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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/scene/texture/texture_region_editor_plugin.cpp
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/**************************************************************************/
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/* texture_region_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "texture_region_editor_plugin.h"
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#include "core/input/input.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/settings/editor_settings.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/2d/sprite_2d.h"
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#include "scene/3d/sprite_3d.h"
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#include "scene/gui/nine_patch_rect.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/view_panner.h"
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#include "scene/resources/atlas_texture.h"
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#include "scene/resources/style_box_texture.h"
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Transform2D TextureRegionEditor::_get_offset_transform() const {
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Transform2D mtx;
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mtx.columns[2] = -draw_ofs * draw_zoom;
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mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
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return mtx;
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}
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void TextureRegionEditor::_texture_preview_draw() {
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const Ref<Texture2D> object_texture = _get_edited_object_texture();
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if (object_texture.is_null()) {
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return;
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}
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Transform2D mtx = _get_offset_transform();
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RS::get_singleton()->canvas_item_add_set_transform(texture_preview->get_canvas_item(), mtx);
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texture_preview->draw_rect(Rect2(Point2(), object_texture->get_size()), Color(0.5, 0.5, 0.5, 0.5), false);
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texture_preview->draw_texture(object_texture, Point2());
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RS::get_singleton()->canvas_item_add_set_transform(texture_preview->get_canvas_item(), Transform2D());
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}
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void TextureRegionEditor::_texture_overlay_draw() {
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const Ref<Texture2D> object_texture = _get_edited_object_texture();
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if (object_texture.is_null()) {
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return;
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}
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Transform2D mtx = _get_offset_transform();
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const Color color = get_theme_color(SNAME("mono_color"), EditorStringName(Editor));
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if (snap_mode == SNAP_GRID) {
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const Color grid_color = Color(color.r, color.g, color.b, color.a * 0.15);
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Size2 s = texture_overlay->get_size();
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int last_cell = 0;
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if (snap_step.x != 0) {
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if (snap_separation.x == 0) {
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for (int i = 0; i < s.width; i++) {
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int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
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if (i == 0) {
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last_cell = cell;
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}
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if (last_cell != cell) {
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texture_overlay->draw_line(Point2(i, 0), Point2(i, s.height), grid_color);
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}
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last_cell = cell;
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}
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} else {
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for (int i = 0; i < s.width + snap_separation.x; i++) {
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int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / (snap_step.x + snap_separation.x)));
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if (i == 0) {
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last_cell = cell;
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}
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if (last_cell != cell) {
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texture_overlay->draw_rect(Rect2(i - snap_separation.x * draw_zoom, 0, snap_separation.x * draw_zoom, s.height), grid_color);
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}
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last_cell = cell;
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}
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}
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}
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if (snap_step.y != 0) {
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if (snap_separation.y == 0) {
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for (int i = 0; i < s.height; i++) {
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int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
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if (i == 0) {
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last_cell = cell;
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}
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if (last_cell != cell) {
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texture_overlay->draw_line(Point2(0, i), Point2(s.width, i), grid_color);
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}
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last_cell = cell;
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}
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} else {
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for (int i = 0; i < s.height + snap_separation.y; i++) {
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int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / (snap_step.y + snap_separation.y)));
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if (i == 0) {
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last_cell = cell;
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}
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if (last_cell != cell) {
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texture_overlay->draw_rect(Rect2(0, i - snap_separation.y * draw_zoom, s.width, snap_separation.y * draw_zoom), grid_color);
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}
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last_cell = cell;
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}
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}
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}
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} else if (snap_mode == SNAP_AUTOSLICE) {
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for (const Rect2 &r : autoslice_cache) {
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const Vector2 endpoints[4] = {
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mtx.basis_xform(r.position),
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mtx.basis_xform(r.position + Vector2(r.size.x, 0)),
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mtx.basis_xform(r.position + r.size),
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mtx.basis_xform(r.position + Vector2(0, r.size.y))
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};
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for (int i = 0; i < 4; i++) {
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int next = (i + 1) % 4;
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texture_overlay->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, Color(0.3, 0.7, 1, 1), 2);
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}
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}
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}
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Ref<Texture2D> select_handle = get_editor_theme_icon(SNAME("EditorHandle"));
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Rect2 scroll_rect(Point2(), object_texture->get_size());
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const Vector2 raw_endpoints[4] = {
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rect.position,
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rect.position + Vector2(rect.size.x, 0),
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rect.position + rect.size,
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rect.position + Vector2(0, rect.size.y)
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};
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const Vector2 endpoints[4] = {
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mtx.basis_xform(raw_endpoints[0]),
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mtx.basis_xform(raw_endpoints[1]),
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mtx.basis_xform(raw_endpoints[2]),
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mtx.basis_xform(raw_endpoints[3])
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};
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for (int i = 0; i < 4; i++) {
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int prev = (i + 3) % 4;
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int next = (i + 1) % 4;
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Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
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ofs *= Math::SQRT2 * (select_handle->get_size().width / 2);
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texture_overlay->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, color, 2);
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if (snap_mode != SNAP_AUTOSLICE) {
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texture_overlay->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);
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}
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ofs = (endpoints[next] - endpoints[i]) / 2;
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ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2);
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if (snap_mode != SNAP_AUTOSLICE) {
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texture_overlay->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);
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}
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scroll_rect.expand_to(raw_endpoints[i]);
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}
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const Size2 scroll_margin = texture_overlay->get_size() / draw_zoom;
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scroll_rect.position -= scroll_margin;
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scroll_rect.size += scroll_margin * 2;
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updating_scroll = true;
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hscroll->set_min(scroll_rect.position.x);
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hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
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if (Math::abs(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) {
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hscroll->hide();
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} else {
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hscroll->show();
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hscroll->set_page(scroll_margin.x);
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hscroll->set_value(draw_ofs.x);
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}
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vscroll->set_min(scroll_rect.position.y);
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vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);
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if (Math::abs(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) {
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vscroll->hide();
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draw_ofs.y = scroll_rect.position.y;
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} else {
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vscroll->show();
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vscroll->set_page(scroll_margin.y);
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vscroll->set_value(draw_ofs.y);
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}
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Size2 hmin = hscroll->get_combined_minimum_size();
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Size2 vmin = vscroll->get_combined_minimum_size();
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// Avoid scrollbar overlapping.
