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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/texture/texture_editor_plugin.h
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/**************************************************************************/
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/* texture_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/inspector/editor_inspector.h"
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#include "editor/plugins/editor_plugin.h"
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#include "scene/gui/margin_container.h"
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#include "scene/resources/texture.h"
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class AspectRatioContainer;
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class ColorRect;
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class TextureRect;
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class ShaderMaterial;
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class ColorChannelSelector;
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class TexturePreview : public MarginContainer {
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GDCLASS(TexturePreview, MarginContainer);
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private:
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struct ThemeCache {
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Color outline_color;
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} theme_cache;
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TextureRect *texture_display = nullptr;
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MarginContainer *margin_container = nullptr;
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Control *outline_overlay = nullptr;
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AspectRatioContainer *centering_container = nullptr;
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ColorRect *bg_rect = nullptr;
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TextureRect *checkerboard = nullptr;
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Label *metadata_label = nullptr;
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Ref<ShaderMaterial> material;
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ColorChannelSelector *channel_selector = nullptr;
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void _draw_outline();
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void _update_metadata_label_text();
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protected:
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void _notification(int p_what);
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void _update_texture_display_ratio();
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void on_selected_channels_changed();
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public:
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TextureRect *get_texture_display();
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TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata);
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};
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class EditorInspectorPluginTexture : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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};
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class TextureEditorPlugin : public EditorPlugin {
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GDCLASS(TextureEditorPlugin, EditorPlugin);
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public:
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virtual String get_plugin_name() const override { return "Texture2D"; }
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TextureEditorPlugin();
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};
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