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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/3d/gizmos/gizmo_3d_helper.h
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/**************************************************************************/
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/* gizmo_3d_helper.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/object/ref_counted.h"
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class Camera3D;
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class Gizmo3DHelper : public RefCounted {
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GDCLASS(Gizmo3DHelper, RefCounted);
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Variant initial_value;
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Transform3D initial_transform;
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private:
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void _cylinder_or_capsule_or_cone_frustum_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius_top, real_t &r_radius_bottom, Vector3 &r_position, bool p_is_capsule, bool p_is_frustum);
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String _cylinder_or_capsule_or_cone_frustum_get_handle_name(int p_id) const;
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public:
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/**
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* Initializes a new action involving a handle.
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*
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* Depending on the type of gizmo that will be used, different formats for the `p_initial_value` are required:
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* Box: The size of the box as `Vector3`
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* Cylinder or Capsule: A `Vector2` of the form `Vector2(radius, height)`
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* Cone frustum: A `Vector3` of the form `Vector3(radius_top, radius_bottom, height)`
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*/
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void initialize_handle_action(const Variant &p_initial_value, const Transform3D &p_initial_transform);
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void get_segment(Camera3D *p_camera, const Point2 &p_point, Vector3 *r_segment);
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// Box
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Vector<Vector3> box_get_handles(const Vector3 &p_box_size);
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String box_get_handle_name(int p_id) const;
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void box_set_handle(const Vector3 p_segment[2], int p_id, Vector3 &r_box_size, Vector3 &r_box_position);
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void box_commit_handle(const String &p_action_name, bool p_cancel, Object *p_position_object, Object *p_size_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_size_property = "size");
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// Cylinder
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Vector<Vector3> cylinder_get_handles(real_t p_height, real_t p_radius);
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_FORCE_INLINE_ String cylinder_get_handle_name(int p_id) { return _cylinder_or_capsule_or_cone_frustum_get_handle_name(p_id); }
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_FORCE_INLINE_ void cylinder_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_cylinder_position) {
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real_t radius_bottom;
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_cylinder_or_capsule_or_cone_frustum_set_handle(p_segment, p_id, r_height, r_radius, radius_bottom, r_cylinder_position, false, false);
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}
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void cylinder_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object = nullptr, Object *p_radius_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_height_property = "height", const StringName &p_radius_property = "radius");
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// Capsule
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_FORCE_INLINE_ Vector<Vector3> capsule_get_handles(real_t p_height, real_t p_radius) { return cylinder_get_handles(p_height, p_radius); }
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_FORCE_INLINE_ String capsule_get_handle_name(int p_id) { return _cylinder_or_capsule_or_cone_frustum_get_handle_name(p_id); }
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_FORCE_INLINE_ void capsule_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_capsule_position) {
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real_t radius_bottom;
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_cylinder_or_capsule_or_cone_frustum_set_handle(p_segment, p_id, r_height, r_radius, radius_bottom, r_capsule_position, true, false);
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}
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_FORCE_INLINE_ void capsule_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object = nullptr, Object *p_radius_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_height_property = "height", const StringName &p_radius_property = "radius") {
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cylinder_commit_handle(p_id, p_radius_action_name, p_height_action_name, p_cancel, p_position_object, p_height_object, p_radius_object, p_position_property, p_height_property, p_radius_property);
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}
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// Cone frustum
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Vector<Vector3> cone_frustum_get_handles(real_t p_height, real_t p_radius_top, real_t p_radius_bottom);
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_FORCE_INLINE_ String cone_frustum_get_handle_name(int p_id) { return _cylinder_or_capsule_or_cone_frustum_get_handle_name(p_id); }
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_FORCE_INLINE_ void cone_frustum_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius_top, real_t &r_radius_bottom, Vector3 &r_frustum_position) {
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_cylinder_or_capsule_or_cone_frustum_set_handle(p_segment, p_id, r_height, r_radius_top, r_radius_bottom, r_frustum_position, false, true);
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}
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void cone_frustum_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object = nullptr, Object *p_radius_top_object = nullptr, Object *p_radius_bottom_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_height_property = "height", const StringName &p_radius_top_property = "top_radius", const StringName &p_radius_bottom_property = "bottom_radius");
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};
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