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hscroll->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);
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vscroll->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);
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updating_scroll = false;
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if (request_center && hscroll->get_min() < 0) {
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hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2);
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vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2);
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// This ensures that the view is updated correctly.
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callable_mp(this, &TextureRegionEditor::_pan_callback).call_deferred(Vector2(1, 0), Ref<InputEvent>());
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callable_mp(this, &TextureRegionEditor::_scroll_changed).call_deferred(0.0);
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request_center = false;
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}
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if (node_ninepatch || res_stylebox.is_valid()) {
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float margins[4] = { 0 };
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if (node_ninepatch) {
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margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP);
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margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM);
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margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT);
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margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT);
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} else if (res_stylebox.is_valid()) {
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margins[0] = res_stylebox->get_texture_margin(SIDE_TOP);
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margins[1] = res_stylebox->get_texture_margin(SIDE_BOTTOM);
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margins[2] = res_stylebox->get_texture_margin(SIDE_LEFT);
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margins[3] = res_stylebox->get_texture_margin(SIDE_RIGHT);
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}
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Vector2 pos[4] = {
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mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom),
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-mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom),
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mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x * draw_zoom, 0),
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-mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x * draw_zoom, 0)
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};
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_draw_margin_line(pos[0], pos[0] + Vector2(texture_overlay->get_size().x, 0));
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_draw_margin_line(pos[1], pos[1] + Vector2(texture_overlay->get_size().x, 0));
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_draw_margin_line(pos[2], pos[2] + Vector2(0, texture_overlay->get_size().y));
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_draw_margin_line(pos[3], pos[3] + Vector2(0, texture_overlay->get_size().y));
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}
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}
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void TextureRegionEditor::_draw_margin_line(Vector2 p_from, Vector2 p_to) {
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// Margin line is a dashed line with a normalized dash length. This method works
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// for both vertical and horizontal lines.
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Vector2 dash_size = (p_to - p_from).normalized() * 10;
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const int dash_thickness = Math::round(2 * EDSCALE);
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const Color dash_color = get_theme_color(SNAME("mono_color"), EditorStringName(Editor));
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const Color dash_bg_color = dash_color.inverted() * Color(1, 1, 1, 0.5);
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const int line_threshold = 200;
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// Draw a translucent background line to make the foreground line visible on any background.
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texture_overlay->draw_line(p_from, p_to, dash_bg_color, dash_thickness);
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Vector2 dash_start = p_from;
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while (dash_start.distance_squared_to(p_to) > line_threshold) {
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texture_overlay->draw_line(dash_start, dash_start + dash_size, dash_color, dash_thickness);
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// Skip two size lengths, one for the drawn dash and one for the gap.
