Path: blob/master/editor/scene/texture/texture_layered_editor_plugin.h
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/**************************************************************************/1/* texture_layered_editor_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/inspector/editor_inspector.h"33#include "editor/plugins/editor_plugin.h"34#include "scene/gui/spin_box.h"35#include "scene/resources/shader.h"36#include "scene/resources/texture.h"3738class ColorChannelSelector;3940class TextureLayeredEditor : public Control {41GDCLASS(TextureLayeredEditor, Control);4243struct ThemeCache {44Color outline_color;45} theme_cache;4647SpinBox *layer = nullptr;48Label *info = nullptr;49Ref<TextureLayered> texture;5051Ref<Shader> shaders[3];52Ref<ShaderMaterial> materials[3];5354float x_rot = 0;55float y_rot = 0;56Control *texture_rect = nullptr;5758bool setting = false;5960ColorChannelSelector *channel_selector = nullptr;6162void _draw_outline();6364void _make_shaders();65void _update_material(bool p_texture_changed);6667void _layer_changed(double) {68if (!setting) {69_update_material(false);70}71}7273void _texture_changed();7475void _texture_rect_update_area();76void _texture_rect_draw();7778void _update_gui();7980void on_selected_channels_changed();8182protected:83void _notification(int p_what);84virtual void gui_input(const Ref<InputEvent> &p_event) override;8586public:87void edit(Ref<TextureLayered> p_texture);8889TextureLayeredEditor();90};9192class EditorInspectorPluginLayeredTexture : public EditorInspectorPlugin {93GDCLASS(EditorInspectorPluginLayeredTexture, EditorInspectorPlugin);9495public:96virtual bool can_handle(Object *p_object) override;97virtual void parse_begin(Object *p_object) override;98};99100class TextureLayeredEditorPlugin : public EditorPlugin {101GDCLASS(TextureLayeredEditorPlugin, EditorPlugin);102103public:104virtual String get_plugin_name() const override { return "TextureLayered"; }105106TextureLayeredEditorPlugin();107};108109110