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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/2d/polygon_2d_editor_plugin.cpp
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/**************************************************************************/
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/* polygon_2d_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "polygon_2d_editor_plugin.h"
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#include "core/input/input_event.h"
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#include "core/math/geometry_2d.h"
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#include "editor/docks/editor_dock.h"
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#include "editor/docks/editor_dock_manager.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_zoom_widget.h"
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#include "editor/scene/canvas_item_editor_plugin.h"
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#include "editor/settings/editor_command_palette.h"
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#include "editor/settings/editor_settings.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/2d/skeleton_2d.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/label.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/view_panner.h"
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Node2D *Polygon2DEditor::_get_node() const {
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return node;
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}
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void Polygon2DEditor::_set_node(Node *p_polygon) {
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CanvasItem *draw = Object::cast_to<CanvasItem>(canvas);
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if (node) {
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node->disconnect(SceneStringName(draw), callable_mp(draw, &CanvasItem::queue_redraw));
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node->disconnect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_update_available_modes));
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}
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node = Object::cast_to<Polygon2D>(p_polygon);
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_update_polygon_editing_state();
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canvas->queue_redraw();
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if (node) {
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canvas->set_texture_filter(node->get_texture_filter_in_tree());
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_update_bone_list(node);
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_update_available_modes();
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if (current_mode == MODE_MAX) {
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_select_mode(MODE_POINTS); // Initialize when opening the first time.
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}
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if (previous_node != node) {
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_center_view_on_draw();
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}
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previous_node = node;
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// Whenever polygon gets redrawn, there's possible changes for the editor as well.
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node->connect(SceneStringName(draw), callable_mp(draw, &CanvasItem::queue_redraw));
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node->connect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_update_available_modes));
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}
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}
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Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
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return node->get_offset();
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}
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int Polygon2DEditor::_get_polygon_count() const {
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if (node->get_internal_vertex_count() > 0) {
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return 0; //do not edit if internal vertices exist
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} else {
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return 1;
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}
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}
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void Polygon2DEditor::_notification(int p_what) {
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switch (p_what) {
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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if (!EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
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break;
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}
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[[fallthrough]];
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}
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case NOTIFICATION_ENTER_TREE: {
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panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
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panner->setup_warped_panning(get_viewport(), EDITOR_GET("editors/panning/warped_mouse_panning"));
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} break;
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case NOTIFICATION_READY: {
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action_buttons[ACTION_CREATE]->set_button_icon(get_editor_theme_icon(SNAME("Edit")));
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action_buttons[ACTION_CREATE_INTERNAL]->set_button_icon(get_editor_theme_icon(SNAME("EditInternal")));
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action_buttons[ACTION_REMOVE_INTERNAL]->set_button_icon(get_editor_theme_icon(SNAME("RemoveInternal")));
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action_buttons[ACTION_EDIT_POINT]->set_button_icon(get_editor_theme_icon(SNAME("ToolSelect")));
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action_buttons[ACTION_MOVE]->set_button_icon(get_editor_theme_icon(SNAME("ToolMove")));
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action_buttons[ACTION_ROTATE]->set_button_icon(get_editor_theme_icon(SNAME("ToolRotate")));
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action_buttons[ACTION_SCALE]->set_button_icon(get_editor_theme_icon(SNAME("ToolScale")));
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action_buttons[ACTION_ADD_POLYGON]->set_button_icon(get_editor_theme_icon(SNAME("Edit")));
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action_buttons[ACTION_REMOVE_POLYGON]->set_button_icon(get_editor_theme_icon(SNAME("Close")));
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action_buttons[ACTION_PAINT_WEIGHT]->set_button_icon(get_editor_theme_icon(SNAME("Bucket")));
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action_buttons[ACTION_CLEAR_WEIGHT]->set_button_icon(get_editor_theme_icon(SNAME("Clear")));
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b_snap_grid->set_button_icon(get_editor_theme_icon(SNAME("Grid")));
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b_snap_enable->set_button_icon(get_editor_theme_icon(SNAME("SnapGrid")));
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vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
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hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
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// Avoid scrollbar overlapping.
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Size2 hmin = hscroll->get_combined_minimum_size();
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Size2 vmin = vscroll->get_combined_minimum_size();
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hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -vmin.width);
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vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -hmin.height);
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[[fallthrough]];
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}
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case NOTIFICATION_THEME_CHANGED: {
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canvas->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
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bone_scroll->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (is_visible()) {
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polygon_edit->make_visible();
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} else {
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polygon_edit->close();
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}
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} break;
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}
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}
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void Polygon2DEditor::_sync_bones() {
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Skeleton2D *skeleton = nullptr;
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if (!node->has_node(node->get_skeleton())) {
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error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
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error->popup_centered();
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} else {
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Node *sn = node->get_node(node->get_skeleton());
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skeleton = Object::cast_to<Skeleton2D>(sn);
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}
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Array prev_bones = node->call("_get_bones");
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node->clear_bones();
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if (!skeleton) {
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error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
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error->popup_centered();
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} else {
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for (int i = 0; i < skeleton->get_bone_count(); i++) {
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NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
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Vector<float> weights;
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int wc = node->get_polygon().size();
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for (int j = 0; j < prev_bones.size(); j += 2) {
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NodePath pvp = prev_bones[j];
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Vector<float> pv = prev_bones[j + 1];
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if (pvp == path && pv.size() == wc) {
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weights = pv;
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}
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}
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if (weights.is_empty()) { //create them
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weights.resize(wc);
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float *w = weights.ptrw();
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for (int j = 0; j < wc; j++) {
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w[j] = 0.0;
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}
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}
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node->add_bone(path, weights);
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}
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}
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Array new_bones = node->call("_get_bones");
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Sync Bones"));
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undo_redo->add_do_method(node, "_set_bones", new_bones);
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undo_redo->add_undo_method(node, "_set_bones", prev_bones);
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undo_redo->add_do_method(this, "_update_bone_list", node);
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undo_redo->add_undo_method(this, "_update_bone_list", node);
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undo_redo->commit_action();
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}
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void Polygon2DEditor::_update_bone_list(const Polygon2D *p_for_node) {
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ERR_FAIL_NULL(p_for_node);
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if (p_for_node != node) {
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return;
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}
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NodePath selected;
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while (bone_scroll_vb->get_child_count()) {
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CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
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if (cb && cb->is_pressed()) {
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selected = cb->get_meta("bone_path");
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}
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memdelete(bone_scroll_vb->get_child(0));
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}
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Ref<ButtonGroup> bg;
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bg.instantiate();
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for (int i = 0; i < node->get_bone_count(); i++) {
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CheckBox *cb = memnew(CheckBox);
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NodePath np = node->get_bone_path(i);
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String name;
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if (np.get_name_count()) {
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name = np.get_name(np.get_name_count() - 1);
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}
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if (name.is_empty()) {
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name = "Bone " + itos(i);
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}
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cb->set_text(name);
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cb->set_button_group(bg);
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cb->set_meta("bone_path", np);
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cb->set_focus_mode(FOCUS_NONE);
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bone_scroll_vb->add_child(cb);
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if (np == selected || bone_scroll_vb->get_child_count() < 2) {
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cb->set_pressed(true);
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}
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cb->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_bone_paint_selected).bind(i));
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}
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canvas->queue_redraw();
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}
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void Polygon2DEditor::_bone_paint_selected(int p_index) {
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canvas->queue_redraw();
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}
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void Polygon2DEditor::_select_mode(int p_mode) {
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current_mode = Mode(p_mode);
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mode_buttons[current_mode]->set_pressed(true);
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for (int i = 0; i < ACTION_MAX; i++) {
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action_buttons[i]->hide();
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}
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bone_scroll_main_vb->hide();
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bone_paint_strength->hide();
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bone_paint_radius->hide();
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bone_paint_radius_label->hide();
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switch (current_mode) {
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case MODE_POINTS: {
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action_buttons[ACTION_CREATE]->show();
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action_buttons[ACTION_CREATE_INTERNAL]->show();
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action_buttons[ACTION_REMOVE_INTERNAL]->show();
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action_buttons[ACTION_EDIT_POINT]->show();
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action_buttons[ACTION_MOVE]->show();
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action_buttons[ACTION_ROTATE]->show();
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action_buttons[ACTION_SCALE]->show();
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if (node->get_polygon().is_empty()) {
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_set_action(ACTION_CREATE);
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} else {
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_set_action(ACTION_EDIT_POINT);
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}
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} break;
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case MODE_POLYGONS: {
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action_buttons[ACTION_ADD_POLYGON]->show();
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action_buttons[ACTION_REMOVE_POLYGON]->show();
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_set_action(ACTION_ADD_POLYGON);
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} break;
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case MODE_UV: {
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if (node->get_uv().size() != node->get_polygon().size()) {
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_edit_menu_option(MENU_POLYGON_TO_UV);
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}
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action_buttons[ACTION_EDIT_POINT]->show();
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action_buttons[ACTION_MOVE]->show();
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action_buttons[ACTION_ROTATE]->show();
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action_buttons[ACTION_SCALE]->show();
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_set_action(ACTION_EDIT_POINT);
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} break;
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case MODE_BONES: {
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action_buttons[ACTION_PAINT_WEIGHT]->show();
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action_buttons[ACTION_CLEAR_WEIGHT]->show();
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_set_action(ACTION_PAINT_WEIGHT);
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bone_scroll_main_vb->show();
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bone_paint_strength->show();
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bone_paint_radius->show();
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bone_paint_radius_label->show();
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_update_bone_list(node);
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bone_paint_pos = Vector2(-100000, -100000); // Send brush away when switching.