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dash_start += dash_size * 2;
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}
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}
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void TextureRegionEditor::_set_grid_parameters_clamping(bool p_enabled) {
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sb_off_x->set_allow_lesser(!p_enabled);
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sb_off_x->set_allow_greater(!p_enabled);
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sb_off_y->set_allow_lesser(!p_enabled);
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sb_off_y->set_allow_greater(!p_enabled);
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sb_step_x->set_allow_greater(!p_enabled);
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sb_step_y->set_allow_greater(!p_enabled);
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sb_sep_x->set_allow_greater(!p_enabled);
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sb_sep_y->set_allow_greater(!p_enabled);
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}
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void TextureRegionEditor::_commit_drag() {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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if (edited_margin >= 0) {
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undo_redo->create_action(TTR("Set Margin"));
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static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
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if (node_ninepatch) {
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undo_redo->add_do_method(node_ninepatch, "set_patch_margin", side[edited_margin], node_ninepatch->get_patch_margin(side[edited_margin]));
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undo_redo->add_undo_method(node_ninepatch, "set_patch_margin", side[edited_margin], prev_margin);
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} else if (res_stylebox.is_valid()) {
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undo_redo->add_do_method(res_stylebox.ptr(), "set_texture_margin", side[edited_margin], res_stylebox->get_texture_margin(side[edited_margin]));
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undo_redo->add_undo_method(res_stylebox.ptr(), "set_texture_margin", side[edited_margin], prev_margin);
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res_stylebox->emit_changed();
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}
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edited_margin = -1;
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} else {
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undo_redo->create_action(TTR("Set Region Rect"));
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if (node_sprite_2d) {
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undo_redo->add_do_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect());
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undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", rect_prev);
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} else if (node_sprite_3d) {
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undo_redo->add_do_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());
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undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", rect_prev);
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} else if (node_ninepatch) {
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undo_redo->add_do_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect());
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undo_redo->add_undo_method(node_ninepatch, "set_region_rect", rect_prev);
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} else if (res_stylebox.is_valid()) {
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undo_redo->add_do_method(res_stylebox.ptr(), "set_region_rect", res_stylebox->get_region_rect());
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undo_redo->add_undo_method(res_stylebox.ptr(), "set_region_rect", rect_prev);
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} else if (res_atlas_texture.is_valid()) {
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undo_redo->add_do_method(res_atlas_texture.ptr(), "set_region", res_atlas_texture->get_region());
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undo_redo->add_undo_method(res_atlas_texture.ptr(), "set_region", rect_prev);
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}
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drag_index = -1;
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}
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undo_redo->add_do_method(this, "_update_rect");
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undo_redo->add_undo_method(this, "_update_rect");
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undo_redo->add_do_method(texture_overlay, "queue_redraw");
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undo_redo->add_undo_method(texture_overlay, "queue_redraw");
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undo_redo->commit_action();
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drag = false;
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creating = false;
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}
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void TextureRegionEditor::_texture_overlay_input(const Ref<InputEvent> &p_input) {
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if (panner->gui_input(p_input, texture_overlay->get_global_rect())) {
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return;
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}
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Transform2D mtx;
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mtx.columns[2] = -draw_ofs * draw_zoom;
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mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
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bool cancel_drag = false;
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Ref<InputEventMouseButton> mb = p_input;
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if (mb.is_valid()) {
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if (mb->get_button_index() == MouseButton::LEFT) {
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if (mb->is_pressed() && !panner->is_panning()) {
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// Check if we click on any handle first.
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{
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const real_t handle_radius = 16 * EDSCALE;
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const real_t handle_offset = 8 * EDSCALE;
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// Position of selection handles.
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const Vector2 endpoints[8] = {
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mtx.xform(rect.position) + Vector2(-handle_offset, -handle_offset),
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mtx.xform(rect.position + Vector2(rect.size.x / 2, 0)) + Vector2(0, -handle_offset),
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mtx.xform(rect.position + Vector2(rect.size.x, 0)) + Vector2(handle_offset, -handle_offset),
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mtx.xform(rect.position + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(handle_offset, 0),
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mtx.xform(rect.position + rect.size) + Vector2(handle_offset, handle_offset),
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mtx.xform(rect.position + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, handle_offset),
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mtx.xform(rect.position + Vector2(0, rect.size.y)) + Vector2(-handle_offset, handle_offset),
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mtx.xform(rect.position + Vector2(0, rect.size.y / 2)) + Vector2(-handle_offset, 0)
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};
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drag_from = mtx.affine_inverse().xform(mb->get_position());
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if (snap_mode == SNAP_PIXEL) {
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drag_from = drag_from.snappedf(1);
377
} else if (snap_mode == SNAP_GRID) {
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drag_from = snap_point(drag_from);
379
}
380
drag = true;
381
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rect_prev = _get_edited_object_region();
383
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for (int i = 0; i < 8; i++) {
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Vector2 tuv = endpoints[i];
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if (tuv.distance_to(mb->get_position()) < handle_radius) {
387
drag_index = i;
388
}
389
}
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}
391
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// We didn't hit any handle, try other options.
393
if (drag_index < 0) {
394
if (node_ninepatch || res_stylebox.is_valid()) {
395
// For ninepatchable objects check if we are clicking on margin bars.
396
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edited_margin = -1;
398
float margins[4] = { 0 };
399
if (node_ninepatch) {
400
margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP);
401
margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM);
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margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT);
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margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT);
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} else if (res_stylebox.is_valid()) {
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margins[0] = res_stylebox->get_texture_margin(SIDE_TOP);
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margins[1] = res_stylebox->get_texture_margin(SIDE_BOTTOM);
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margins[2] = res_stylebox->get_texture_margin(SIDE_LEFT);
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margins[3] = res_stylebox->get_texture_margin(SIDE_RIGHT);
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}
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Vector2 pos[4] = {
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mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs * draw_zoom,
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mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs * draw_zoom,
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mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs * draw_zoom,
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mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs * draw_zoom
416
};
417
if (Math::abs(mb->get_position().y - pos[0].y) < 8) {
418
edited_margin = 0;
419
prev_margin = margins[0];
420
} else if (Math::abs(mb->get_position().y - pos[1].y) < 8) {
421
edited_margin = 1;
422
prev_margin = margins[1];
423
} else if (Math::abs(mb->get_position().x - pos[2].x) < 8) {
424
edited_margin = 2;
425
prev_margin = margins[2];
426
} else if (Math::abs(mb->get_position().x - pos[3].x) < 8) {
427
edited_margin = 3;
428
prev_margin = margins[3];
429
}
430
if (edited_margin >= 0) {
431
drag_from = mb->get_position();
432
drag = true;
433
}
434
}
435
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if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) {
437
// We didn't hit anything, but we're in the autoslice mode. Handle it.
