Path: blob/master/editor/scene/3d/gizmos/gizmo_3d_helper.h
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/**************************************************************************/1/* gizmo_3d_helper.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/object/ref_counted.h"3334class Camera3D;3536class Gizmo3DHelper : public RefCounted {37GDCLASS(Gizmo3DHelper, RefCounted);3839Variant initial_value;40Transform3D initial_transform;4142private:43void _cylinder_or_capsule_or_cone_frustum_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius_top, real_t &r_radius_bottom, Vector3 &r_position, bool p_is_capsule, bool p_is_frustum);44String _cylinder_or_capsule_or_cone_frustum_get_handle_name(int p_id) const;4546public:47/**48* Initializes a new action involving a handle.49*50* Depending on the type of gizmo that will be used, different formats for the `p_initial_value` are required:51* Box: The size of the box as `Vector3`52* Cylinder or Capsule: A `Vector2` of the form `Vector2(radius, height)`53* Cone frustum: A `Vector3` of the form `Vector3(radius_top, radius_bottom, height)`54*/55void initialize_handle_action(const Variant &p_initial_value, const Transform3D &p_initial_transform);56void get_segment(Camera3D *p_camera, const Point2 &p_point, Vector3 *r_segment);5758// Box5960Vector<Vector3> box_get_handles(const Vector3 &p_box_size);61String box_get_handle_name(int p_id) const;62void box_set_handle(const Vector3 p_segment[2], int p_id, Vector3 &r_box_size, Vector3 &r_box_position);63void box_commit_handle(const String &p_action_name, bool p_cancel, Object *p_position_object, Object *p_size_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_size_property = "size");6465// Cylinder6667Vector<Vector3> cylinder_get_handles(real_t p_height, real_t p_radius);68_FORCE_INLINE_ String cylinder_get_handle_name(int p_id) { return _cylinder_or_capsule_or_cone_frustum_get_handle_name(p_id); }69_FORCE_INLINE_ void cylinder_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_cylinder_position) {70real_t radius_bottom;71_cylinder_or_capsule_or_cone_frustum_set_handle(p_segment, p_id, r_height, r_radius, radius_bottom, r_cylinder_position, false, false);72}73void cylinder_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object = nullptr, Object *p_radius_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_height_property = "height", const StringName &p_radius_property = "radius");7475// Capsule7677_FORCE_INLINE_ Vector<Vector3> capsule_get_handles(real_t p_height, real_t p_radius) { return cylinder_get_handles(p_height, p_radius); }78_FORCE_INLINE_ String capsule_get_handle_name(int p_id) { return _cylinder_or_capsule_or_cone_frustum_get_handle_name(p_id); }79_FORCE_INLINE_ void capsule_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_capsule_position) {80real_t radius_bottom;81_cylinder_or_capsule_or_cone_frustum_set_handle(p_segment, p_id, r_height, r_radius, radius_bottom, r_capsule_position, true, false);82}83_FORCE_INLINE_ void capsule_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object = nullptr, Object *p_radius_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_height_property = "height", const StringName &p_radius_property = "radius") {84cylinder_commit_handle(p_id, p_radius_action_name, p_height_action_name, p_cancel, p_position_object, p_height_object, p_radius_object, p_position_property, p_height_property, p_radius_property);85}8687// Cone frustum8889Vector<Vector3> cone_frustum_get_handles(real_t p_height, real_t p_radius_top, real_t p_radius_bottom);90_FORCE_INLINE_ String cone_frustum_get_handle_name(int p_id) { return _cylinder_or_capsule_or_cone_frustum_get_handle_name(p_id); }91_FORCE_INLINE_ void cone_frustum_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius_top, real_t &r_radius_bottom, Vector3 &r_frustum_position) {92_cylinder_or_capsule_or_cone_frustum_set_handle(p_segment, p_id, r_height, r_radius_top, r_radius_bottom, r_frustum_position, false, true);93}94void cone_frustum_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object = nullptr, Object *p_radius_top_object = nullptr, Object *p_radius_bottom_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_height_property = "height", const StringName &p_radius_top_property = "top_radius", const StringName &p_radius_bottom_property = "bottom_radius");95};969798