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} break;
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default:
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break;
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}
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canvas->queue_redraw();
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}
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void Polygon2DEditor::_edit_menu_option(int p_option) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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switch (p_option) {
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case MENU_POLYGON_TO_UV: {
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Vector<Vector2> points = node->get_polygon();
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if (points.is_empty()) {
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break;
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}
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Vector<Vector2> uvs = node->get_uv();
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undo_redo->create_action(TTR("Create UV Map"));
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undo_redo->add_do_method(node, "set_uv", points);
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undo_redo->add_undo_method(node, "set_uv", uvs);
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undo_redo->commit_action();
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} break;
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case MENU_UV_TO_POLYGON: {
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Vector<Vector2> points = node->get_polygon();
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Vector<Vector2> uvs = node->get_uv();
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if (uvs.is_empty()) {
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break;
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}
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undo_redo->create_action(TTR("Create Polygon"));
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undo_redo->add_do_method(node, "set_polygon", uvs);
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undo_redo->add_undo_method(node, "set_polygon", points);
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undo_redo->commit_action();
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} break;
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case MENU_UV_CLEAR: {
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Vector<Vector2> uvs = node->get_uv();
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if (uvs.is_empty()) {
340
break;
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}
342
undo_redo->create_action(TTR("Create UV Map"));
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undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
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undo_redo->add_undo_method(node, "set_uv", uvs);
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undo_redo->commit_action();
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} break;
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case MENU_GRID_SETTINGS: {
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grid_settings->popup_centered();
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} break;
350
}
351
}
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void Polygon2DEditor::_cancel_editing() {
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if (is_creating) {
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is_dragging = false;
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is_creating = false;
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node->set_uv(previous_uv);
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node->set_polygon(previous_polygon);
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node->set_internal_vertex_count(previous_internal_vertices);
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node->set_vertex_colors(previous_colors);
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node->call("_set_bones", previous_bones);
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node->set_polygons(previous_polygons);
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_update_polygon_editing_state();
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_update_available_modes();
366
} else if (is_dragging) {
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is_dragging = false;
368
if (current_mode == MODE_UV) {
369
node->set_uv(editing_points);
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} else if (current_mode == MODE_POINTS) {
371
node->set_polygon(editing_points);
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}
373
}
374
375
polygon_create.clear();
376
}
377
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void Polygon2DEditor::_update_polygon_editing_state() {
379
if (!_get_node()) {
380
return;
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}
382
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if (node->get_internal_vertex_count() > 0) {
384
disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
385
} else {
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disable_polygon_editing(false, String());
387
}
388
}
389
390
void Polygon2DEditor::_commit_action() {
391
// Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
392
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
393
undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
394
undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
395
undo_redo->commit_action();
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}
397
398
void Polygon2DEditor::_set_use_snap(bool p_use) {
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use_snap = p_use;
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EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
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}
402
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void Polygon2DEditor::_set_show_grid(bool p_show) {
404
snap_show_grid = p_show;
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EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
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canvas->queue_redraw();
407
}
408
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void Polygon2DEditor::_set_snap_off_x(real_t p_val) {
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snap_offset.x = p_val;
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EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
412
canvas->queue_redraw();
413
}
414
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void Polygon2DEditor::_set_snap_off_y(real_t p_val) {
416
snap_offset.y = p_val;
417
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
418
canvas->queue_redraw();
419
}
420
421
void Polygon2DEditor::_set_snap_step_x(real_t p_val) {
422
snap_step.x = p_val;
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EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
424
canvas->queue_redraw();
425
}
426
427
void Polygon2DEditor::_set_snap_step_y(real_t p_val) {
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snap_step.y = p_val;
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EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
430
canvas->queue_redraw();
431
}
432
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void Polygon2DEditor::_set_action(int p_action) {
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polygon_create.clear();
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is_dragging = false;
436
is_creating = false;
437
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selected_action = Action(p_action);
439
for (int i = 0; i < ACTION_MAX; i++) {
440
action_buttons[i]->set_pressed(p_action == i);
441
}
442
canvas->queue_redraw();
443
}
444
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void Polygon2DEditor::_canvas_input(const Ref<InputEvent> &p_input) {
446
if (!_get_node()) {
447
return;
448
}
449
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if (panner->gui_input(p_input, canvas->get_global_rect())) {
451
accept_event();
452
return;
453
}
454
455
Transform2D mtx;
456
mtx.columns[2] = -draw_offset * draw_zoom;