438
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Vector2 point = mtx.affine_inverse().xform(mb->get_position());
440
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
441
for (const Rect2 &E : autoslice_cache) {
442
if (E.has_point(point)) {
443
rect = E;
444
if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(Key::SHIFT | Key::ALT)))) {
445
Rect2 r;
446
if (node_sprite_2d) {
447
r = node_sprite_2d->get_region_rect();
448
} else if (node_sprite_3d) {
449
r = node_sprite_3d->get_region_rect();
450
} else if (node_ninepatch) {
451
r = node_ninepatch->get_region_rect();
452
} else if (res_stylebox.is_valid()) {
453
r = res_stylebox->get_region_rect();
454
} else if (res_atlas_texture.is_valid()) {
455
r = res_atlas_texture->get_region();
456
}
457
rect.expand_to(r.position);
458
rect.expand_to(r.get_end());
459
}
460
461
undo_redo->create_action(TTR("Set Region Rect"));
462
if (node_sprite_2d) {
463
undo_redo->add_do_method(node_sprite_2d, "set_region_rect", rect);
464
undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect());
465
} else if (node_sprite_3d) {
466
undo_redo->add_do_method(node_sprite_3d, "set_region_rect", rect);
467
undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());
468
} else if (node_ninepatch) {
469
undo_redo->add_do_method(node_ninepatch, "set_region_rect", rect);
470
undo_redo->add_undo_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect());
471
} else if (res_stylebox.is_valid()) {
472
undo_redo->add_do_method(res_stylebox.ptr(), "set_region_rect", rect);
473
undo_redo->add_undo_method(res_stylebox.ptr(), "set_region_rect", res_stylebox->get_region_rect());
474
} else if (res_atlas_texture.is_valid()) {
475
undo_redo->add_do_method(res_atlas_texture.ptr(), "set_region", rect);
476
undo_redo->add_undo_method(res_atlas_texture.ptr(), "set_region", res_atlas_texture->get_region());
477
}
478
479
undo_redo->add_do_method(this, "_update_rect");
480
undo_redo->add_undo_method(this, "_update_rect");
481
undo_redo->add_do_method(texture_overlay, "queue_redraw");
482
undo_redo->add_undo_method(texture_overlay, "queue_redraw");
483
undo_redo->commit_action();
484
break;
485
}
486
}
487
} else if (edited_margin < 0) {
488
// We didn't hit anything and it's not autoslice, which means we try to create a new region.
489
490
if (drag_index == -1) {
491
creating = true;
492
rect = Rect2(drag_from, Size2());
493
}
494
}
495
}
496
497
} else if (!mb->is_pressed() && drag) {
498
_commit_drag();
499
}
500
} else if (drag && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
501
cancel_drag = true;
502
}
503
}
504
505
if (drag && p_input.is_valid() && p_input->is_action_pressed(SNAME("ui_cancel"), false, true)) {
506
cancel_drag = true;
507
}
508
509
if (cancel_drag) {
510
drag = false;
511
if (edited_margin >= 0) {
512
static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
513
if (node_ninepatch) {
514
node_ninepatch->set_patch_margin(side[edited_margin], prev_margin);
515
}
516
if (res_stylebox.is_valid()) {
517
res_stylebox->set_texture_margin(side[edited_margin], prev_margin);
518
}
519
edited_margin = -1;
520
} else {
521
_apply_rect(rect_prev);
522
rect = rect_prev;
523
texture_preview->queue_redraw();
524
texture_overlay->queue_redraw();
525
drag_index = -1;
526
}
527
}
528
529
Ref<InputEventMouseMotion> mm = p_input;
530
531
if (drag && mm.is_valid()) {
532
if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
533
if (edited_margin >= 0) {
534
float new_margin = 0;
535
536
if (snap_mode != SNAP_GRID) {
537
if (edited_margin == 0) {
538
new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;
539
} else if (edited_margin == 1) {
540
new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom;
541
} else if (edited_margin == 2) {
542
new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;
543
} else if (edited_margin == 3) {
544
new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;
545
} else {
546
ERR_PRINT("Unexpected edited_margin");
547
}
548
549
if (snap_mode == SNAP_PIXEL) {
550
