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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/gui/style_box_editor_plugin.cpp
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/**************************************************************************/
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/* style_box_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "style_box_editor_plugin.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/button.h"
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#include "scene/resources/style_box_texture.h"
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bool StyleBoxPreview::grid_preview_enabled = true;
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void StyleBoxPreview::_grid_preview_toggled(bool p_active) {
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grid_preview_enabled = p_active;
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queue_redraw();
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}
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void StyleBoxPreview::edit(const Ref<StyleBox> &p_stylebox) {
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if (stylebox.is_valid()) {
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stylebox->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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stylebox = p_stylebox;
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if (stylebox.is_valid()) {
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stylebox->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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Ref<StyleBoxTexture> sbt = stylebox;
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grid_preview->set_visible(sbt.is_valid());
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queue_redraw();
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}
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void StyleBoxPreview::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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set_texture(get_editor_theme_icon(SNAME("Checkerboard")));
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grid_preview->set_button_icon(get_editor_theme_icon(SNAME("StyleBoxGrid")));
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} break;
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case NOTIFICATION_DRAW: {
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_redraw();
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} break;
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}
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}
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void StyleBoxPreview::_redraw() {
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if (stylebox.is_valid()) {
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float grid_button_width = get_editor_theme_icon(SNAME("StyleBoxGrid"))->get_size().x;
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Rect2 preview_rect = get_rect();
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preview_rect = preview_rect.grow(-grid_button_width);
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// Re-adjust preview panel to fit all drawn content.
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Rect2 drawing_rect = stylebox->get_draw_rect(preview_rect);
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preview_rect.size -= drawing_rect.size - preview_rect.size;
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preview_rect.position -= drawing_rect.position - preview_rect.position;
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draw_style_box(stylebox, preview_rect);
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Ref<StyleBoxTexture> sbt = stylebox;
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// Draw the "grid". Use white lines, as well as subtle black lines to ensure contrast.
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if (sbt.is_valid() && grid_preview->is_pressed()) {
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const Color dark_color = Color(0, 0, 0, 0.4);
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const Color bright_color = Color(1, 1, 1, 0.8);
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int x_left = drawing_rect.position.x + sbt->get_margin(SIDE_LEFT);
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int x_right = drawing_rect.position.x + drawing_rect.size.width - sbt->get_margin(SIDE_RIGHT);
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int y_top = drawing_rect.position.y + sbt->get_margin(SIDE_TOP);
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int y_bottom = drawing_rect.position.y + drawing_rect.size.height - sbt->get_margin(SIDE_BOTTOM);
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draw_line(Point2(x_left + 2, 0), Point2(x_left + 2, get_size().height), dark_color);
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draw_line(Point2(x_right + 1, 0), Point2(x_right + 1, get_size().height), dark_color);
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draw_line(Point2(0, y_top + 2), Point2(get_size().width, y_top + 2), dark_color);
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draw_line(Point2(0, y_bottom + 1), Point2(get_size().width, y_bottom + 1), dark_color);
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draw_line(Point2(x_left + 1, 0), Point2(x_left + 1, get_size().height), bright_color);
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draw_line(Point2(x_right, 0), Point2(x_right, get_size().height), bright_color);
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draw_line(Point2(0, y_top + 1), Point2(get_size().width, y_top + 1), bright_color);
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draw_line(Point2(0, y_bottom), Point2(get_size().width, y_bottom), bright_color);
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}
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}
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}
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StyleBoxPreview::StyleBoxPreview() {
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set_clip_contents(true);
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set_custom_minimum_size(Size2(0, 150) * EDSCALE);
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set_stretch_mode(TextureRect::STRETCH_TILE);
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set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED);
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set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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grid_preview = memnew(Button);
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// This theme variation works better than the normal theme because there's no focus highlight.
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grid_preview->set_theme_type_variation("PreviewLightButton");
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grid_preview->set_tooltip_text(TTRC("Toggle margins preview grid."));
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grid_preview->set_toggle_mode(true);
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grid_preview->connect(SceneStringName(toggled), callable_mp(this, &StyleBoxPreview::_grid_preview_toggled));
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grid_preview->set_pressed(grid_preview_enabled);
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add_child(grid_preview);
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}
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bool EditorInspectorPluginStyleBox::can_handle(Object *p_object) {
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return Object::cast_to<StyleBox>(p_object) != nullptr;
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}
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void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) {
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Ref<StyleBox> sb = Ref<StyleBox>(Object::cast_to<StyleBox>(p_object));
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StyleBoxPreview *preview = memnew(StyleBoxPreview);
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preview->edit(sb);
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add_custom_control(preview);
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}
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StyleBoxEditorPlugin::StyleBoxEditorPlugin() {
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Ref<EditorInspectorPluginStyleBox> inspector_plugin;
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inspector_plugin.instantiate();
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add_inspector_plugin(inspector_plugin);
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}
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