = Transform2D(node->get_texture_rotation(), node->get_texture_offset());
1036
texture_transform.scale(node->get_texture_scale());
1037
texture_transform.affine_invert();
1038
RS::get_singleton()->canvas_item_add_set_transform(canvas->get_canvas_item(), mtx * texture_transform);
1039
canvas->draw_texture(base_tex, Point2());
1040
RS::get_singleton()->canvas_item_add_set_transform(canvas->get_canvas_item(), Transform2D());
1041
}
1042
preview_polygon->hide();
1043
} else {
1044
preview_polygon->set_transform(mtx);
1045
// Keep in sync with newly added Polygon2D properties (when relevant).
1046
preview_polygon->set_texture(node->get_texture());
1047
preview_polygon->set_texture_offset(node->get_texture_offset());
1048
preview_polygon->set_texture_rotation(node->get_texture_rotation());
1049
preview_polygon->set_texture_scale(node->get_texture_scale());
1050
preview_polygon->set_texture_filter(node->get_texture_filter_in_tree());
1051
preview_polygon->set_texture_repeat(node->get_texture_repeat_in_tree());
1052
preview_polygon->set_polygon(node->get_polygon());
1053
preview_polygon->set_uv(node->get_uv());
1054
preview_polygon->set_invert(node->get_invert());
1055
preview_polygon->set_invert_border(node->get_invert_border());
1056
preview_polygon->set_internal_vertex_count(node->get_internal_vertex_count());
1057
if (selected_action == ACTION_ADD_POLYGON) {
1058
preview_polygon->set_polygons(Array());
1059
} else {
1060
preview_polygon->set_polygons(node->get_polygons());
1061
}
1062
preview_polygon->show();
1063
}
1064
1065
if (snap_show_grid) {
1066
Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
1067
Size2 s = canvas->get_size();
1068
int last_cell = 0;
1069
1070
if (snap_step.x != 0) {
1071
for (int i = 0; i < s.width; i++) {
1072
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
1073
if (i == 0) {
1074
last_cell = cell;
1075
}
1076
if (last_cell != cell) {
1077
canvas->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
1078
}
1079
last_cell = cell;
1080
}
1081
}
1082
1083
if (snap_step.y != 0) {
1084
for (int i = 0; i < s.height; i++) {
1085
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
1086
if (i == 0) {
1087
last_cell = cell;
1088
}
1089
if (last_cell != cell) {
1090
canvas->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
1091
}
1092
last_cell = cell;
1093
}
1094
}
1095
}
1096
1097
Array polygons = node->get_polygons();
1098
1099
Vector<Vector2> uvs;
1100
if (current_mode == MODE_UV) {
1101
uvs = node->get_uv();
1102
} else {
1103
uvs = node->get_polygon();
1104
}
1105
1106
const float *weight_r = nullptr;
1107
1108
if (current_mode == MODE_BONES) {
1109
int bone_selected = -1;
1110
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
1111
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
1112
if (c && c->is_pressed()) {
1113
bone_selected = i;
1114
break;
1115
}
1116
}
1117
1118
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
1119
weight_r = node->get_bone_weights(bone_selected).ptr();
1120
}
1121
}
1122
1123
// All UV points are sharp, so use the sharp handle icon
1124
Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));
1125
1126
Color poly_line_color = Color(0.9, 0.5, 0.5);
1127
if (polygons.size() || polygon_create.size()) {
1128
poly_line_color.a *= 0.25;
1129
}
1130
Color polygon_line_color = Color(0.5, 0.5, 0.9);
1131
Color polygon_fill_color = polygon_line_color;
1132
polygon_fill_color.a *= 0.5;
1133
Color prev_color = Color(0.5, 0.5, 0.5);
1134
1135
int uv_draw_max = uvs.size();
1136
1137
uv_draw_max -= node->get_internal_vertex_count();
1138
if (uv_draw_max < 0) {
1139
uv_draw_max = 0;
1140
}
1141
1142
for (int i = 0; i < uvs.size(); i++) {
1143
int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
1144
1145
if (i < uv_draw_max && is_dragging && current_action == ACTION_EDIT_POINT && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
1146
canvas->draw_line(mtx.xform(editing_points[i]), mtx.xform(editing_points[next]), prev_color, Math::round(EDSCALE));
1147
}
1148
1149
Vector2 next_point = uvs[next];
1150
if (is_creating && i == uvs.size() - 1) {
1151
next_point = create_to;
1152
}
1153
if (i < uv_draw_max) { // If using or creating polygons, do not show outline (will show polygons instead).