new_margin = Math::round(new_margin);
551
}
552
} else {
553
Vector2 pos_snapped = snap_point(mtx.affine_inverse().xform(mm->get_position()));
554
Rect2 rect_rounded = Rect2(rect.position.round(), rect.size.round());
555
556
if (edited_margin == 0) {
557
new_margin = pos_snapped.y - rect_rounded.position.y;
558
} else if (edited_margin == 1) {
559
new_margin = rect_rounded.size.y + rect_rounded.position.y - pos_snapped.y;
560
} else if (edited_margin == 2) {
561
new_margin = pos_snapped.x - rect_rounded.position.x;
562
} else if (edited_margin == 3) {
563
new_margin = rect_rounded.size.x + rect_rounded.position.x - pos_snapped.x;
564
} else {
565
ERR_PRINT("Unexpected edited_margin");
566
}
567
}
568
569
if (new_margin < 0) {
570
new_margin = 0;
571
}
572
static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
573
if (node_ninepatch) {
574
node_ninepatch->set_patch_margin(side[edited_margin], new_margin);
575
}
576
if (res_stylebox.is_valid()) {
577
res_stylebox->set_texture_margin(side[edited_margin], new_margin);
578
}
579
} else {
580
Vector2 new_pos = mtx.affine_inverse().xform(mm->get_position());
581
if (snap_mode == SNAP_PIXEL) {
582
new_pos = new_pos.snappedf(1);
583
} else if (snap_mode == SNAP_GRID) {
584
new_pos = snap_point(new_pos);
585
}
586
587
if (creating) {
588
rect = Rect2(drag_from, Size2());
589
rect.expand_to(new_pos);
590
_apply_rect(rect);
591
texture_preview->queue_redraw();
592
texture_overlay->queue_redraw();
593
return;
594
}
595
596
switch (drag_index) {
597
case 0: {
598
Vector2 p = rect_prev.get_end();
599
rect = Rect2(p, Size2());
600
rect.expand_to(new_pos);
601
_apply_rect(rect);
602
} break;
603
case 1: {
604
Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
605
rect = Rect2(p, Size2(rect_prev.size.x, 0));
606
rect.expand_to(new_pos);
607
_apply_rect(rect);
608
} break;
609
case 2: {
610
Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
611
rect = Rect2(p, Size2());
612
rect.expand_to(new_pos);
613
_apply_rect(rect);
614
} break;
615
case 3: {
616
Vector2 p = rect_prev.position;
617
rect = Rect2(p, Size2(0, rect_prev.size.y));
618
rect.expand_to(new_pos);
619
_apply_rect(rect);
620
} break;
621
case 4: {
622
Vector2 p = rect_prev.position;
623
rect = Rect2(p, Size2());
624
rect.expand_to(new_pos);
625
_apply_rect(rect);
626
} break;
627
case 5: {
628
Vector2 p = rect_prev.position;
629
rect = Rect2(p, Size2(rect_prev.size.x, 0));
630
rect.expand_to(new_pos);
631
_apply_rect(rect);
632
} break;
633
case 6: {
634
Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
635
rect = Rect2(p, Size2());
636
rect.expand_to(new_pos);
637
_apply_rect(rect);
638
} break;
639
case 7: {
640
Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
641
rect = Rect2(p, Size2(0, rect_prev.size.y));
642
rect.expand_to(new_pos);
643
_apply_rect(rect);
644
} break;
645
}
646
}
647
texture_preview->queue_redraw();
648
texture_overlay->queue_redraw();
649
} else {
650
_commit_drag();
651
}
652
}
653
654
Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
655
if (magnify_gesture.is_valid()) {
656
_zoom_on_position(draw_zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
657
}
658
659
Ref<InputEventPanGesture> pan_gesture = p_input;
660
if (pan_gesture.is_valid()) {
661
hscroll->set_value(hscroll->get_value() + hscroll->get_page() * pan_gesture->get_delta().x / 8);
662
vscroll->set_value(vscroll->get_value() + vscroll->get_page() * pan_gesture->get_delta().y / 8);
663
}
664
}
665
666
void TextureRegionEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
667
p_scroll_vec /= draw_zoom;
668
hscroll->set_value(hscroll->get_value() - p_scroll_vec.x);
669
vscroll->set_value(vscroll->get_value() - p_scroll_vec.y);
670
}
671
672
void TextureRegionEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
673
_zoom_on_position(draw_zoom * p_zoom_factor, p_origin);
674
}
675
676
void TextureRegionEditor::_input_from_window(const Ref<InputEvent> &p_event) {
677
if (!drag && p_event.is_valid() && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
678
