Path: blob/master/editor/scene/3d/mesh_editor_plugin.h
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/**************************************************************************/1/* mesh_editor_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/inspector/editor_inspector.h"33#include "editor/plugins/editor_plugin.h"34#include "scene/3d/camera_3d.h"35#include "scene/3d/light_3d.h"36#include "scene/3d/mesh_instance_3d.h"37#include "scene/gui/subviewport_container.h"38#include "scene/resources/camera_attributes.h"3940class SubViewport;41class Button;4243class MeshEditor : public SubViewportContainer {44GDCLASS(MeshEditor, SubViewportContainer);4546float rot_x;47float rot_y;4849SubViewport *viewport = nullptr;50MeshInstance3D *mesh_instance = nullptr;51Node3D *rotation = nullptr;52DirectionalLight3D *light1 = nullptr;53DirectionalLight3D *light2 = nullptr;54Camera3D *camera = nullptr;55Ref<CameraAttributesPractical> camera_attributes;5657Ref<Mesh> mesh;5859Button *light_1_switch = nullptr;60Button *light_2_switch = nullptr;6162struct ThemeCache {63Ref<Texture2D> light_1_icon;64Ref<Texture2D> light_2_icon;65} theme_cache;6667void _on_light_1_switch_pressed();68void _on_light_2_switch_pressed();69void _update_rotation();7071protected:72virtual void _update_theme_item_cache() override;73void _notification(int p_what);74void gui_input(const Ref<InputEvent> &p_event) override;7576public:77void edit(Ref<Mesh> p_mesh);78MeshEditor();79};8081class EditorInspectorPluginMesh : public EditorInspectorPlugin {82GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin);8384public:85virtual bool can_handle(Object *p_object) override;86virtual void parse_begin(Object *p_object) override;87};8889class MeshEditorPlugin : public EditorPlugin {90GDCLASS(MeshEditorPlugin, EditorPlugin);9192public:93virtual String get_plugin_name() const override { return "Mesh"; }9495MeshEditorPlugin();96};979899