Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/3d/gizmos/voxel_gi_gizmo_plugin.cpp
9912 views
1
/**************************************************************************/
2
/* voxel_gi_gizmo_plugin.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "voxel_gi_gizmo_plugin.h"
32
33
#include "editor/editor_node.h"
34
#include "editor/editor_string_names.h"
35
#include "editor/scene/3d/gizmos/gizmo_3d_helper.h"
36
#include "editor/settings/editor_settings.h"
37
#include "scene/3d/voxel_gi.h"
38
39
VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() {
40
helper.instantiate();
41
42
Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/voxel_gi");
43
44
create_material("voxel_gi_material", gizmo_color);
45
46
// This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive.
47
gizmo_color.a = 0.02;
48
create_material("voxel_gi_internal_material", gizmo_color);
49
50
create_icon_material("voxel_gi_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoVoxelGI"), EditorStringName(EditorIcons)));
51
create_handle_material("handles");
52
}
53
54
bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) {
55
return Object::cast_to<VoxelGI>(p_spatial) != nullptr;
56
}
57
58
String VoxelGIGizmoPlugin::get_gizmo_name() const {
59
return "VoxelGI";
60
}
61
62
int VoxelGIGizmoPlugin::get_priority() const {
63
return -1;
64
}
65
66
String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
67
return helper->box_get_handle_name(p_id);
68
}
69
70
Variant VoxelGIGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
71
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
72
return probe->get_size();
73
}
74
75
void VoxelGIGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
76
helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform());
77
}
78
79
void VoxelGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
80
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
81
82
Vector3 sg[2];
83
helper->get_segment(p_camera, p_point, sg);
84
85
Vector3 size = probe->get_size();
86
Vector3 position;
87
helper->box_set_handle(sg, p_id, size, position);
88
probe->set_size(size);
89
probe->set_global_position(position);
90
}
91
92
void VoxelGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
93
helper->box_commit_handle(TTR("Change Probe Size"), p_cancel, p_gizmo->get_node_3d());
94
}
95
96
void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
97
p_gizmo->clear();
98
99
if (p_gizmo->is_selected()) {
100
VoxelGI *probe = Object::cast_to<VoxelGI>(p_gizmo->get_node_3d());
101
Ref<Material> material = get_material("voxel_gi_material", p_gizmo);
102
Ref<Material> material_internal = get_material("voxel_gi_internal_material", p_gizmo);
103
104
Vector<Vector3> lines;
105
Vector3 size = probe->get_size();
106
107
static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 };
108
109
AABB aabb = AABB(-size / 2, size);
110
int subdiv = subdivs[probe->get_subdiv()];
111
float cell_size = aabb.get_longest_axis_size() / subdiv;
112
113
for (int i = 0; i < 12; i++) {
114
Vector3 a, b;
115
aabb.get_edge(i, a, b);
116
lines.push_back(a);
117
lines.push_back(b);
118
}
119
120
p_gizmo->add_lines(lines, material);
121
122
lines.clear();
123
124
for (int i = 1; i < subdiv; i++) {
125
for (int j = 0; j < 3; j++) {
126
if (cell_size * i > aabb.size[j]) {
127
continue;
128
}
129
130
int j_n1 = (j + 1) % 3;
131
int j_n2 = (j + 2) % 3;
132
133
for (int k = 0; k < 4; k++) {
134
Vector3 from = aabb.position, to = aabb.position;
135
from[j] += cell_size * i;
136
to[j] += cell_size * i;
137
138
if (k & 1) {
139
to[j_n1] += aabb.size[j_n1];
140
} else {
141
to[j_n2] += aabb.size[j_n2];
142
}
143
144
if (k & 2) {
145
from[j_n1] += aabb.size[j_n1];
146
from[j_n2] += aabb.size[j_n2];
147
}
148
149
lines.push_back(from);
150
lines.push_back(to);
151
}
152
}
153
}
154
155
p_gizmo->add_lines(lines, material_internal);
156
157
Vector<Vector3> handles = helper->box_get_handles(probe->get_size());
158
159
p_gizmo->add_handles(handles, get_material("handles"));
160
}
161
162
Ref<Material> icon = get_material("voxel_gi_icon", p_gizmo);
163
p_gizmo->add_unscaled_billboard(icon, 0.05);
164
}
165
166