Path: blob/master/editor/scene/2d/skeleton_2d_editor_plugin.h
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/**************************************************************************/1/* skeleton_2d_editor_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/plugins/editor_plugin.h"33#include "scene/2d/skeleton_2d.h"3435class AcceptDialog;36class MenuButton;3738class Skeleton2DEditor : public Control {39GDCLASS(Skeleton2DEditor, Control);4041enum Menu {42MENU_OPTION_SET_REST,43MENU_OPTION_MAKE_REST,44};4546Skeleton2D *node = nullptr;4748MenuButton *options = nullptr;49AcceptDialog *err_dialog = nullptr;5051void _menu_option(int p_option);5253//void _create_uv_lines();54friend class Skeleton2DEditorPlugin;5556protected:57void _node_removed(Node *p_node);5859public:60void edit(Skeleton2D *p_sprite);61Skeleton2DEditor();62};6364class Skeleton2DEditorPlugin : public EditorPlugin {65GDCLASS(Skeleton2DEditorPlugin, EditorPlugin);6667Skeleton2DEditor *sprite_editor = nullptr;6869public:70virtual String get_plugin_name() const override { return "Skeleton2D"; }71bool has_main_screen() const override { return false; }72virtual void edit(Object *p_object) override;73virtual bool handles(Object *p_object) const override;74virtual void make_visible(bool p_visible) override;7576Skeleton2DEditorPlugin();77};787980