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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/2d/tiles/tiles_editor_plugin.h
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/**************************************************************************/
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/* tiles_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/plugins/editor_plugin.h"
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#include "tile_map_layer_editor.h"
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#include "tile_set_editor.h"
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class TilesEditorUtils : public Object {
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GDCLASS(TilesEditorUtils, Object);
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static TilesEditorUtils *singleton;
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public:
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enum SourceSortOption {
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SOURCE_SORT_ID = 0,
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SOURCE_SORT_ID_REVERSE,
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SOURCE_SORT_NAME,
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SOURCE_SORT_NAME_REVERSE,
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SOURCE_SORT_MAX
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};
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private:
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// For synchronization.
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int atlas_sources_lists_current = 0;
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float atlas_view_zoom = 1.0;
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Vector2 atlas_view_scroll;
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// Source sorting.
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int source_sort = SOURCE_SORT_ID;
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struct SourceNameComparator {
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static Ref<TileSet> tile_set;
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bool operator()(const int &p_a, const int &p_b) const;
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};
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// Patterns preview generation.
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struct QueueItem {
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Ref<TileSet> tile_set;
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Ref<TileMapPattern> pattern;
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Callable callback;
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};
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List<QueueItem> pattern_preview_queue;
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Mutex pattern_preview_mutex;
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Semaphore pattern_preview_sem;
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Thread pattern_preview_thread;
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SafeFlag pattern_thread_exit;
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SafeFlag pattern_thread_exited;
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Semaphore pattern_preview_done;
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void _preview_frame_started();
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void _pattern_preview_done();
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static void _thread_func(void *ud);
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void _thread();
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public:
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_FORCE_INLINE_ static TilesEditorUtils *get_singleton() { return singleton; }
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// Pattern preview API.
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void queue_pattern_preview(Ref<TileSet> p_tile_set, Ref<TileMapPattern> p_pattern, Callable p_callback);
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// To synchronize the atlas sources lists.
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void set_sources_lists_current(int p_current);
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void synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button);
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void set_atlas_view_transform(float p_zoom, Vector2 p_scroll);
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void synchronize_atlas_view(Object *p_current);
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// Sorting.
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void set_sorting_option(int p_option);
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List<int> get_sorted_sources(const Ref<TileSet> p_tile_set) const;
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// Misc.
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void display_tile_set_editor_panel();
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static void draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color = Color(1.0, 1.0, 1.0));
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TilesEditorUtils();
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~TilesEditorUtils();
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};
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class TileSetSourceItemList : public ItemList {
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GDCLASS(TileSetSourceItemList, ItemList);
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public:
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Ref<TileSet> tile_set;
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virtual String get_tooltip(const Point2 &p_pos) const override;
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TileSetSourceItemList();
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};
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class TileMapEditorPlugin : public EditorPlugin {
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GDCLASS(TileMapEditorPlugin, EditorPlugin);
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TileMapLayerEditor *editor = nullptr;
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ObjectID tile_map_layer_id;
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ObjectID tile_map_group_id; // Allow keeping the layer selector up to date.
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bool tile_map_changed_needs_update = false;
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ObjectID tile_set_id; // The TileSet associated with the TileMap.
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void _tile_map_layer_changed();
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void _tile_map_layer_removed();
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void _update_tile_map();
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void _select_layer(const StringName &p_name);
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void _edit_tile_map_layer(TileMapLayer *p_tile_map_layer, bool p_show_layer_selector);
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void _edit_tile_map(TileMap *p_tile_map);
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protected:
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void _notification(int p_notification);
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public:
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
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bool is_editor_visible() const;
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TileMapEditorPlugin();
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~TileMapEditorPlugin();
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};
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class TileSetEditorPlugin : public EditorPlugin {
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GDCLASS(TileSetEditorPlugin, EditorPlugin);
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TileSetEditor *editor = nullptr;
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ObjectID edited_tileset;
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public:
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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void open_editor();
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ObjectID get_edited_tileset() const;
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TileSetEditorPlugin();
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~TileSetEditorPlugin();
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};
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