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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/3d/voxel_gi_editor_plugin.cpp
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/**************************************************************************/
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/* voxel_gi_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "voxel_gi_editor_plugin.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_file_dialog.h"
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void VoxelGIEditorPlugin::_bake() {
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if (voxel_gi) {
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Ref<VoxelGIData> voxel_gi_data = voxel_gi->get_probe_data();
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if (voxel_gi_data.is_null()) {
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String path = get_tree()->get_edited_scene_root()->get_scene_file_path();
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if (path.is_empty()) {
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path = "res://" + voxel_gi->get_name() + "_data.res";
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} else {
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String ext = path.get_extension();
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path = path.get_basename() + "." + voxel_gi->get_name() + "_data.res";
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}
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probe_file->set_current_path(path);
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probe_file->popup_file_dialog();
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return;
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} else {
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String path = voxel_gi_data->get_path();
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if (!path.is_resource_file()) {
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int srpos = path.find("::");
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if (srpos != -1) {
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String base = path.substr(0, srpos);
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if (ResourceLoader::get_resource_type(base) == "PackedScene") {
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if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
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EditorNode::get_singleton()->show_warning(TTR("Voxel GI data is not local to the scene."));
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return;
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}
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} else {
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if (FileAccess::exists(base + ".import")) {
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EditorNode::get_singleton()->show_warning(TTR("Voxel GI data is part of an imported resource."));
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return;
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}
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}
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}
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} else {
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if (FileAccess::exists(path + ".import")) {
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EditorNode::get_singleton()->show_warning(TTR("Voxel GI data is an imported resource."));
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return;
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}
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}
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}
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voxel_gi->bake();
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}
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}
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void VoxelGIEditorPlugin::edit(Object *p_object) {
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VoxelGI *s = Object::cast_to<VoxelGI>(p_object);
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if (!s) {
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return;
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}
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voxel_gi = s;
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}
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bool VoxelGIEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("VoxelGI");
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}
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void VoxelGIEditorPlugin::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_PROCESS: {
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if (!voxel_gi) {
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return;
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}
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// Set information tooltip on the Bake button. This information is useful
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// to optimize performance (video RAM size) and reduce light leaking (individual cell size).
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const Vector3i cell_size = voxel_gi->get_estimated_cell_size();
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const Vector3 half_size = voxel_gi->get_size() / 2;
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const int data_size = 4;
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const double size_mb = cell_size.x * cell_size.y * cell_size.z * data_size / (1024.0 * 1024.0);
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// Add a qualitative measurement to help the user assess whether a VoxelGI node is using a lot of VRAM.
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String size_quality;
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if (size_mb < 16.0) {
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size_quality = TTR("Low");
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} else if (size_mb < 64.0) {
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size_quality = TTR("Moderate");
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} else {
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size_quality = TTR("High");
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}
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String text;
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text += vformat(TTR("Subdivisions: %s"), vformat(U"%d × %d × %d", cell_size.x, cell_size.y, cell_size.z)) + "\n";
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text += vformat(TTR("Cell size: %s"), vformat(U"%.3f × %.3f × %.3f", half_size.x / cell_size.x, half_size.y / cell_size.y, half_size.z / cell_size.z)) + "\n";
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text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality);
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// Only update the tooltip when needed to avoid constant redrawing.
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if (bake->get_tooltip(Point2()) == text) {
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return;
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}
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bake->set_tooltip_text(text);
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} break;
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}
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}
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void VoxelGIEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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bake_hb->show();
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set_process(true);
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} else {
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bake_hb->hide();
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set_process(false);
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}
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}
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EditorProgress *VoxelGIEditorPlugin::tmp_progress = nullptr;
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void VoxelGIEditorPlugin::bake_func_begin() {
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ERR_FAIL_COND(tmp_progress != nullptr);
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tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake VoxelGI"), 1000, true));
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}
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bool VoxelGIEditorPlugin::bake_func_step(int p_progress, const String &p_description) {
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ERR_FAIL_NULL_V(tmp_progress, false);
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return tmp_progress->step(p_description, p_progress, false);
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}
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void VoxelGIEditorPlugin::bake_func_end() {
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ERR_FAIL_NULL(tmp_progress);
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memdelete(tmp_progress);
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tmp_progress = nullptr;
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}
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void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) {
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probe_file->hide();
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if (voxel_gi) {
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voxel_gi->bake();
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// Ensure the VoxelGIData is always saved to an external resource.
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// This avoids bloating the scene file with large binary data,
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// which would be serialized as Base64 if the scene is a `.tscn` file.
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Ref<VoxelGIData> voxel_gi_data = voxel_gi->get_probe_data();
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ERR_FAIL_COND(voxel_gi_data.is_null());
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voxel_gi_data->set_path(p_path);
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ResourceSaver::save(voxel_gi_data, p_path, ResourceSaver::FLAG_CHANGE_PATH);
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}
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}
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VoxelGIEditorPlugin::VoxelGIEditorPlugin() {
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bake_hb = memnew(HBoxContainer);
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bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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bake_hb->hide();
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bake = memnew(Button);
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bake->set_theme_type_variation(SceneStringName(FlatButton));
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// TODO: Rework this as a dedicated toolbar control so we can hook into theme changes and update it
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// when the editor theme updates.
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bake->set_button_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Bake"), EditorStringName(EditorIcons)));
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bake->set_text(TTR("Bake VoxelGI"));
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bake->connect(SceneStringName(pressed), callable_mp(this, &VoxelGIEditorPlugin::_bake));
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bake_hb->add_child(bake);
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake_hb);
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voxel_gi = nullptr;
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probe_file = memnew(EditorFileDialog);
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probe_file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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probe_file->add_filter("*.res");
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probe_file->connect("file_selected", callable_mp(this, &VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake));
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EditorInterface::get_singleton()->get_base_control()->add_child(probe_file);
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probe_file->set_title(TTR("Select path for VoxelGI Data File"));
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VoxelGI::bake_begin_function = bake_func_begin;
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VoxelGI::bake_step_function = bake_func_step;
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VoxelGI::bake_end_function = bake_func_end;
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}
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