hide();
679
}
680
}
681
682
void TextureRegionEditor::_scroll_changed(float) {
683
if (updating_scroll) {
684
return;
685
}
686
687
draw_ofs.x = hscroll->get_value();
688
draw_ofs.y = vscroll->get_value();
689
690
texture_preview->queue_redraw();
691
texture_overlay->queue_redraw();
692
}
693
694
void TextureRegionEditor::_set_snap_mode(int p_mode) {
695
snap_mode = (SnapMode)p_mode;
696
697
hb_grid->set_visible(snap_mode == SNAP_GRID);
698
if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
699
_update_autoslice();
700
}
701
702
texture_overlay->queue_redraw();
703
}
704
705
void TextureRegionEditor::_set_snap_off_x(float p_val) {
706
snap_offset.x = p_val;
707
texture_overlay->queue_redraw();
708
}
709
710
void TextureRegionEditor::_set_snap_off_y(float p_val) {
711
snap_offset.y = p_val;
712
texture_overlay->queue_redraw();
713
}
714
715
void TextureRegionEditor::_set_snap_step_x(float p_val) {
716
snap_step.x = p_val;
717
texture_overlay->queue_redraw();
718
}
719
720
void TextureRegionEditor::_set_snap_step_y(float p_val) {
721
snap_step.y = p_val;
722
texture_overlay->queue_redraw();
723
}
724
725
void TextureRegionEditor::_set_snap_sep_x(float p_val) {
726
snap_separation.x = p_val;
727
texture_overlay->queue_redraw();
728
}
729
730
void TextureRegionEditor::_set_snap_sep_y(float p_val) {
731
snap_separation.y = p_val;
732
texture_overlay->queue_redraw();
733
}
734
735
void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
736
if (p_zoom < min_draw_zoom || p_zoom > max_draw_zoom) {
737
return;
738
}
739
740
float prev_zoom = draw_zoom;
741
draw_zoom = p_zoom;
742
Point2 ofs = p_position;
743
ofs = ofs / prev_zoom - ofs / draw_zoom;
744
draw_ofs = (draw_ofs + ofs).round();
745
746
texture_preview->queue_redraw();
747
texture_overlay->queue_redraw();
748
}
749
750
void TextureRegionEditor::_zoom_in() {
751
_zoom_on_position(draw_zoom * 1.5, texture_overlay->get_size() / 2.0);
752
}
753
754
void TextureRegionEditor::_zoom_reset() {
755
_zoom_on_position(1.0, texture_overlay->get_size() / 2.0);
756
}
757
758
void TextureRegionEditor::_zoom_out() {
759
_zoom_on_position(draw_zoom / 1.5, texture_overlay->get_size() / 2.0);
760
}
761
762
void TextureRegionEditor::_apply_rect(const Rect2 &p_rect) {
763
if (node_sprite_2d) {
764
node_sprite_2d->set_region_rect(p_rect);
765
} else if (node_sprite_3d) {
766
node_sprite_3d->set_region_rect(p_rect);
767
} else if (node_ninepatch) {
768
node_ninepatch->set_region_rect(p_rect);
769
} else if (res_stylebox.is_valid()) {
770
res_stylebox->set_region_rect(p_rect);
771
} else if (res_atlas_texture.is_valid()) {
772
res_atlas_texture->set_region(p_rect);
773
}
774
}
775
776
void TextureRegionEditor::_update_rect() {
777
rect = _get_edited_object_region();
778
}
779
780
void TextureRegionEditor::_update_autoslice() {
781
autoslice_is_dirty = false;
782
autoslice_cache.clear();
783
784
const Ref<Texture2D> object_texture = _get_edited_object_texture();
785
if (object_texture.is_null()) {
786
return;
787
}
788
789
for (int y = 0; y < object_texture->get_height(); y++) {
790
for (int x = 0; x < object_texture->get_width(); x++) {
791
if (object_texture->is_pixel_opaque(x, y)) {
792
bool found = false;
793
for (Rect2 &E : autoslice_cache) {
794
Rect2 grown = E.grow(1.5);
795
if (grown.has_point(Point2(x, y))) {
796
E.expand_to(Point2(x, y));
797
E.expand_to(Point2(x + 1, y + 1));
798
x = E.position.x + E.size.x - 1;
799
bool merged = true;
800
while (merged) {
801
merged = false;
802
bool queue_erase = false;
803
for (List<Rect2>::Element *F = autoslice_cache.front(); F; F = F->next()) {
804
if (queue_erase) {
805
autoslice_cache.erase(F->prev());
806
queue_erase = false;
807
}
808
if (F->get() == E) {
809
continue;
810
}
811
if (E.grow(1).intersects(F->get())) {
812
E.expand_to(F->get().position);
813
E.expand_to(F->get().position + F->get().size);
814
if (F->prev()) {
815
F = F->prev();
816
autoslice_cache.erase(F->next());
817
} else {
818
queue_erase = true;
819
// Can't delete the first rect in the list.