457
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
458
459
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
460
461
Ref<InputEventMouseButton> mb = p_input;
462
if (mb.is_valid()) {
463
if (mb->get_button_index() == MouseButton::LEFT) {
464
if (mb->is_pressed()) {
465
drag_from = snap_point(mb->get_position());
466
is_dragging = true;
467
if (current_mode == MODE_UV) {
468
editing_points = node->get_uv();
469
} else {
470
editing_points = node->get_polygon();
471
}
472
473
current_action = selected_action;
474
if (current_action == ACTION_CREATE) {
475
if (!is_creating) {
476
editing_points.clear();
477
Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
478
editing_points.push_back(tuv);
479
create_to = tuv;
480
point_drag_index = 0;
481
drag_from = tuv;
482
is_dragging = true;
483
is_creating = true;
484
previous_uv = node->get_uv();
485
previous_polygon = node->get_polygon();
486
previous_internal_vertices = node->get_internal_vertex_count();
487
previous_colors = node->get_vertex_colors();
488
previous_bones = node->call("_get_bones");
489
previous_polygons = node->get_polygons();
490
disable_polygon_editing(false, String());
491
node->set_polygon(editing_points);
492
node->set_uv(editing_points);
493
node->set_internal_vertex_count(0);
494
495
canvas->queue_redraw();
496
} else {
497
Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
498
499
// Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
500
if (editing_points.size() > 2 && tuv.distance_to(editing_points[0]) < (8 / draw_zoom)) {
501
undo_redo->create_action(TTR("Create Polygon & UV"));
502
undo_redo->add_do_method(node, "set_uv", node->get_uv());
503
undo_redo->add_undo_method(node, "set_uv", previous_uv);
504
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
505
undo_redo->add_undo_method(node, "set_polygon", previous_polygon);
506
undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
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undo_redo->add_undo_method(node, "set_internal_vertex_count", previous_internal_vertices);
508
undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
509
undo_redo->add_undo_method(node, "set_vertex_colors", previous_colors);
510
undo_redo->add_do_method(node, "clear_bones");
511
undo_redo->add_undo_method(node, "_set_bones", previous_bones);
512
undo_redo->add_do_method(this, "_update_polygon_editing_state");
513
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
514
undo_redo->commit_action();
515
is_dragging = false;
516
is_creating = false;
517
518
_update_available_modes();
519
_set_action(ACTION_EDIT_POINT);
520
_menu_option(MODE_EDIT);
521
} else {
522
editing_points.push_back(tuv);
523
point_drag_index = editing_points.size() - 1;
524
drag_from = tuv;
525
}
526
node->set_polygon(editing_points);
527
node->set_uv(editing_points);
528
}
529
530
CanvasItemEditor::get_singleton()->update_viewport();
531
}
532
533
if (current_action == ACTION_CREATE_INTERNAL) {
534
previous_uv = node->get_uv();
535
previous_polygon = node->get_polygon();
536
previous_colors = node->get_vertex_colors();
537
previous_bones = node->call("_get_bones");
538
int internal_vertices = node->get_internal_vertex_count();
539
540
Vector2 pos = mtx.affine_inverse().xform(snap_point(mb->get_position()));
541
542
previous_polygon.push_back(pos);
543
previous_uv.push_back(pos);
544
if (previous_colors.size()) {
545
previous_colors.push_back(Color(1, 1, 1));
546
}
547
548
undo_redo->create_action(TTR("Create Internal Vertex"));
549
undo_redo->add_do_method(node, "set_uv", previous_uv);
550
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
551
undo_redo->add_do_method(node, "set_polygon", previous_polygon);
552
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
553
undo_redo->add_do_method(node, "set_vertex_colors", previous_colors);
554
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
555
for (int i = 0; i < node->get_bone_count(); i++) {
556
Vector<float> bonew = node->get_bone_weights(i);
557
bonew.push_back(0);
558
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
559
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
560
}
561
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
562
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
563
undo_redo->add_do_method(this, "_update_polygon_editing_state");
564
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
565
undo_redo->commit_action();
566
}
567
568
if (current_action == ACTION_REMOVE_INTERNAL) {
569
previous_uv = node->get_uv();
570
previous_polygon = node->get_polygon();
571
previous_colors = node->get_vertex_colors();
572
previous_bones = node->call("_get_bones");
573
int internal_vertices = node->get_internal_vertex_count();
574
575
if (internal_vertices <= 0) {
576
return;
577
}
578
579
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
580
int closest = -1;
581
real_t closest_dist = Math::INF;
582
583
for (int i = editing_points.size() - 1; i >= editing_points.size() - internal_vertices && closest_dist >= 8; i--) {
584
Vector2 tuv = mtx.xform(previous_polygon[i]);
585
const real_t dist = tuv.distance_to(mb->get_position());
586
if (dist < grab_threshold && dist < closest_dist) {
587
closest = i;
588
closest_dist = dist;
589
}
590
}
591
592
if (closest == -1) {
593
return;
594
}
595
if (closest == hovered_point) {
596
hovered_point = -1;
597
}
598
599
previous_polygon.remove_at(closest);
600
previous_uv.remove_at(closest);
601
if (previous_colors.size()) {
602
previous_colors.remove_at(closest);
603
}
604
605
undo_redo->create_action(TTR("Remove Internal Vertex"));
606
undo_redo->add_do_method(node, "set_uv", previous_uv);
607
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
608
undo_redo->add_do_method(node, "set_polygon", previous_polygon);
609
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
610
undo_redo->add_do_method(node, "set_vertex_colors", previous_colors);
611
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
612
for (int i = 0; i < node->get_bone_count(); i++) {
613
Vector<float> bonew = node->get_bone_weights(i);
614
bonew.remove_at(closest);
615
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
616
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
617
}
618
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
619
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
620
undo_redo->add_do_method(this, "_update_polygon_editing_state");
621
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
622
undo_redo->commit_action();
623
}
624
625
if (current_action == ACTION_EDIT_POINT) {
626
if (mb->is_shift_pressed() && mb->is_command_or_control_pressed()) {
627
current_action = ACTION_SCALE;
628
} else if (mb->is_shift_pressed()) {
629
current_action = ACTION_MOVE;
630
} else if (mb->is_command_or_control_pressed()) {
631
current_action = ACTION_ROTATE;
632
}
633
}
634
635
if (current_action == ACTION_EDIT_POINT) {
636
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
637
point_drag_index = -1;
638
real_t closest_dist = Math::INF;
639
for (int i = editing_points.size() - 1; i >= 0 && closest_dist >= 8; i--) {
640
const real_t dist = mtx.xform(editing_points[i]).distance_to(mb->get_position());
641
if (dist < grab_threshold && dist < closest_dist) {
642
drag_from = mb->get_position();
643
point_drag_index = i;
644
closest_dist = dist;
645
}
646
}
647
648
if (point_drag_index == -1) {
649
is_dragging = false;
650
}
651
}
652
653
if (current_action == ACTION_ADD_POLYGON) {
654
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
655
int closest = -1;
656
real_t closest_dist = Math::INF;
657
658
for (int i = editing_points.size() - 1; i >= 0 && closest_dist >= 8; i--) {
659
Vector2 tuv = mtx.xform(editing_points[i]);
660
const real_t dist = tuv.distance_to(mb->get_position());
661
if (dist < grab_threshold && dist < closest_dist) {
662
closest = i;
663
closest_dist = dist;
664
}
665
}
666
667
if (closest != -1) {
668
if (polygon_create.size() && closest == polygon_create[0]) {
669
//close
670
if (polygon_create.size() < 3) {
671
error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
672
error->popup_centered();
673
} else {
674
Array polygons = node->get_polygons();
675
polygons = polygons.duplicate(); //copy because its a reference
676
677
//todo, could check whether it already exists?
