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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/2d/tiles/atlas_merging_dialog.h
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/**************************************************************************/
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/* atlas_merging_dialog.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/inspector/editor_properties.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/2d/tile_set.h"
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class EditorFileDialog;
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class EditorPropertyVector2i;
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class AtlasMergingDialog : public ConfirmationDialog {
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GDCLASS(AtlasMergingDialog, ConfirmationDialog);
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private:
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int committed_actions_count = 0;
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bool delete_original_atlases = true;
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Ref<TileSetAtlasSource> merged;
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LocalVector<HashMap<Vector2i, Vector2i>> merged_mapping;
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Ref<TileSet> tile_set;
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// Settings.
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int next_line_after_column = 30;
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// GUI.
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ItemList *atlas_merging_atlases_list = nullptr;
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EditorPropertyVector2i *texture_region_size_editor_property = nullptr;
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EditorPropertyInteger *columns_editor_property = nullptr;
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TextureRect *preview = nullptr;
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Label *select_2_atlases_label = nullptr;
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EditorFileDialog *editor_file_dialog = nullptr;
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Button *merge_button = nullptr;
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void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
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void _generate_merged(const Vector<Ref<TileSetAtlasSource>> &p_atlas_sources, int p_max_columns);
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void _update_texture();
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void _merge_confirmed(const String &p_path);
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protected:
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virtual void ok_pressed() override;
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virtual void cancel_pressed() override;
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virtual void custom_action(const String &) override;
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _notification(int p_what);
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public:
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void update_tile_set(Ref<TileSet> p_tile_set);
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AtlasMergingDialog();
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};
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