820
}
821
merged = true;
822
}
823
}
824
}
825
found = true;
826
break;
827
}
828
}
829
if (!found) {
830
Rect2 new_rect(x, y, 1, 1);
831
autoslice_cache.push_back(new_rect);
832
}
833
}
834
}
835
}
836
cache_map[object_texture->get_rid()] = autoslice_cache;
837
}
838
839
void TextureRegionEditor::_notification(int p_what) {
840
switch (p_what) {
841
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
842
if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
843
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
844
panner->setup_warped_panning(get_viewport(), EDITOR_GET("editors/panning/warped_mouse_panning"));
845
}
846
} break;
847
848
case NOTIFICATION_ENTER_TREE: {
849
get_tree()->connect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));
850
851
hb_grid->set_visible(snap_mode == SNAP_GRID);
852
if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
853
_update_autoslice();
854
}
855
856
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
857
panner->setup_warped_panning(get_viewport(), EDITOR_GET("editors/panning/warped_mouse_panning"));
858
} break;
859
860
case NOTIFICATION_EXIT_TREE: {
861
get_tree()->disconnect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));
862
} break;
863
864
case NOTIFICATION_THEME_CHANGED: {
865
texture_preview->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("TextureRegionPreviewBG"), EditorStringName(EditorStyles)));
866
texture_overlay->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("TextureRegionPreviewFG"), EditorStringName(EditorStyles)));
867
868
zoom_out->set_button_icon(get_editor_theme_icon(SNAME("ZoomLess")));
869
zoom_reset->set_button_icon(get_editor_theme_icon(SNAME("ZoomReset")));
870
zoom_in->set_button_icon(get_editor_theme_icon(SNAME("ZoomMore")));
871
} break;
872
873
case NOTIFICATION_VISIBILITY_CHANGED: {
874
if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
875
_update_autoslice();
876
}
877
878
if (!is_visible()) {
879
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_offset", snap_offset);
880
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_step", snap_step);
881
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_separation", snap_separation);
882
EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_mode", snap_mode);
883
}
884
} break;
885
886
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
887
if (drag) {
888
_commit_drag();
889
}
890
} break;
891
892
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
893
// This happens when the user leaves the Editor and returns,
894
// they could have changed the textures, so the cache is cleared.
895
cache_map.clear();
896
_edit_region();
897
} break;
898
}
899
}
900
901
void TextureRegionEditor::_node_removed(Node *p_node) {
902
if (p_node == node_sprite_2d || p_node == node_sprite_3d || p_node == node_ninepatch) {
903
_clear_edited_object();
904
hide();
905
}
906
}
907
908
void TextureRegionEditor::_clear_edited_object() {
909
if (node_sprite_2d) {
910
node_sprite_2d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
911
}
912
if (node_sprite_3d) {
913
node_sprite_3d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
914
}
915
if (node_ninepatch) {
916
node_ninepatch->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
917
}
918
if (res_stylebox.is_valid()) {
919
res_stylebox->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
920
}
921
if (res_atlas_texture.is_valid()) {
922
res_atlas_texture->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
923
}
924
925
node_sprite_2d = nullptr;
926
node_sprite_3d = nullptr;
927
node_ninepatch = nullptr;
928
res_stylebox = Ref<StyleBoxTexture>();
929
res_atlas_texture = Ref<AtlasTexture>();
930
}
931
932
void TextureRegionEditor::edit(Object *p_obj) {
933
_clear_edited_object();
934
935
if (p_obj) {
936
node_sprite_2d = Object::cast_to<Sprite2D>(p_obj);
937
node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);
938
node_ninepatch = Object::cast_to<NinePatchRect>(p_obj);
939
940
bool is_resource = false;
941
if (Object::cast_to<StyleBoxTexture>(p_obj)) {
942
res_stylebox = Ref<StyleBoxTexture>(p_obj);
943
is_resource = true;
944
}
945
if (Object::cast_to<AtlasTexture>(p_obj)) {
946
res_atlas_texture = Ref<AtlasTexture>(p_obj);
947
is_resource = true;
948
}
949
950
if (is_resource) {
951
Object::cast_to<Resource>(p_obj)->connect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
952
} else {
953
p_obj->connect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
954
}
955
_edit_region();
956
}
957
958
texture_preview->queue_redraw();
959
texture_overlay->queue_redraw();
960
popup_centered_ratio(0.5);
961
request_center = true;
962
}
963
964
Ref<Texture2D> TextureRegionEditor::_get_edited_object_texture() const {
965
if (node_sprite_2d) {
966
return node_sprite_2d->get_texture();
967
}
968
if (node_sprite_3d) {
969
return node_sprite_3d->get_texture();
970
}
971
if (node_ninepatch) {
972
return node_ninepatch->get_texture();
973
}
974
if (res_stylebox.is_valid()) {
975
return res_stylebox->get_texture();
976
}
977
if (res_atlas_texture.is_valid()) {
978
return res_atlas_texture->get_atlas();
979
}
980
981
return Ref<Texture2D>();
982
}
983
984
Rect2 TextureRegionEditor::_get_edited_object_region() const {
985
Rect2 region;
986
987
if (node_sprite_2d) {
988
region = node_sprite_2d->get_region_rect();
989
} else if (node_sprite_3d) {
990
region = node_sprite_3d->get_region_rect();
991
} else if (node_ninepatch) {
992
region = node_ninepatch->get_region_rect();