678
polygons.push_back(polygon_create);
679
undo_redo->create_action(TTR("Add Custom Polygon"));
680
undo_redo->add_do_method(node, "set_polygons", polygons);
681
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
682
undo_redo->commit_action();
683
}
684
685
polygon_create.clear();
686
} else if (!polygon_create.has(closest)) {
687
//add temporarily if not exists
688
polygon_create.push_back(closest);
689
}
690
}
691
}
692
693
if (current_action == ACTION_REMOVE_POLYGON) {
694
Array polygons = node->get_polygons();
695
polygons = polygons.duplicate(); //copy because its a reference
696
697
int erase_index = -1;
698
for (int i = polygons.size() - 1; i >= 0; i--) {
699
Vector<int> points = polygons[i];
700
Vector<Vector2> polys;
701
polys.resize(points.size());
702
for (int j = 0; j < polys.size(); j++) {
703
int idx = points[j];
704
if (idx < 0 || idx >= editing_points.size()) {
705
continue;
706
}
707
polys.write[j] = mtx.xform(editing_points[idx]);
708
}
709
710
if (Geometry2D::is_point_in_polygon(mb->get_position(), polys)) {
711
erase_index = i;
712
break;
713
}
714
}
715
716
if (erase_index != -1) {
717
polygons.remove_at(erase_index);
718
undo_redo->create_action(TTR("Remove Custom Polygon"));
719
undo_redo->add_do_method(node, "set_polygons", polygons);
720
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
721
undo_redo->commit_action();
722
}
723
}
724
725
if (current_action == ACTION_PAINT_WEIGHT || current_action == ACTION_CLEAR_WEIGHT) {
726
int bone_selected = -1;
727
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
728
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
729
if (c && c->is_pressed()) {
730
bone_selected = i;
731
break;
732
}
733
}
734
735
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == editing_points.size()) {
736
prev_weights = node->get_bone_weights(bone_selected);
737
bone_painting = true;
738
bone_painting_bone = bone_selected;
739
}
740
}
741
} else {
742
if (is_dragging && !is_creating) {
743
if (current_mode == MODE_UV) {
744
undo_redo->create_action(TTR("Transform UV Map"));
745
undo_redo->add_do_method(node, "set_uv", node->get_uv());
746
undo_redo->add_undo_method(node, "set_uv", editing_points);
747
undo_redo->commit_action();
748
} else if (current_mode == MODE_POINTS) {
749
switch (current_action) {
750
case ACTION_EDIT_POINT:
751
case ACTION_MOVE:
752
case ACTION_ROTATE:
753
case ACTION_SCALE: {
754
undo_redo->create_action(TTR("Transform Polygon"));
755
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
756
undo_redo->add_undo_method(node, "set_polygon", editing_points);
757
undo_redo->commit_action();
758
} break;
759
default: {
760
} break;
761
}
762
}
763
764
is_dragging = false;
765
}
766
767
if (bone_painting) {
768
undo_redo->create_action(TTR("Paint Bone Weights"));
769
undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
770
undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
771
undo_redo->commit_action();
772
bone_painting = false;
773
}
774
}
775
} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
776
_cancel_editing();
777
778
if (bone_painting) {
779
node->set_bone_weights(bone_painting_bone, prev_weights);
780
}
781
782
canvas->queue_redraw();
783
}
784
}
785
786
Ref<InputEventMouseMotion> mm = p_input;
787
788
if (mm.is_valid()) {
789
// Highlight a point near the cursor.
790
if (is_creating) {
791
if (editing_points.size() > 2 && mtx.affine_inverse().xform(mm->get_position()).distance_to(node->get_polygon()[0]) < (8 / draw_zoom)) {
792
if (hovered_point != 0) {
793
hovered_point = 0;
794
canvas->queue_redraw();
795
}
796
} else if (hovered_point == 0) {
797
hovered_point = -1;
798
canvas->queue_redraw();
799
}
800
}
801
if (selected_action == ACTION_REMOVE_INTERNAL || selected_action == ACTION_EDIT_POINT || selected_action == ACTION_ADD_POLYGON) {
802
Vector<Vector2> points;
803
if (current_mode == MODE_POINTS || current_mode == MODE_POLYGONS) {
804
points = node->get_polygon();
805
} else {
806
points = node->get_uv();
807
}
808
int i = points.size() - 1;
809
for (; i >= 0; i--) {
810
if (mtx.affine_inverse().xform(mm->get_position()).distance_to(points[i]) < (8 / draw_zoom)) {
811
if (hovered_point != i) {
812
hovered_point = i;
813
canvas->queue_redraw();
814
}
815
break;
816
}
817
}
818
if (i == -1 && hovered_point >= 0) {
819
hovered_point = -1;
820
canvas->queue_redraw();
821
}
822
}
823
if (is_dragging) {
824
Vector2 uv_drag_to = mm->get_position();
825
uv_drag_to = snap_point(uv_drag_to);
826
Vector2 drag = mtx.affine_inverse().basis_xform(uv_drag_to - drag_from);
827
828
switch (current_action) {
829
case ACTION_CREATE: {
830
if (is_creating) {
831
create_to = mtx.affine_inverse().xform(snap_point(mm->get_position()));
832
}
833
} break;
834
case ACTION_EDIT_POINT: {
835
Vector<Vector2> uv_new = editing_points;
836
uv_new.set(point_drag_index, mtx.affine_inverse().xform(snap_point(mm->get_position())));
837
838
if (current_mode == MODE_UV) {
839
node->set_uv(uv_new);
840
} else if (current_mode == MODE_POINTS) {
841
node->set_polygon(uv_new);
842
}
843
} break;
844
case ACTION_MOVE: {
845
Vector<Vector2> uv_new = editing_points;
846
for (int i = 0; i < uv_new.size(); i++) {
847
uv_new.set(i, uv_new[i] + drag);
848
}
849
850
if (current_mode == MODE_UV) {
851
node->set_uv(uv_new);
852
} else if (current_mode == MODE_POINTS) {
853
node->set_polygon(uv_new);
854
}
855
} break;
856
case ACTION_ROTATE: {
857
Vector2 center;
858
Vector<Vector2> uv_new = editing_points;
859
860
for (int i = 0; i < uv_new.size(); i++) {
861
center += editing_points[i];
862
}
863
center /= uv_new.size();
864
865
real_t angle = (drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
866
867
for (int i = 0; i < uv_new.size(); i++) {
868
Vector2 rel = editing_points[i] - center;
869
rel = rel.rotated(angle);
870
uv_new.set(i, center + rel);
871
}
872
873
if (current_mode == MODE_UV) {
874
node->set_uv(uv_new);
875
} else if (current_mode == MODE_POINTS) {
876
node->set_polygon(uv_new);
877
}
878
} break;
879
case ACTION_SCALE: {
880
Vector2 center;
881
Vector<Vector2> uv_new = editing_points;
882
883
for (int i = 0; i < uv_new.size(); i++) {
884
center += editing_points[i];
885
}
886
center /= uv_new.size();
887
888
real_t from_dist = drag_from.distance_to(mtx.xform(center));
889
real_t to_dist = uv_drag_to.distance_to(mtx.xform(center));
890
if (from_dist < 2) {
891
break;
892
}
893
894
real_t scale = to_dist / from_dist;
895
896
for (int i = 0; i < uv_new.size(); i++) {
897
Vector2 rel = editing_points[i] - center;
898
rel = rel * scale;
899
uv_new.set(i, center + rel);
900
}
901
902
if (current_mode == MODE_UV) {
903
node->set_uv(uv_new);
904
} else if (current_mode == MODE_POINTS) {
905
node->set_polygon(uv_new);
906
}
907
} break;
908
case ACTION_PAINT_WEIGHT:
909
case ACTION_CLEAR_WEIGHT: {
910
bone_paint_pos = mm->get_position();
911
} break;
912
default: {
913
}
914
}
915
916
if (bone_painting) {
917
Vector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
918
919
{
920
int pc = painted_weights.size();
921
real_t amount = bone_paint_strength->get_value();
922
real_t radius = bone_paint_radius->get_value() * EDSCALE;
923
924
if (selected_action == ACTION_CLEAR_WEIGHT) {
925
amount = -amount;
926
}
927
928
float *w = painted_weights.ptrw();
929
const float *r = prev_weights.ptr();
930
const Vector2 *rv = editing_points.ptr();
931
932
for (int i = 0; i < pc; i++) {
933
if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
934
w[i] = CLAMP(r[i] + amount, 0, 1);
935
}
936
}
937
}
938
939
node->set_bone_weights(bone_painting_bone, painted_weights);
940
}
941
942
canvas->queue_redraw();
943
CanvasItemEditor::get_singleton()->update_viewport();
944
} else if (polygon_create.size()) {
945
create_to = mtx.affine_inverse().xform(mm->get_position());
946
canvas->queue_redraw();
947
} else if (selected_action == ACTION_PAINT_WEIGHT || selected_action == ACTION_CLEAR_WEIGHT) {
948
bone_paint_pos = mm->get_position();
949
canvas->queue_redraw();
950
}
951
}
952
}
953
954
void Polygon2DEditor::_update_available_modes() {
955
// Force point editing mode if there's no polygon yet.
