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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/3d/mesh_library_editor_plugin.cpp
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/**************************************************************************/
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/* mesh_library_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "mesh_library_editor_plugin.h"
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#include "editor/docks/inspector_dock.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/scene/3d/node_3d_editor_plugin.h"
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#include "editor/settings/editor_settings.h"
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#include "main/main.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/navigation/navigation_region_3d.h"
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#include "scene/3d/physics/static_body_3d.h"
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#include "scene/gui/menu_button.h"
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#include "scene/resources/packed_scene.h"
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void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
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mesh_library = p_mesh_library;
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if (mesh_library.is_valid()) {
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menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene"));
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}
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}
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void MeshLibraryEditor::_menu_remove_confirm() {
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switch (option) {
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case MENU_OPTION_REMOVE_ITEM: {
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mesh_library->remove_item(to_erase);
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} break;
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default: {
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};
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}
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}
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void MeshLibraryEditor::_menu_update_confirm(bool p_apply_xforms) {
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cd_update->hide();
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apply_xforms = p_apply_xforms;
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String existing = mesh_library->get_meta("_editor_source_scene");
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ERR_FAIL_COND(existing.is_empty());
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_import_scene_cbk(existing);
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}
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void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms) {
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if (!p_merge) {
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p_library->clear();
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}
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HashMap<int, MeshInstance3D *> mesh_instances;
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for (int i = 0; i < p_scene->get_child_count(); i++) {
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_import_scene_parse_node(p_library, mesh_instances, p_scene->get_child(i), p_merge, p_apply_xforms);
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}
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//generate previews!
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if (true) {
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Vector<Ref<Mesh>> meshes;
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Vector<Transform3D> transforms;
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Vector<int> ids = p_library->get_item_list();
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for (int i = 0; i < ids.size(); i++) {
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if (mesh_instances.find(ids[i])) {
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meshes.push_back(p_library->get_item_mesh(ids[i]));
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transforms.push_back(mesh_instances[ids[i]]->get_transform());
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}
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}
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Vector<Ref<Texture2D>> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EDITOR_GET("editors/grid_map/preview_size"));
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int j = 0;
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for (int i = 0; i < ids.size(); i++) {
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if (mesh_instances.find(ids[i])) {
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p_library->set_item_preview(ids[i], textures[j]);
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j++;
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}
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}
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}
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}
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void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
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Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
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ERR_FAIL_COND(ps.is_null());
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Node *scene = ps->instantiate();
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ERR_FAIL_NULL_MSG(scene, "Cannot create an instance from PackedScene '" + p_str + "'.");
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_import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE, apply_xforms);
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memdelete(scene);
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mesh_library->set_meta("_editor_source_scene", p_str);
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menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
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}
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void MeshLibraryEditor::_import_scene_parse_node(Ref<MeshLibrary> p_library, HashMap<int, MeshInstance3D *> &p_mesh_instances, Node *p_node, bool p_merge, bool p_apply_xforms) {
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MeshInstance3D *mesh_instance_node = Object::cast_to<MeshInstance3D>(p_node);
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if (!mesh_instance_node) {
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// No MeshInstance so search deeper ...
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_import_scene_parse_node(p_library, p_mesh_instances, p_node->get_child(i), p_merge, p_apply_xforms);
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}
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return;
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}
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Ref<Mesh> source_mesh = mesh_instance_node->get_mesh();
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if (source_mesh.is_null()) {
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return;
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}
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int item_id = p_library->find_item_by_name(mesh_instance_node->get_name());
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if (item_id < 0) {
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item_id = p_library->get_last_unused_item_id();
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p_library->create_item(item_id);
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p_library->set_item_name(item_id, mesh_instance_node->get_name());
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} else if (!p_merge) {
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WARN_PRINT(vformat("MeshLibrary export found a MeshInstance3D with a duplicated name '%s' in the exported scene that overrides a previously parsed MeshInstance3D item with the same name.", mesh_instance_node->get_name()));
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}
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p_mesh_instances[item_id] = mesh_instance_node;
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Ref<Mesh> item_mesh = source_mesh->duplicate();
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for (int i = 0; i < item_mesh->get_surface_count(); i++) {
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Ref<Material> surface_override_material = mesh_instance_node->get_surface_override_material(i);
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if (surface_override_material.is_valid()) {
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item_mesh->surface_set_material(i, surface_override_material);
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}
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}
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p_library->set_item_mesh(item_id, item_mesh);
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GeometryInstance3D::ShadowCastingSetting gi3d_cast_shadows_setting = mesh_instance_node->get_cast_shadows_setting();
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switch (gi3d_cast_shadows_setting) {
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF);
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} break;
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
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} break;
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
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} break;
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY);
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} break;
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default: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
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} break;
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}
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Transform3D item_mesh_transform;
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if (p_apply_xforms) {
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item_mesh_transform = mesh_instance_node->get_transform();
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}
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p_library->set_item_mesh_transform(item_id, item_mesh_transform);
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Vector<MeshLibrary::ShapeData> collisions;
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for (int i = 0; i < mesh_instance_node->get_child_count(); i++) {
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StaticBody3D *static_body_node = Object::cast_to<StaticBody3D>(mesh_instance_node->get_child(i));
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if (!static_body_node) {
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continue;
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}
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List<uint32_t> shapes;
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static_body_node->get_shape_owners(&shapes);
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for (uint32_t &E : shapes) {
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if (static_body_node->is_shape_owner_disabled(E)) {
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continue;
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}
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Transform3D shape_transform;
