Path: blob/master/editor/scene/3d/camera_3d_editor_plugin.h
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/**************************************************************************/1/* camera_3d_editor_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/plugins/editor_plugin.h"33#include "editor/scene/texture/texture_editor_plugin.h"3435class Camera3D;36class SubViewport;3738class Camera3DEditor : public Control {39GDCLASS(Camera3DEditor, Control);4041Panel *panel = nullptr;42Button *preview = nullptr;43Node *node = nullptr;4445void _pressed();4647protected:48void _node_removed(Node *p_node);4950public:51void edit(Node *p_camera);52Camera3DEditor();53};5455class Camera3DPreview : public TexturePreview {56GDCLASS(Camera3DPreview, TexturePreview);5758Camera3D *camera = nullptr;59SubViewport *sub_viewport = nullptr;6061void _update_sub_viewport_size();6263public:64Camera3DPreview(Camera3D *p_camera);65};6667class EditorInspectorPluginCamera3DPreview : public EditorInspectorPluginTexture {68GDCLASS(EditorInspectorPluginCamera3DPreview, EditorInspectorPluginTexture);6970public:71virtual bool can_handle(Object *p_object) override;72virtual void parse_begin(Object *p_object) override;73};7475class Camera3DEditorPlugin : public EditorPlugin {76GDCLASS(Camera3DEditorPlugin, EditorPlugin);7778public:79virtual String get_plugin_name() const override { return "Camera3D"; }80bool has_main_screen() const override { return false; }81virtual void edit(Object *p_object) override;82virtual bool handles(Object *p_object) const override;83virtual void make_visible(bool p_visible) override;8485Camera3DEditorPlugin();86};878889