956
if (node->get_polygon().is_empty()) {
957
if (current_mode != MODE_POINTS) {
958
_select_mode(MODE_POINTS);
959
}
960
mode_buttons[MODE_UV]->set_disabled(true);
961
mode_buttons[MODE_POLYGONS]->set_disabled(true);
962
mode_buttons[MODE_BONES]->set_disabled(true);
963
} else {
964
mode_buttons[MODE_UV]->set_disabled(false);
965
mode_buttons[MODE_POLYGONS]->set_disabled(false);
966
mode_buttons[MODE_BONES]->set_disabled(false);
967
}
968
}
969
970
void Polygon2DEditor::_center_view() {
971
Size2 texture_size;
972
if (node->get_texture().is_valid()) {
973
texture_size = node->get_texture()->get_size();
974
Vector2 zoom_factor = (canvas->get_size() - Vector2(1, 1) * 50 * EDSCALE) / texture_size;
975
zoom_widget->set_zoom(MIN(zoom_factor.x, zoom_factor.y));
976
} else {
977
zoom_widget->set_zoom(EDSCALE);
978
}
979
// Recalculate scroll limits.
980
_update_zoom_and_pan(false);
981
982
Size2 offset = (texture_size - canvas->get_size() / draw_zoom) / 2;
983
hscroll->set_value_no_signal(offset.x);
984
vscroll->set_value_no_signal(offset.y);
985
_update_zoom_and_pan(false);
986
}
987
988
void Polygon2DEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
989
hscroll->set_value_no_signal(hscroll->get_value() - p_scroll_vec.x / draw_zoom);
990
vscroll->set_value_no_signal(vscroll->get_value() - p_scroll_vec.y / draw_zoom);
991
_update_zoom_and_pan(false);
992
}
993
994
void Polygon2DEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
995
zoom_widget->set_zoom(draw_zoom * p_zoom_factor);
996
draw_offset += p_origin / draw_zoom - p_origin / zoom_widget->get_zoom();
997
hscroll->set_value_no_signal(draw_offset.x);
998
vscroll->set_value_no_signal(draw_offset.y);
999
_update_zoom_and_pan(false);
1000
}
1001
1002
void Polygon2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) {
1003
draw_offset = Vector2(hscroll->get_value(), vscroll->get_value());
1004
real_t previous_zoom = draw_zoom;
1005
draw_zoom = zoom_widget->get_zoom();
1006
if (p_zoom_at_center) {
1007
Vector2 center = canvas->get_size() / 2;
1008
draw_offset += center / previous_zoom - center / draw_zoom;
1009
}
1010
1011
Point2 min_corner;
1012
Point2 max_corner;
1013
if (node->get_texture().is_valid()) {
1014
max_corner += node->get_texture()->get_size();
1015
}
1016
1017
Vector<Vector2> points = current_mode == MODE_UV ? node->get_uv() : node->get_polygon();
1018
for (int i = 0; i < points.size(); i++) {
1019
min_corner = min_corner.min(points[i]);
1020
max_corner = max_corner.max(points[i]);
1021
}
1022
Size2 page_size = canvas->get_size() / draw_zoom;
1023
Vector2 margin = Vector2(50, 50) * EDSCALE / draw_zoom;
1024
min_corner -= page_size - margin;
1025
max_corner += page_size - margin;
1026
1027
hscroll->set_block_signals(true);
1028
hscroll->set_min(min_corner.x);
1029
hscroll->set_max(max_corner.x);
1030
hscroll->set_page(page_size.x);
1031
hscroll->set_value(draw_offset.x);
1032
hscroll->set_block_signals(false);
1033
1034
vscroll->set_block_signals(true);
1035
vscroll->set_min(min_corner.y);
1036
vscroll->set_max(max_corner.y);
1037
vscroll->set_page(page_size.y);
1038
vscroll->set_value(draw_offset.y);
1039
vscroll->set_block_signals(false);
1040
1041
canvas->queue_redraw();
1042
}
1043
1044
void Polygon2DEditor::_center_view_on_draw(bool p_enabled) {
1045
if (center_view_on_draw == p_enabled) {
1046
return;
1047
}
1048
center_view_on_draw = p_enabled;
1049
if (center_view_on_draw) {
1050
// Ensure that the view is centered even if the canvas is redrawn multiple times in the frame.
1051
get_tree()->connect("process_frame", callable_mp(this, &Polygon2DEditor::_center_view_on_draw).bind(false), CONNECT_ONE_SHOT);
1052
}
1053
}
1054
1055
void Polygon2DEditor::_canvas_draw() {
1056
if (!polygon_edit->is_visible() || !_get_node()) {
1057
return;
1058
}
1059
if (center_view_on_draw) {
1060
_center_view();
1061
}
1062
1063
Ref<Texture2D> base_tex = node->get_texture();
1064
1065
String warning;
1066
1067
Transform2D mtx;
1068
mtx.columns[2] = -draw_offset * draw_zoom;
1069
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
1070
1071
// Draw texture as a background if editing uvs or no uv mapping exist.
1072
if (current_mode == MODE_UV || selected_action == ACTION_CREATE || node->get_polygon().is_empty() || node->get_uv().size() != node->get_polygon().size()) {
1073
if (base_tex.is_valid()) {
1074
Transform2D texture_transform = Transform2D(node->get_texture_rotation(), node->get_texture_offset());
1075
texture_transform.scale(node->get_texture_scale());
1076
texture_transform.affine_invert();
1077
RS::get_singleton()->canvas_item_add_set_transform(canvas->get_canvas_item(), mtx * texture_transform);
1078
canvas->draw_texture(base_tex, Point2());
1079
RS::get_singleton()->canvas_item_add_set_transform(canvas->get_canvas_item(), Transform2D());
1080
}
1081
preview_polygon->hide();
1082
} else {
1083
preview_polygon->set_transform(mtx);
1084
// Keep in sync with newly added Polygon2D properties (when relevant).