1154
canvas->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
1155
}
1156
}
1157
1158
for (int i = 0; i < polygons.size(); i++) {
1159
Vector<int> points = polygons[i];
1160
Vector<Vector2> polypoints;
1161
for (int j = 0; j < points.size(); j++) {
1162
int next = (j + 1) % points.size();
1163
1164
int idx = points[j];
1165
int idx_next = points[next];
1166
if (idx < 0 || idx >= uvs.size()) {
1167
continue;
1168
}
1169
polypoints.push_back(mtx.xform(uvs[idx]));
1170
1171
if (idx_next < 0 || idx_next >= uvs.size()) {
1172
continue;
1173
}
1174
canvas->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE));
1175
}
1176
if (points.size() >= 3) {
1177
canvas->draw_colored_polygon(polypoints, polygon_fill_color);
1178
}
1179
}
1180
1181
for (int i = 0; i < uvs.size(); i++) {
1182
if (weight_r) {
1183
Vector2 draw_pos = mtx.xform(uvs[i]);
1184
float weight = weight_r[i];
1185
canvas->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
1186
} else {
1187
if (i < uv_draw_max) {
1188
canvas->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
1189
} else {
1190
// Internal vertex
1191
canvas->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
1192
}
1193
}
1194
}
1195
1196
if (polygon_create.size()) {
1197
for (int i = 0; i < polygon_create.size(); i++) {
1198
Vector2 from = uvs[polygon_create[i]];
1199
Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : create_to;
1200
canvas->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE));
1201
}
1202
}
1203
1204
if (selected_action == ACTION_PAINT_WEIGHT || selected_action == ACTION_CLEAR_WEIGHT) {
1205
NodePath bone_path;
1206
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
1207
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
1208
if (c && c->is_pressed()) {
1209
bone_path = node->get_bone_path(i);
1210
break;
1211
}
1212
}
1213
1214
//draw skeleton
1215
NodePath skeleton_path = node->get_skeleton();
1216
Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node_or_null(skeleton_path));
1217
if (skeleton) {
1218
Transform2D skeleton_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * skeleton->get_global_transform();
1219
for (int i = 0; i < skeleton->get_bone_count(); i++) {
1220
Bone2D *bone = skeleton->get_bone(i);
1221
if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
1222
continue; //not set
1223
}
1224
1225
bool current = bone_path == skeleton->get_path_to(bone);
1226
1227
bool found_child = false;
1228
1229
for (int j = 0; j < bone->get_child_count(); j++) {
1230
Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
1231
if (!n) {
1232
continue;
1233
}
1234
1235
found_child = true;
1236
1237
Transform2D bone_xform = skeleton_xform * bone->get_skeleton_rest();
1238
Transform2D endpoint_xform = bone_xform * n->get_transform();
1239
1240
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
1241
canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
1242
canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
1243
}
1244
1245
if (!found_child) {
1246
//draw normally
1247
Transform2D bone_xform = skeleton_xform * bone->get_skeleton_rest();
1248
Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0)).rotated(bone->get_bone_angle());
1249
1250
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
1251
canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
1252
canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
1253
}
1254
}
1255
}
1256
1257
//draw paint circle
1258
canvas->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
1259
}
1260
}
1261
1262
void Polygon2DEditor::_bind_methods() {
1263
ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
1264
ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
1265
}
1266
1267
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
1268
if (use_snap) {
1269
p_target.x = Math::snap_scalar((snap_offset.x - draw_offset.x) * draw_zoom, snap_step.x * draw_zoom, p_target.x);
1270
p_target.y = Math::snap_scalar((snap_offset.y - draw_offset.y) * draw_zoom, snap_step.y * draw_zoom, p_target.y);
1271
}
1272
1273
return p_target;
1274
}
1275
1276
Polygon2DEditor::Polygon2DEditor() {
1277
snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
1278
// A power-of-two value works better as a default grid size.
