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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/3d/camera_3d_editor_plugin.h
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/**************************************************************************/
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/* camera_3d_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/plugins/editor_plugin.h"
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#include "editor/scene/texture/texture_editor_plugin.h"
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class Camera3D;
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class SubViewport;
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class Camera3DEditor : public Control {
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GDCLASS(Camera3DEditor, Control);
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Button *preview = nullptr;
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Node *node = nullptr;
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void _pressed();
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protected:
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void _node_removed(Node *p_node);
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public:
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void edit(Node *p_camera);
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Camera3DEditor();
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};
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class Camera3DPreview : public TexturePreview {
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GDCLASS(Camera3DPreview, TexturePreview);
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Camera3D *camera = nullptr;
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SubViewport *sub_viewport = nullptr;
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void _update_sub_viewport_size();
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public:
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Camera3DPreview(Camera3D *p_camera);
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};
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class EditorInspectorPluginCamera3DPreview : public EditorInspectorPluginTexture {
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GDCLASS(EditorInspectorPluginCamera3DPreview, EditorInspectorPluginTexture);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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};
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class Camera3DEditorPlugin : public EditorPlugin {
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GDCLASS(Camera3DEditorPlugin, EditorPlugin);
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public:
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virtual String get_plugin_name() const override { return "Camera3D"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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Camera3DEditorPlugin();
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};
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