1085
preview_polygon->set_texture(node->get_texture());
1086
preview_polygon->set_texture_offset(node->get_texture_offset());
1087
preview_polygon->set_texture_rotation(node->get_texture_rotation());
1088
preview_polygon->set_texture_scale(node->get_texture_scale());
1089
preview_polygon->set_texture_filter(node->get_texture_filter_in_tree());
1090
preview_polygon->set_texture_repeat(node->get_texture_repeat_in_tree());
1091
preview_polygon->set_polygon(node->get_polygon());
1092
preview_polygon->set_uv(node->get_uv());
1093
preview_polygon->set_invert(node->get_invert());
1094
preview_polygon->set_invert_border(node->get_invert_border());
1095
preview_polygon->set_internal_vertex_count(node->get_internal_vertex_count());
1096
if (selected_action == ACTION_ADD_POLYGON) {
1097
preview_polygon->set_polygons(Array());
1098
} else {
1099
preview_polygon->set_polygons(node->get_polygons());
1100
}
1101
preview_polygon->show();
1102
}
1103
1104
if (snap_show_grid) {
1105
Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
1106
Size2 s = canvas->get_size();
1107
int last_cell = 0;
1108
1109
if (snap_step.x != 0) {
1110
for (int i = 0; i < s.width; i++) {
1111
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
1112
if (i == 0) {
1113
last_cell = cell;
1114
}
1115
if (last_cell != cell) {
1116
canvas->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
1117
}
1118
last_cell = cell;
1119
}
1120
}
1121
1122
if (snap_step.y != 0) {
1123
for (int i = 0; i < s.height; i++) {
1124
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
1125
if (i == 0) {
1126
last_cell = cell;
1127
}
1128
if (last_cell != cell) {
1129
canvas->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
1130
}
1131
last_cell = cell;
1132
}
1133
}
1134
}
1135
1136
Array polygons = node->get_polygons();
1137
1138
Vector<Vector2> uvs;
1139
if (current_mode == MODE_UV) {
1140
uvs = node->get_uv();
1141
} else {
1142
uvs = node->get_polygon();
1143
}
1144
1145
const float *weight_r = nullptr;
1146
1147
if (current_mode == MODE_BONES) {
1148
int bone_selected = -1;
1149
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
1150
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
1151
if (c && c->is_pressed()) {
1152
bone_selected = i;
1153
break;
1154
}
1155
}
1156
1157
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
1158
weight_r = node->get_bone_weights(bone_selected).ptr();
1159
}
1160
}
1161
1162
// All UV points are sharp, so use the sharp handle icon
1163
Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));
1164
1165
Color poly_line_color = Color(0.9, 0.5, 0.5);
1166
if (polygons.size() || polygon_create.size()) {
1167
poly_line_color.a *= 0.25;
1168
}
1169
Color polygon_line_color = Color(0.5, 0.5, 0.9);
1170
Color polygon_fill_color = polygon_line_color;
1171
polygon_fill_color.a *= 0.5;
1172
Color prev_color = Color(0.5, 0.5, 0.5);
1173
1174
int uv_draw_max = uvs.size();
1175
1176
uv_draw_max -= node->get_internal_vertex_count();
1177
if (uv_draw_max < 0) {
1178
uv_draw_max = 0;
1179
}
1180
1181
for (int i = 0; i < uvs.size(); i++) {
1182
int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
1183
1184
if (i < uv_draw_max && is_dragging && current_action == ACTION_EDIT_POINT && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
1185
canvas->draw_line(mtx.xform(editing_points[i]), mtx.xform(editing_points[next]), prev_color, Math::round(EDSCALE));
1186
}
1187
1188
Vector2 next_point = uvs[next];
1189
if (is_creating && i == uvs.size() - 1) {
1190
next_point = create_to;
1191
}
1192
if (i < uv_draw_max) { // If using or creating polygons, do not show outline (will show polygons instead).
1193
canvas->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
1194
}
1195
}
1196
1197
for (int i = 0; i < polygons.size(); i++) {
1198
Vector<int> points = polygons[i];
1199
Vector<Vector2> polypoints;
1200
for (int j = 0; j < points.size(); j++) {
1201
int next = (j + 1) % points.size();
1202
1203
int idx = points[j];
1204
int idx_next = points[next];
1205
if (idx < 0 || idx >= uvs.size()) {
1206
continue;
1207
}
1208
polypoints.push_back(mtx.xform(uvs[idx]));
1209
1210
if (idx_next < 0 || idx_next >= uvs.size()) {
1211
continue;
1212
}
1213
canvas->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE));
1214
}
1215
if (points.size() >= 3) {
1216
canvas->draw_colored_polygon(polypoints, polygon_fill_color);
1217
}
1218
}
1219
1220
if (weight_r) {
1221
for (int i = 0; i < uvs.size(); i++) {
1222
Vector2 draw_pos = mtx.xform(uvs[i]);
1223
float weight = weight_r[i];
1224
canvas->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
1225
}
1226
} else {
1227
Vector2 texture_size_half = handle->get_size() * 0.5;
1228
Color mod(1, 1, 1);
1229
Color hovered_mod(0.65, 0.65, 0.65);
1230
for (int i = 0; i < uv_draw_max; i++) {
1231
if (i == hovered_point && selected_action != ACTION_REMOVE_INTERNAL) {
1232
canvas->draw_texture(handle, mtx.xform(uvs[i]) - texture_size_half, hovered_mod);
1233
} else {
1234
canvas->draw_texture(handle, mtx.xform(uvs[i]) - texture_size_half, mod);
1235
}
1236
}
1237
// Internal vertices.
1238
mod = Color(0.6, 0.8, 1);
1239
hovered_mod = Color(0.35, 0.55, 0.75);
1240
for (int i = uv_draw_max; i < uvs.size(); i++) {
1241
if (i == hovered_point) {
1242
canvas->draw_texture(handle, mtx.xform(uvs[i]) - texture_size_half, hovered_mod);
1243
} else {
1244
canvas->draw_texture(handle, mtx.xform(uvs[i]) - texture_size_half, mod);
1245
}
1246
}
1247
}
1248
1249
if (polygon_create.size()) {
1250
for (int i = 0; i < polygon_create.size(); i++) {
1251
Vector2 from = uvs[polygon_create[i]];
1252
Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : create_to;
1253
canvas->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE));
1254
}
1255
}
1256
1257
if (selected_action == ACTION_PAINT_WEIGHT || selected_action == ACTION_CLEAR_WEIGHT) {
1258
NodePath bone_path;
1259
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
1260
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
1261
if (c && c->is_pressed()) {
1262
bone_path = node->get_bone_path(i);
1263
break;
1264
}
1265
}
1266
1267
//draw skeleton
1268
NodePath skeleton_path = node->get_skeleton();
1269
Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node_or_null(skeleton_path));
1270
if (skeleton) {
1271
Transform2D skeleton_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * skeleton->get_global_transform();
1272
for (int i = 0; i < skeleton->get_bone_count(); i++) {
1273
Bone2D *bone = skeleton->get_bone(i);
1274
if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
1275
continue; //not set
1276
}
1277
1278
bool current = bone_path == skeleton->get_path_to(bone);
1279
1280
bool found_child = false;
1281
1282
for (int j = 0; j < bone->get_child_count(); j++) {
1283
Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
1284
if (!n) {
1285
continue;
1286
}
1287
1288
found_child = true;
1289
1290
Transform2D bone_xform = skeleton_xform * bone->get_skeleton_rest();
1291
Transform2D endpoint_xform = bone_xform * n->get_transform();
1292
1293
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
1294
canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
1295
canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
1296
}
1297
1298
if (!found_child) {
1299
//draw normally
1300
Transform2D bone_xform = skeleton_xform * bone->get_skeleton_rest();
1301
Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0)).rotated(bone->get_bone_angle());
1302
1303
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
1304
canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
1305
canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
1306
}
1307
}
1308
}
1309
1310
//draw paint circle
1311
canvas->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
1312
}
1313
}
1314
1315
void Polygon2DEditor::_bind_methods() {
1316
ClassDB::bind_method(D_METHOD("_update_bone_list", "for_node"), &Polygon2DEditor::_update_bone_list);
1317
ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
1318
}
1319
1320
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
1321
if (use_snap) {
1322
p_target.x = Math::snap_scalar((snap_offset.x - draw_offset.x) * draw_zoom, snap_step.x * draw_zoom, p_target.x);
1323
p_target.y = Math::snap_scalar((snap_offset.y - draw_offset.y) * draw_zoom, snap_step.y * draw_zoom, p_target.y);
1324
}
1325
1326
return p_target;
1327
}
1328
1329
Polygon2DEditor::Polygon2DEditor() {
1330
snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
1331
// A power-of-two value works better as a default grid size.