1279
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(8, 8));
1280
use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
1281
snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
1282
1283
selected_action = ACTION_EDIT_POINT;
1284
polygon_edit = memnew(VBoxContainer);
1285
HBoxContainer *toolbar = memnew(HBoxContainer);
1286
1287
Ref<ButtonGroup> mode_button_group;
1288
mode_button_group.instantiate();
1289
for (int i = 0; i < MODE_MAX; i++) {
1290
mode_buttons[i] = memnew(Button);
1291
toolbar->add_child(mode_buttons[i]);
1292
mode_buttons[i]->set_toggle_mode(true);
1293
mode_buttons[i]->set_button_group(mode_button_group);
1294
mode_buttons[i]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_select_mode).bind(i));
1295
}
1296
mode_buttons[MODE_POINTS]->set_text(TTR("Points"));
1297
mode_buttons[MODE_POLYGONS]->set_text(TTR("Polygons"));
1298
mode_buttons[MODE_UV]->set_text(TTR("UV"));
1299
mode_buttons[MODE_BONES]->set_text(TTR("Bones"));
1300
1301
toolbar->add_child(memnew(VSeparator));
1302
1303
polygon_edit->add_child(toolbar);
1304
for (int i = 0; i < ACTION_MAX; i++) {
1305
action_buttons[i] = memnew(Button);
1306
action_buttons[i]->set_theme_type_variation(SceneStringName(FlatButton));
1307
action_buttons[i]->set_toggle_mode(true);
1308
toolbar->add_child(action_buttons[i]);
1309
action_buttons[i]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_set_action).bind(i));
1310
action_buttons[i]->set_focus_mode(FOCUS_ACCESSIBILITY);
1311
}
1312
1313
action_buttons[ACTION_CREATE]->set_tooltip_text(TTR("Create Polygon"));
1314
action_buttons[ACTION_CREATE_INTERNAL]->set_tooltip_text(TTR("Create Internal Vertex"));
1315
action_buttons[ACTION_REMOVE_INTERNAL]->set_tooltip_text(TTR("Remove Internal Vertex"));
1316
Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL;
1317
// TRANSLATORS: %s is Control or Command key name.
1318
action_buttons[ACTION_EDIT_POINT]->set_tooltip_text(TTR("Move Points") + "\n" + vformat(TTR("%s: Rotate"), find_keycode_name(key)) + "\n" + TTR("Shift: Move All") + "\n" + vformat(TTR("%s + Shift: Scale"), find_keycode_name(key)));
1319
action_buttons[ACTION_MOVE]->set_tooltip_text(TTR("Move Polygon"));
1320
action_buttons[ACTION_ROTATE]->set_tooltip_text(TTR("Rotate Polygon"));
1321
action_buttons[ACTION_SCALE]->set_tooltip_text(TTR("Scale Polygon"));
1322
action_buttons[ACTION_ADD_POLYGON]->set_tooltip_text(TTR("Create a custom polygon. Enables custom polygon rendering."));
1323
action_buttons[ACTION_REMOVE_POLYGON]->set_tooltip_text(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
1324
action_buttons[ACTION_PAINT_WEIGHT]->set_tooltip_text(TTR("Paint weights with specified intensity."));
1325
action_buttons[ACTION_CLEAR_WEIGHT]->set_tooltip_text(TTR("Unpaint weights with specified intensity."));
1326
1327
action_buttons[ACTION_CREATE]->set_accessibility_name(TTRC("Create Polygon"));
1328
action_buttons[ACTION_CREATE_INTERNAL]->set_accessibility_name(TTRC("Create Internal Vertex"));
1329
action_buttons[ACTION_REMOVE_INTERNAL]->set_accessibility_name(TTRC("Remove Internal Vertex"));
1330
action_buttons[ACTION_EDIT_POINT]->set_accessibility_name(TTRC("Move Points"));
1331
action_buttons[ACTION_MOVE]->set_accessibility_name(TTRC("Move Polygon"));
1332
action_buttons[ACTION_ROTATE]->set_accessibility_name(TTRC("Rotate Polygon"));
1333
action_buttons[ACTION_SCALE]->set_accessibility_name(TTRC("Scale Polygon"));
1334
action_buttons[ACTION_ADD_POLYGON]->set_accessibility_name(TTRC("Create a custom polygon. Enables custom polygon rendering."));
1335
action_buttons[ACTION_REMOVE_POLYGON]->set_accessibility_name(TTRC("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
1336
action_buttons[ACTION_PAINT_WEIGHT]->set_accessibility_name(TTRC("Paint weights with specified intensity."));
1337
action_buttons[ACTION_CLEAR_WEIGHT]->set_accessibility_name(TTRC("Unpaint weights with specified intensity."));
