Path: blob/master/editor/scene/texture/texture_editor_plugin.h
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/**************************************************************************/1/* texture_editor_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/inspector/editor_inspector.h"33#include "editor/plugins/editor_plugin.h"34#include "scene/gui/margin_container.h"35#include "scene/resources/texture.h"3637class AspectRatioContainer;38class ColorRect;39class TextureRect;40class ShaderMaterial;41class ColorChannelSelector;4243class TexturePreview : public MarginContainer {44GDCLASS(TexturePreview, MarginContainer);4546private:47struct ThemeCache {48Color outline_color;49} theme_cache;5051TextureRect *texture_display = nullptr;5253MarginContainer *margin_container = nullptr;54Control *outline_overlay = nullptr;55AspectRatioContainer *centering_container = nullptr;56ColorRect *bg_rect = nullptr;57TextureRect *checkerboard = nullptr;58Label *metadata_label = nullptr;5960static inline Ref<ShaderMaterial> texture_material;6162ColorChannelSelector *channel_selector = nullptr;6364void _draw_outline();65void _update_metadata_label_text();6667protected:68void _notification(int p_what);69void _update_texture_display_ratio();7071void on_selected_channels_changed();7273public:74static void init_shaders();75static void finish_shaders();7677TextureRect *get_texture_display();78TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata);79};8081class EditorInspectorPluginTexture : public EditorInspectorPlugin {82GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin);8384public:85virtual bool can_handle(Object *p_object) override;86virtual void parse_begin(Object *p_object) override;87};8889class TextureEditorPlugin : public EditorPlugin {90GDCLASS(TextureEditorPlugin, EditorPlugin);9192public:93virtual String get_plugin_name() const override { return "Texture2D"; }9495TextureEditorPlugin();96};979899