Path: blob/master/editor/scene/texture/texture_3d_editor_plugin.h
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/**************************************************************************/1/* texture_3d_editor_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/inspector/editor_inspector.h"33#include "editor/plugins/editor_plugin.h"34#include "scene/gui/spin_box.h"35#include "scene/resources/material.h"36#include "scene/resources/shader.h"37#include "scene/resources/texture.h"3839class ColorChannelSelector;4041class Texture3DEditor : public Control {42GDCLASS(Texture3DEditor, Control);4344struct ThemeCache {45Color outline_color;46} theme_cache;4748SpinBox *layer = nullptr;49Label *info = nullptr;50Ref<Texture3D> texture;5152static inline Ref<Shader> texture_shader;53Ref<ShaderMaterial> texture_material;5455Control *texture_rect = nullptr;5657ColorChannelSelector *channel_selector = nullptr;5859bool setting = false;6061void _draw_outline();6263void _layer_changed(double) {64if (!setting) {65_update_material(false);66}67}6869void _texture_changed();7071void _texture_rect_update_area();72void _texture_rect_draw();7374void _update_material(bool p_texture_changed);75void _update_gui();7677void on_selected_channels_changed();7879protected:80void _notification(int p_what);8182public:83static void init_shaders();84static void finish_shaders();8586void edit(Ref<Texture3D> p_texture);8788Texture3DEditor();89~Texture3DEditor();90};9192class EditorInspectorPlugin3DTexture : public EditorInspectorPlugin {93GDCLASS(EditorInspectorPlugin3DTexture, EditorInspectorPlugin);9495public:96virtual bool can_handle(Object *p_object) override;97virtual void parse_begin(Object *p_object) override;98};99100class Texture3DEditorPlugin : public EditorPlugin {101GDCLASS(Texture3DEditorPlugin, EditorPlugin);102103public:104virtual String get_plugin_name() const override { return "Texture3D"; }105106Texture3DEditorPlugin();107};108109110