1332
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(8, 8));
1333
use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
1334
snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
1335
1336
selected_action = ACTION_EDIT_POINT;
1337
1338
polygon_edit = memnew(EditorDock);
1339
polygon_edit->set_name(TTRC("Polygon"));
1340
polygon_edit->set_icon_name("PolygonDock");
1341
polygon_edit->set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_polygon_2d_bottom_panel", TTRC("Toggle Polygon Dock")));
1342
polygon_edit->set_default_slot(EditorDock::DOCK_SLOT_BOTTOM);
1343
polygon_edit->set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL | EditorDock::DOCK_LAYOUT_FLOATING);
1344
polygon_edit->set_global(false);
1345
polygon_edit->set_transient(true);
1346
EditorDockManager::get_singleton()->add_dock(polygon_edit);
1347
polygon_edit->close();
1348
1349
VBoxContainer *edit_vbox = memnew(VBoxContainer);
1350
polygon_edit->add_child(edit_vbox);
1351
1352
HBoxContainer *toolbar = memnew(HBoxContainer);
1353
1354
Ref<ButtonGroup> mode_button_group;
1355
mode_button_group.instantiate();
1356
for (int i = 0; i < MODE_MAX; i++) {
1357
mode_buttons[i] = memnew(Button);
1358
toolbar->add_child(mode_buttons[i]);
1359
mode_buttons[i]->set_toggle_mode(true);
1360
mode_buttons[i]->set_button_group(mode_button_group);
1361
mode_buttons[i]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_select_mode).bind(i));
1362
}
1363
mode_buttons[MODE_POINTS]->set_text(TTR("Points"));
1364
mode_buttons[MODE_POLYGONS]->set_text(TTR("Polygons"));
1365
mode_buttons[MODE_UV]->set_text(TTR("UV"));
1366
mode_buttons[MODE_BONES]->set_text(TTR("Bones"));
1367
1368
toolbar->add_child(memnew(VSeparator));
1369
1370
edit_vbox->add_child(toolbar);
1371
for (int i = 0; i < ACTION_MAX; i++) {
1372
action_buttons[i] = memnew(Button);
1373
action_buttons[i]->set_theme_type_variation(SceneStringName(FlatButton));
1374
action_buttons[i]->set_toggle_mode(true);
1375
toolbar->add_child(action_buttons[i]);
1376
action_buttons[i]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_set_action).bind(i));
1377
action_buttons[i]->set_focus_mode(FOCUS_ACCESSIBILITY);
1378
}
1379
1380
action_buttons[ACTION_CREATE]->set_tooltip_text(TTR("Create Polygon"));
1381
action_buttons[ACTION_CREATE_INTERNAL]->set_tooltip_text(TTR("Create Internal Vertex"));
1382
action_buttons[ACTION_REMOVE_INTERNAL]->set_tooltip_text(TTR("Remove Internal Vertex"));
1383
Key key = OS::prefer_meta_over_ctrl() ? Key::META : Key::CTRL;
1384
// TRANSLATORS: %s is Control or Command key name.
1385
action_buttons[ACTION_EDIT_POINT]->set_tooltip_text(TTR("Move Points") + "\n" + vformat(TTR("%s: Rotate"), find_keycode_name(key)) + "\n" + TTR("Shift: Move All") + "\n" + vformat(TTR("%s + Shift: Scale"), find_keycode_name(key)));
1386
action_buttons[ACTION_MOVE]->set_tooltip_text(TTR("Move Polygon"));
1387
action_buttons[ACTION_ROTATE]->set_tooltip_text(TTR("Rotate Polygon"));
1388
action_buttons[ACTION_SCALE]->set_tooltip_text(TTR("Scale Polygon"));
1389
action_buttons[ACTION_ADD_POLYGON]->set_tooltip_text(TTR("Create a custom polygon. Enables custom polygon rendering."));
1390
action_buttons[ACTION_REMOVE_POLYGON]->set_tooltip_text(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
1391
action_buttons[ACTION_PAINT_WEIGHT]->set_tooltip_text(TTR("Paint weights with specified intensity."));
1392
action_buttons[ACTION_CLEAR_WEIGHT]->set_tooltip_text(TTR("Unpaint weights with specified intensity."));
1393
1394
action_buttons[ACTION_CREATE]->set_accessibility_name(TTRC("Create Polygon"));
1395
action_buttons[ACTION_CREATE_INTERNAL]->set_accessibility_name(TTRC("Create Internal Vertex"));
1396
action_buttons[ACTION_REMOVE_INTERNAL]->set_accessibility_name(TTRC("Remove Internal Vertex"));
1397
action_buttons[ACTION_EDIT_POINT]->set_accessibility_name(TTRC("Move Points"));
1398
action_buttons[ACTION_MOVE]->set_accessibility_name(TTRC("Move Polygon"));
1399
action_buttons[ACTION_ROTATE]->set_accessibility_name(TTRC("Rotate Polygon"));
1400
action_buttons[ACTION_SCALE]->set_accessibility_name(TTRC("Scale Polygon"));
1401
action_buttons[ACTION_ADD_POLYGON]->set_accessibility_name(TTRC("Create a custom polygon. Enables custom polygon rendering."));
1402
action_buttons[ACTION_REMOVE_POLYGON]->set_accessibility_name(TTRC("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
1403
action_buttons[ACTION_PAINT_WEIGHT]->set_accessibility_name(TTRC("Paint weights with specified intensity."));
1404
action_buttons[ACTION_CLEAR_WEIGHT]->set_accessibility_name(TTRC("Unpaint weights with specified intensity."));
1405
1406
bone_paint_strength = memnew(HSlider);
1407
toolbar->add_child(bone_paint_strength);
1408
bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
1409
bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
1410
bone_paint_strength->set_min(0);
1411
bone_paint_strength->set_max(1);
1412
bone_paint_strength->set_step(0.01);
1413
bone_paint_strength->set_value(0.5);
1414
bone_paint_strength->set_accessibility_name(TTRC("Strength"));
1415
1416
bone_paint_radius_label = memnew(Label(TTR("Radius:")));
1417
toolbar->add_child(bone_paint_radius_label);
1418
bone_paint_radius = memnew(SpinBox);
1419
toolbar->add_child(bone_paint_radius);
1420
1421
bone_paint_radius->set_min(1);
1422
bone_paint_radius->set_max(100);
1423
bone_paint_radius->set_step(1);
1424
bone_paint_radius->set_value(32);
1425
bone_paint_radius->set_accessibility_name(TTRC("Radius:"));
1426
1427
HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
1428
edit_vbox->add_child(uv_main_hsc);
1429
uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
1430
1431
canvas_background = memnew(Panel);
1432
uv_main_hsc->add_child(canvas_background);
1433
canvas_background->set_h_size_flags(SIZE_EXPAND_FILL);
1434
canvas_background->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
1435
canvas_background->set_clip_contents(true);
1436
1437
preview_polygon = memnew(Polygon2D);
1438
canvas_background->add_child(preview_polygon);
