Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/gui/style_box_editor_plugin.h
9903 views
1
/**************************************************************************/
2
/* style_box_editor_plugin.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "editor/inspector/editor_inspector.h"
34
#include "editor/plugins/editor_plugin.h"
35
#include "scene/gui/texture_rect.h"
36
37
class Button;
38
class StyleBox;
39
40
class StyleBoxPreview : public TextureRect {
41
GDCLASS(StyleBoxPreview, TextureRect);
42
43
Button *grid_preview = nullptr;
44
Ref<StyleBox> stylebox;
45
46
void _sb_changed();
47
void _redraw();
48
static bool grid_preview_enabled;
49
void _grid_preview_toggled(bool p_active);
50
51
protected:
52
void _notification(int p_what);
53
54
public:
55
void edit(const Ref<StyleBox> &p_stylebox);
56
57
StyleBoxPreview();
58
};
59
60
class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
61
GDCLASS(EditorInspectorPluginStyleBox, EditorInspectorPlugin);
62
63
public:
64
virtual bool can_handle(Object *p_object) override;
65
virtual void parse_begin(Object *p_object) override;
66
};
67
68
class StyleBoxEditorPlugin : public EditorPlugin {
69
GDCLASS(StyleBoxEditorPlugin, EditorPlugin);
70
71
public:
72
virtual String get_plugin_name() const override { return "StyleBox"; }
73
74
StyleBoxEditorPlugin();
75
};
76
77