#pragma once
#include "editor/scene/scene_tree_editor.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
class Button;
class CheckBox;
class CheckButton;
class Label;
class OptionButton;
class SpinBox;
class TabContainer;
class RenameDialog : public ConfirmationDialog {
GDCLASS(RenameDialog, ConfirmationDialog);
virtual void ok_pressed() override { rename(); }
void _cancel_pressed() {}
void _features_toggled(bool pressed);
void _insert_text(const String &text);
void _update_substitute();
bool _is_main_field(LineEdit *line_edit);
void _iterate_scene(const Node *node, const Array &selection, int *count);
String _apply_rename(const Node *node, int count);
String _substitute(const String &subject, const Node *node, int count);
String _regex(const String &pattern, const String &subject, const String &replacement);
String _postprocess(const String &subject);
void _update_preview(const String &new_text = "");
void _update_preview_int(int new_value = 0);
static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type);
SceneTreeEditor *scene_tree_editor = nullptr;
int global_count = 0;
LineEdit *lne_search = nullptr;
LineEdit *lne_replace = nullptr;
LineEdit *lne_prefix = nullptr;
LineEdit *lne_suffix = nullptr;
TabContainer *tabc_features = nullptr;
CheckBox *cbut_substitute = nullptr;
CheckButton *cbut_regex = nullptr;
CheckBox *cbut_process = nullptr;
CheckBox *chk_per_level_counter = nullptr;
Button *but_insert_name = nullptr;
Button *but_insert_parent = nullptr;
Button *but_insert_type = nullptr;
Button *but_insert_scene = nullptr;
Button *but_insert_root = nullptr;
Button *but_insert_count = nullptr;
SpinBox *spn_count_start = nullptr;
SpinBox *spn_count_step = nullptr;
SpinBox *spn_count_padding = nullptr;
OptionButton *opt_style = nullptr;
OptionButton *opt_case = nullptr;
Label *lbl_preview_title = nullptr;
Label *lbl_preview = nullptr;
List<Pair<NodePath, String>> to_rename;
Node *preview_node = nullptr;
bool lock_preview_update = false;
ErrorHandlerList eh;
bool has_errors = false;
protected:
static void _bind_methods();
virtual void _post_popup() override;
public:
void reset();
void rename();
RenameDialog(SceneTreeEditor *p_scene_tree_editor);
};