1439
1440
canvas = memnew(Control);
1441
canvas_background->add_child(canvas);
1442
canvas->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
1443
1444
Control *space = memnew(Control);
1445
toolbar->add_child(space);
1446
space->set_h_size_flags(SIZE_EXPAND_FILL);
1447
1448
edit_menu = memnew(MenuButton);
1449
toolbar->add_child(edit_menu);
1450
edit_menu->set_flat(false);
1451
edit_menu->set_theme_type_variation("FlatMenuButton");
1452
edit_menu->set_text(TTR("Edit"));
1453
edit_menu->get_popup()->add_item(TTR("Copy Polygon to UV"), MENU_POLYGON_TO_UV);
1454
edit_menu->get_popup()->add_item(TTR("Copy UV to Polygon"), MENU_UV_TO_POLYGON);
1455
edit_menu->get_popup()->add_separator();
1456
edit_menu->get_popup()->add_item(TTR("Clear UV"), MENU_UV_CLEAR);
1457
edit_menu->get_popup()->add_separator();
1458
edit_menu->get_popup()->add_item(TTR("Grid Settings"), MENU_GRID_SETTINGS);
1459
edit_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &Polygon2DEditor::_edit_menu_option));
1460
1461
toolbar->add_child(memnew(VSeparator));
1462
1463
b_snap_enable = memnew(Button);
1464
b_snap_enable->set_theme_type_variation(SceneStringName(FlatButton));
1465
toolbar->add_child(b_snap_enable);
1466
b_snap_enable->set_text(TTR("Snap"));
1467
b_snap_enable->set_focus_mode(FOCUS_ACCESSIBILITY);
1468
b_snap_enable->set_toggle_mode(true);
1469
b_snap_enable->set_pressed(use_snap);
1470
b_snap_enable->set_tooltip_text(TTR("Enable Snap"));
1471
b_snap_enable->connect(SceneStringName(toggled), callable_mp(this, &Polygon2DEditor::_set_use_snap));
1472
1473
b_snap_grid = memnew(Button);
1474
b_snap_grid->set_theme_type_variation(SceneStringName(FlatButton));
1475
toolbar->add_child(b_snap_grid);
1476
b_snap_grid->set_text(TTR("Grid"));
1477
b_snap_grid->set_focus_mode(FOCUS_ACCESSIBILITY);
1478
b_snap_grid->set_toggle_mode(true);
1479
b_snap_grid->set_pressed(snap_show_grid);
1480
b_snap_grid->set_tooltip_text(TTR("Show Grid"));
1481
b_snap_grid->connect(SceneStringName(toggled), callable_mp(this, &Polygon2DEditor::_set_show_grid));
1482
1483
grid_settings = memnew(AcceptDialog);
1484
grid_settings->set_title(TTR("Configure Grid:"));
1485
polygon_edit->add_child(grid_settings);
1486
VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
1487
grid_settings->add_child(grid_settings_vb);
1488
1489
SpinBox *sb_off_x = memnew(SpinBox);
1490
sb_off_x->set_min(-256);
1491
sb_off_x->set_max(256);
1492
sb_off_x->set_step(1);
1493
sb_off_x->set_value(snap_offset.x);
1494
sb_off_x->set_suffix("px");
1495
sb_off_x->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_off_x));
1496
sb_off_x->set_accessibility_name(TTRC("Grid Offset X:"));
1497
grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
1498
1499
SpinBox *sb_off_y = memnew(SpinBox);
1500
sb_off_y->set_min(-256);
1501
sb_off_y->set_max(256);
1502
sb_off_y->set_step(1);
1503
sb_off_y->set_value(snap_offset.y);
1504
sb_off_y->set_suffix("px");
1505
sb_off_y->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_off_y));
1506
sb_off_y->set_accessibility_name(TTRC("Grid Offset Y:"));
1507
grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
1508
1509
SpinBox *sb_step_x = memnew(SpinBox);
1510
sb_step_x->set_min(-256);
1511
sb_step_x->set_max(256);
1512
sb_step_x->set_step(1);
1513
sb_step_x->set_value(snap_step.x);
1514
sb_step_x->set_suffix("px");
1515
sb_step_x->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_step_x));
1516
sb_step_x->set_accessibility_name(TTRC("Grid Step X:"));
1517
grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
1518
1519
SpinBox *sb_step_y = memnew(SpinBox);
1520
sb_step_y->set_min(-256);
1521
sb_step_y->set_max(256);
1522
sb_step_y->set_step(1);
1523
sb_step_y->set_value(snap_step.y);
1524
sb_step_y->set_suffix("px");
1525
sb_step_y->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_step_y));
1526
sb_step_y->set_accessibility_name(TTRC("Grid Step Y:"));
1527
grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
1528
1529
zoom_widget = memnew(EditorZoomWidget);
1530
canvas->add_child(zoom_widget);
1531
zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
1532
zoom_widget->connect("zoom_changed", callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(true));
1533
zoom_widget->set_shortcut_context(nullptr);
1534
1535
vscroll = memnew(VScrollBar);
1536
vscroll->set_step(0.001);
1537
canvas->add_child(vscroll);
1538
vscroll->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
1539
hscroll = memnew(HScrollBar);
1540
hscroll->set_step(0.001);
1541
canvas->add_child(hscroll);
1542
hscroll->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
1543
1544
bone_scroll_main_vb = memnew(VBoxContainer);
1545
bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
1546
sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
1547
bone_scroll_main_vb->add_child(sync_bones);
1548
sync_bones->set_h_size_flags(0);
1549
sync_bones->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_sync_bones));
1550
uv_main_hsc->add_child(bone_scroll_main_vb);
1551
bone_scroll = memnew(ScrollContainer);
1552
bone_scroll->set_v_scroll(true);
1553
bone_scroll->set_h_scroll(false);
1554
bone_scroll_main_vb->add_child(bone_scroll);
1555
bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
1556
bone_scroll_vb = memnew(VBoxContainer);
1557
bone_scroll->add_child(bone_scroll_vb);
1558
1559
panner.instantiate();
1560
panner->set_callbacks(callable_mp(this, &Polygon2DEditor::_pan_callback), callable_mp(this, &Polygon2DEditor::_zoom_callback));
1561
1562
canvas->connect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_canvas_draw));
1563
canvas->connect(SceneStringName(gui_input), callable_mp(this, &Polygon2DEditor::_canvas_input));
1564
canvas->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
1565
canvas->set_focus_mode(FOCUS_CLICK);
1566
1567
error = memnew(AcceptDialog);
1568
add_child(error);
1569
}
1570
1571
Polygon2DEditorPlugin::Polygon2DEditorPlugin() :
1572
AbstractPolygon2DEditorPlugin(memnew(Polygon2DEditor), "Polygon2D") {
1573
}
1574
1575