1338
1339
bone_paint_strength = memnew(HSlider);
1340
toolbar->add_child(bone_paint_strength);
1341
bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
1342
bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
1343
bone_paint_strength->set_min(0);
1344
bone_paint_strength->set_max(1);
1345
bone_paint_strength->set_step(0.01);
1346
bone_paint_strength->set_value(0.5);
1347
bone_paint_strength->set_accessibility_name(TTRC("Strength"));
1348
1349
bone_paint_radius_label = memnew(Label(TTR("Radius:")));
1350
toolbar->add_child(bone_paint_radius_label);
1351
bone_paint_radius = memnew(SpinBox);
1352
toolbar->add_child(bone_paint_radius);
1353
1354
bone_paint_radius->set_min(1);
1355
bone_paint_radius->set_max(100);
1356
bone_paint_radius->set_step(1);
1357
bone_paint_radius->set_value(32);
1358
bone_paint_radius->set_accessibility_name(TTRC("Radius:"));
1359
1360
HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
1361
polygon_edit->add_child(uv_main_hsc);
1362
uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
1363
1364
canvas_background = memnew(Panel);
1365
uv_main_hsc->add_child(canvas_background);
1366
canvas_background->set_h_size_flags(SIZE_EXPAND_FILL);
1367
canvas_background->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
1368
canvas_background->set_clip_contents(true);
1369
1370
preview_polygon = memnew(Polygon2D);
1371
canvas_background->add_child(preview_polygon);
1372
1373
canvas = memnew(Control);
1374
canvas_background->add_child(canvas);
1375
canvas->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
1376
1377
Control *space = memnew(Control);
1378
toolbar->add_child(space);
1379
space->set_h_size_flags(SIZE_EXPAND_FILL);
1380
1381
edit_menu = memnew(MenuButton);
1382
toolbar->add_child(edit_menu);
1383
edit_menu->set_flat(false);
1384
edit_menu->set_theme_type_variation("FlatMenuButton");
1385
edit_menu->set_text(TTR("Edit"));
1386
edit_menu->get_popup()->add_item(TTR("Copy Polygon to UV"), MENU_POLYGON_TO_UV);
1387
edit_menu->get_popup()->add_item(TTR("Copy UV to Polygon"), MENU_UV_TO_POLYGON);
1388
edit_menu->get_popup()->add_separator();
1389
edit_menu->get_popup()->add_item(TTR("Clear UV"), MENU_UV_CLEAR);
1390
edit_menu->get_popup()->add_separator();
1391
edit_menu->get_popup()->add_item(TTR("Grid Settings"), MENU_GRID_SETTINGS);
1392
edit_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &Polygon2DEditor::_edit_menu_option));
1393
1394
toolbar->add_child(memnew(VSeparator));
1395
1396
b_snap_enable = memnew(Button);
1397
b_snap_enable->set_theme_type_variation(SceneStringName(FlatButton));
1398
toolbar->add_child(b_snap_enable);
1399
b_snap_enable->set_text(TTR("Snap"));
1400
b_snap_enable->set_focus_mode(FOCUS_ACCESSIBILITY);
1401
b_snap_enable->set_toggle_mode(true);
1402
b_snap_enable->set_pressed(use_snap);
1403
b_snap_enable->set_tooltip_text(TTR("Enable Snap"));
1404
b_snap_enable->connect(SceneStringName(toggled), callable_mp(this, &Polygon2DEditor::_set_use_snap));
1405
1406
b_snap_grid = memnew(Button);
1407
b_snap_grid->set_theme_type_variation(SceneStringName(FlatButton));
1408
toolbar->add_child(b_snap_grid);
1409
b_snap_grid->set_text(TTR("Grid"));
1410
b_snap_grid->set_focus_mode(FOCUS_ACCESSIBILITY);
1411
b_snap_grid->set_toggle_mode(true);
1412
b_snap_grid->set_pressed(snap_show_grid);
1413
b_snap_grid->set_tooltip_text(TTR("Show Grid"));
1414
b_snap_grid->connect(SceneStringName(toggled), callable_mp(this, &Polygon2DEditor::_set_show_grid));
1415
1416
grid_settings = memnew(AcceptDialog);
1417
grid_settings->set_title(TTR("Configure Grid:"));
1418
polygon_edit->add_child(grid_settings);
1419
VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
1420
grid_settings->add_child(grid_settings_vb);
1421
1422
SpinBox *sb_off_x = memnew(SpinBox);
1423
sb_off_x->set_min(-256);
1424