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if (p_apply_xforms) {
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shape_transform = mesh_instance_node->get_transform();
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}
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shape_transform *= static_body_node->get_transform() * static_body_node->shape_owner_get_transform(E);
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for (int k = 0; k < static_body_node->shape_owner_get_shape_count(E); k++) {
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Ref<Shape3D> collision_shape = static_body_node->shape_owner_get_shape(E, k);
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if (collision_shape.is_null()) {
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continue;
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}
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MeshLibrary::ShapeData shape_data;
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shape_data.shape = collision_shape;
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shape_data.local_transform = shape_transform;
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collisions.push_back(shape_data);
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}
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}
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}
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p_library->set_item_shapes(item_id, collisions);
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for (int i = 0; i < mesh_instance_node->get_child_count(); i++) {
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NavigationRegion3D *navigation_region_node = Object::cast_to<NavigationRegion3D>(mesh_instance_node->get_child(i));
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if (!navigation_region_node) {
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continue;
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}
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Ref<NavigationMesh> navigation_mesh = navigation_region_node->get_navigation_mesh();
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if (navigation_mesh.is_valid()) {
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Transform3D navigation_mesh_transform = navigation_region_node->get_transform();
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p_library->set_item_navigation_mesh(item_id, navigation_mesh);
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p_library->set_item_navigation_mesh_transform(item_id, navigation_mesh_transform);
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break;
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}
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}
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}
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Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge, bool p_apply_xforms) {
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_import_scene(p_base_scene, ml, p_merge, p_apply_xforms);
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return OK;
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}
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void MeshLibraryEditor::_menu_cbk(int p_option) {
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option = p_option;
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switch (p_option) {
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case MENU_OPTION_ADD_ITEM: {
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mesh_library->create_item(mesh_library->get_last_unused_item_id());
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} break;
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case MENU_OPTION_REMOVE_ITEM: {
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String p = InspectorDock::get_inspector_singleton()->get_selected_path();
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if (p.begins_with("item") && p.get_slice_count("/") >= 2) {
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to_erase = p.get_slicec('/', 1).to_int();
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cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase));
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cd_remove->popup_centered(Size2(300, 60));
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}
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} break;
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case MENU_OPTION_IMPORT_FROM_SCENE: {
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apply_xforms = false;
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file->popup_file_dialog();
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} break;
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case MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS: {
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apply_xforms = true;
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file->popup_file_dialog();
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} break;
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case MENU_OPTION_UPDATE_FROM_SCENE: {
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cd_update->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
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cd_update->popup_centered(Size2(500, 60));
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} break;
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}
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}
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MeshLibraryEditor::MeshLibraryEditor() {
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file = memnew(EditorFileDialog);
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file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
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//not for now?
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
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file->clear_filters();
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file->set_title(TTR("Import Scene"));
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for (const String &extension : extensions) {
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file->add_filter("*." + extension, extension.to_upper());
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}
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add_child(file);
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file->connect("file_selected", callable_mp(this, &MeshLibraryEditor::_import_scene_cbk));
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menu = memnew(MenuButton);
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Node3DEditor::get_singleton()->add_control_to_menu_panel(menu);
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menu->set_position(Point2(1, 1));
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menu->set_text(TTR("MeshLibrary"));
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menu->set_button_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("MeshLibrary"), EditorStringName(EditorIcons)));
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menu->set_flat(false);
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menu->set_theme_type_variation("FlatMenuButton");
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menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
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menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
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menu->get_popup()->add_separator();
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menu->get_popup()->add_item(TTR("Import from Scene (Ignore Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE);
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menu->get_popup()->add_item(TTR("Import from Scene (Apply Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS);
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menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
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menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
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menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &MeshLibraryEditor::_menu_cbk));
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menu->hide();
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cd_remove = memnew(ConfirmationDialog);
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add_child(cd_remove);
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cd_remove->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &MeshLibraryEditor::_menu_remove_confirm));
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cd_update = memnew(ConfirmationDialog);
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add_child(cd_update);
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cd_update->set_ok_button_text(TTR("Apply without Transforms"));
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cd_update->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(false));
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cd_update->add_button(TTR("Apply with Transforms"))->connect(SceneStringName(pressed), callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(true));
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}
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void MeshLibraryEditorPlugin::edit(Object *p_node) {
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if (Object::cast_to<MeshLibrary>(p_node)) {
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mesh_library_editor->edit(Object::cast_to<MeshLibrary>(p_node));
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mesh_library_editor->show();
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} else {
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mesh_library_editor->edit(Ref<MeshLibrary>());
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mesh_library_editor->hide();
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}
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}
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bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
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return p_node->is_class("MeshLibrary");
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}
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void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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mesh_library_editor->show();
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mesh_library_editor->get_menu_button()->show();
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} else {
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mesh_library_editor->hide();
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mesh_library_editor->get_menu_button()->hide();
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}
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}
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MeshLibraryEditorPlugin::MeshLibraryEditorPlugin() {
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mesh_library_editor = memnew(MeshLibraryEditor);
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EditorNode::get_singleton()->get_gui_base()->add_child(mesh_library_editor);
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mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
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mesh_library_editor->set_end(Point2(0, 22));
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mesh_library_editor->hide();
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}
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