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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/particle_process_material_editor_plugin.h
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/**************************************************************************/
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/* particle_process_material_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/inspector/editor_properties.h"
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#include "editor/plugins/editor_plugin.h"
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class Button;
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class EditorSpinSlider;
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class Label;
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class ParticleProcessMaterial;
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class Range;
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class VBoxContainer;
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class ParticleProcessMaterialMinMaxPropertyEditor : public EditorProperty {
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GDCLASS(ParticleProcessMaterialMinMaxPropertyEditor, EditorProperty);
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enum class Hover {
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NONE,
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LEFT,
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RIGHT,
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MIDDLE,
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};
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enum class Drag {
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NONE,
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LEFT,
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RIGHT,
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MIDDLE,
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SCALE,
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};
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enum class Mode {
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RANGE,
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MIDPOINT,
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};
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Ref<Texture2D> range_slider_left_icon;
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Ref<Texture2D> range_slider_right_icon;
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Color background_color;
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Color normal_color;
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Color hovered_color;
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Color drag_color;
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Color midpoint_color;
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Control *range_edit_widget = nullptr;
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Button *toggle_mode_button = nullptr;
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Range *min_range = nullptr;
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Range *max_range = nullptr;
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EditorSpinSlider *min_edit = nullptr;
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EditorSpinSlider *max_edit = nullptr;
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Vector2 edit_size;
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Vector2 margin;
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Vector2 usable_area;
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Vector2 property_range;
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bool mouse_inside = false;
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Hover hover = Hover::NONE;
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Drag drag = Drag::NONE;
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float drag_from_value = 0.0;
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float drag_midpoint = 0.0;
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float drag_origin = 0.0;
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Mode slider_mode = Mode::RANGE;
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void _update_sizing();
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void _range_edit_draw();
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void _range_edit_gui_input(const Ref<InputEvent> &p_event);
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void _set_mouse_inside(bool p_inside);
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float _get_min_ratio() const;
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float _get_max_ratio() const;
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float _get_left_offset() const;
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float _get_right_offset() const;
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Rect2 _get_middle_rect() const;
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void _set_clamped_values(float p_min, float p_max);
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void _sync_property();
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void _update_mode();
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void _toggle_mode(bool p_edit_mode);
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void _update_slider_values();
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void _sync_sliders(float, const EditorSpinSlider *p_changed_slider);
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float _get_max_spread() const;
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protected:
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void _notification(int p_what);
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public:
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void setup(float p_min, float p_max, float p_step, bool p_allow_less, bool p_allow_greater, bool p_degrees);
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virtual void update_property() override;
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ParticleProcessMaterialMinMaxPropertyEditor();
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};
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class EditorInspectorParticleProcessMaterialPlugin : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorParticleProcessMaterialPlugin, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
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};
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