Path: blob/master/editor/scene/3d/gizmos/label_3d_gizmo_plugin.cpp
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/**************************************************************************/1/* label_3d_gizmo_plugin.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "label_3d_gizmo_plugin.h"3132#include "scene/3d/label_3d.h"3334bool Label3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {35return Object::cast_to<Label3D>(p_spatial) != nullptr;36}3738String Label3DGizmoPlugin::get_gizmo_name() const {39return "Label3D";40}4142int Label3DGizmoPlugin::get_priority() const {43return -1;44}4546bool Label3DGizmoPlugin::can_be_hidden() const {47return false;48}4950void Label3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {51Label3D *label = Object::cast_to<Label3D>(p_gizmo->get_node_3d());5253p_gizmo->clear();5455Ref<TriangleMesh> tm = label->generate_triangle_mesh();56if (tm.is_valid()) {57p_gizmo->add_collision_triangles(tm);58}59}606162