sb_off_x->set_max(256);
1425
sb_off_x->set_step(1);
1426
sb_off_x->set_value(snap_offset.x);
1427
sb_off_x->set_suffix("px");
1428
sb_off_x->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_off_x));
1429
sb_off_x->set_accessibility_name(TTRC("Grid Offset X:"));
1430
grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
1431
1432
SpinBox *sb_off_y = memnew(SpinBox);
1433
sb_off_y->set_min(-256);
1434
sb_off_y->set_max(256);
1435
sb_off_y->set_step(1);
1436
sb_off_y->set_value(snap_offset.y);
1437
sb_off_y->set_suffix("px");
1438
sb_off_y->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_off_y));
1439
sb_off_y->set_accessibility_name(TTRC("Grid Offset Y:"));
1440
grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
1441
1442
SpinBox *sb_step_x = memnew(SpinBox);
1443
sb_step_x->set_min(-256);
1444
sb_step_x->set_max(256);
1445
sb_step_x->set_step(1);
1446
sb_step_x->set_value(snap_step.x);
1447
sb_step_x->set_suffix("px");
1448
sb_step_x->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_step_x));
1449
sb_step_x->set_accessibility_name(TTRC("Grid Step X:"));
1450
grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
1451
1452
SpinBox *sb_step_y = memnew(SpinBox);
1453
sb_step_y->set_min(-256);
1454
sb_step_y->set_max(256);
1455
sb_step_y->set_step(1);
1456
sb_step_y->set_value(snap_step.y);
1457
sb_step_y->set_suffix("px");
1458
sb_step_y->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_step_y));
1459
sb_step_y->set_accessibility_name(TTRC("Grid Step Y:"));
1460
grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
1461
1462
zoom_widget = memnew(EditorZoomWidget);
1463
canvas->add_child(zoom_widget);
1464
zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
1465
zoom_widget->connect("zoom_changed", callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(true));
1466
zoom_widget->set_shortcut_context(nullptr);
1467
1468
vscroll = memnew(VScrollBar);
1469
vscroll->set_step(0.001);
1470
canvas->add_child(vscroll);
1471
vscroll->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
1472
hscroll = memnew(HScrollBar);
1473
hscroll->set_step(0.001);
1474
canvas->add_child(hscroll);
1475
hscroll->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
1476
1477
bone_scroll_main_vb = memnew(VBoxContainer);
1478
bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
1479
sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
1480
bone_scroll_main_vb->add_child(sync_bones);
1481
sync_bones->set_h_size_flags(0);
1482
sync_bones->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_sync_bones));
1483
uv_main_hsc->add_child(bone_scroll_main_vb);
1484
bone_scroll = memnew(ScrollContainer);
1485
bone_scroll->set_v_scroll(true);
1486
bone_scroll->set_h_scroll(false);
1487
bone_scroll_main_vb->add_child(bone_scroll);
1488
bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
1489
bone_scroll_vb = memnew(VBoxContainer);
1490
bone_scroll->add_child(bone_scroll_vb);
1491
1492
panner.instantiate();
1493
panner->set_callbacks(callable_mp(this, &Polygon2DEditor::_pan_callback), callable_mp(this, &Polygon2DEditor::_zoom_callback));
1494
1495
canvas->connect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_canvas_draw));
1496
canvas->connect(SceneStringName(gui_input), callable_mp(this, &Polygon2DEditor::_canvas_input));
1497
canvas->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
1498
canvas->set_focus_mode(FOCUS_CLICK);
1499
1500
error = memnew(AcceptDialog);
1501
add_child(error);
1502
1503
dock_button = EditorNode::get_bottom_panel()->add_item(TTRC("Polygon"), polygon_edit, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_polygon_2d_bottom_panel", TTR("Toggle Polygon Bottom Panel")));
1504
dock_button->hide();
1505
}
1506
1507
Polygon2DEditorPlugin::Polygon2DEditorPlugin() :
1508
AbstractPolygon2DEditorPlugin(memnew(Polygon2DEditor), "Polygon2D") {
1509
}
1510
1511