Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/resource_preloader_editor_plugin.h
20952 views
1
/**************************************************************************/
2
/* resource_preloader_editor_plugin.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "editor/docks/editor_dock.h"
34
#include "editor/plugins/editor_plugin.h"
35
36
class AcceptDialog;
37
class Button;
38
class EditorFileDialog;
39
class ResourcePreloader;
40
class Tree;
41
42
class ResourcePreloaderEditor : public EditorDock {
43
GDCLASS(ResourcePreloaderEditor, EditorDock);
44
45
enum {
46
BUTTON_OPEN_SCENE,
47
BUTTON_EDIT_RESOURCE,
48
BUTTON_REMOVE
49
};
50
51
Button *load = nullptr;
52
Button *paste = nullptr;
53
MarginContainer *mc = nullptr;
54
Tree *tree = nullptr;
55
56
bool horizontal = false;
57
bool loading_scene = false;
58
59
EditorFileDialog *file = nullptr;
60
61
AcceptDialog *dialog = nullptr;
62
63
ResourcePreloader *preloader = nullptr;
64
65
void _load_pressed();
66
void _files_load_request(const Vector<String> &p_paths);
67
void _paste_pressed();
68
void _remove_resource(const String &p_to_remove);
69
void _update_library();
70
void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
71
void _item_edited();
72
73
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
74
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
75
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
76
77
protected:
78
void _notification(int p_what);
79
static void _bind_methods();
80
81
virtual void update_layout(EditorDock::DockLayout p_layout) override;
82
83
public:
84
void edit(ResourcePreloader *p_preloader);
85
ResourcePreloaderEditor();
86
};
87
88
class ResourcePreloaderEditorPlugin : public EditorPlugin {
89
GDCLASS(ResourcePreloaderEditorPlugin, EditorPlugin);
90
91
ResourcePreloaderEditor *preloader_editor = nullptr;
92
93
public:
94
virtual String get_plugin_name() const override { return "ResourcePreloader"; }
95
bool has_main_screen() const override { return false; }
96
virtual void edit(Object *p_object) override;
97
virtual bool handles(Object *p_object) const override;
98
virtual void make_visible(bool p_visible) override;
99
100
ResourcePreloaderEditorPlugin();
101
};
102
103