993
} else if (res_stylebox.is_valid()) {
994
region = res_stylebox->get_region_rect();
995
} else if (res_atlas_texture.is_valid()) {
996
region = res_atlas_texture->get_region();
997
}
998
999
const Ref<Texture2D> object_texture = _get_edited_object_texture();
1000
if (region == Rect2() && object_texture.is_valid()) {
1001
region = Rect2(Vector2(), object_texture->get_size());
1002
}
1003
1004
return region;
1005
}
1006
1007
void TextureRegionEditor::_texture_changed() {
1008
if (!is_visible()) {
1009
return;
1010
}
1011
_edit_region();
1012
}
1013
1014
void TextureRegionEditor::_edit_region() {
1015
const Ref<Texture2D> object_texture = _get_edited_object_texture();
1016
if (object_texture.is_null()) {
1017
_set_grid_parameters_clamping(false);
1018
_zoom_reset();
1019
hscroll->hide();
1020
vscroll->hide();
1021
texture_preview->queue_redraw();
1022
texture_overlay->queue_redraw();
1023
return;
1024
}
1025
1026
CanvasItem::TextureFilter filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
1027
if (node_sprite_2d) {
1028
filter = node_sprite_2d->get_texture_filter_in_tree();
1029
} else if (node_sprite_3d) {
1030
StandardMaterial3D::TextureFilter filter_3d = node_sprite_3d->get_texture_filter();
1031
1032
switch (filter_3d) {
1033
case StandardMaterial3D::TEXTURE_FILTER_NEAREST:
1034
filter = CanvasItem::TEXTURE_FILTER_NEAREST;
1035
break;
1036
case StandardMaterial3D::TEXTURE_FILTER_LINEAR:
1037
filter = CanvasItem::TEXTURE_FILTER_LINEAR;
1038
break;
1039
case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
1040
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
1041
break;
1042
case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
1043
filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
1044
break;
1045
case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
1046
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC;
1047
break;
1048
case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
1049
filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC;
1050
break;
1051
default:
1052
// fallback to project default
1053
filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE;
1054
break;
1055
}
1056
} else if (node_ninepatch) {
1057
filter = node_ninepatch->get_texture_filter_in_tree();
1058
}
1059
1060
// occurs when get_texture_filter_in_tree reaches the scene root
1061
if (filter == CanvasItem::TEXTURE_FILTER_PARENT_NODE) {
1062
SubViewport *root = EditorNode::get_singleton()->get_scene_root();
1063
1064
if (root != nullptr) {
1065
Viewport::DefaultCanvasItemTextureFilter filter_default = root->get_default_canvas_item_texture_filter();
1066
1067
// depending on default filter, set filter to match, otherwise fall back on nearest w/ mipmaps
1068
switch (filter_default) {
1069
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
1070
filter = CanvasItem::TEXTURE_FILTER_NEAREST;
1071
break;
1072
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
1073
filter = CanvasItem::TEXTURE_FILTER_LINEAR;
1074
break;
1075
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
1076
filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
1077
break;
1078
case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
1079
default:
1080
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
1081
break;
1082
}
1083
} else {
1084
filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
1085
}
1086
}
1087
1088
texture_preview->set_texture_filter(filter);
1089
texture_preview->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_DISABLED);
1090
1091
if (cache_map.has(object_texture->get_rid())) {
1092
autoslice_cache = cache_map[object_texture->get_rid()];
1093
autoslice_is_dirty = false;
1094
} else {
1095
if (is_visible() && snap_mode == SNAP_AUTOSLICE) {
1096
_update_autoslice();
1097
} else {
1098
autoslice_is_dirty = true;
1099
}
1100
}
1101
1102
// Avoiding clamping with mismatched min/max.
1103
_set_grid_parameters_clamping(false);
1104
const Size2 tex_size = object_texture->get_size();
1105
sb_off_x->set_min(-tex_size.x);
1106
sb_off_x->set_max(tex_size.x);
1107
sb_off_y->set_min(-tex_size.y);
1108
sb_off_y->set_max(tex_size.y);
1109
sb_step_x->set_max(tex_size.x);
1110
sb_step_y->set_max(tex_size.y);
1111
sb_sep_x->set_max(tex_size.x);
1112
sb_sep_y->set_max(tex_size.y);
1113
1114
_set_grid_parameters_clamping(true);
1115
sb_off_x->set_value(snap_offset.x);
1116
sb_off_y->set_value(snap_offset.y);
1117
sb_step_x->set_value(snap_step.x);
1118
sb_step_y->set_value(snap_step.y);
1119
sb_sep_x->set_value(snap_separation.x);
1120
sb_sep_y->set_value(snap_separation.y);
1121
1122
_update_rect();
1123
texture_preview->queue_redraw();
1124
texture_overlay->queue_redraw();
1125
}
1126
1127
Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
1128
if (snap_mode == SNAP_GRID) {
1129
p_target.x = Math::snap_scalar_separation(snap_offset.x, snap_step.x, p_target.x, snap_separation.x);
1130
p_target.y = Math::snap_scalar_separation(snap_offset.y, snap_step.y, p_target.y, snap_separation.y);
1131
}
1132
1133
return p_target;
1134
}
1135
1136
void TextureRegionEditor::shortcut_input(const Ref<InputEvent> &p_event) {
1137
const Ref<InputEventKey> k = p_event;
1138
if (k.is_valid() && k->is_pressed()) {
1139
bool handled = false;
1140
1141
if (ED_IS_SHORTCUT("ui_undo", p_event)) {
1142
EditorNode::get_singleton()->undo();
1143
handled = true;
1144
}
1145
1146
if (ED_IS_SHORTCUT("ui_redo", p_event)) {
1147
EditorNode::get_singleton()->redo();
1148
handled = true;
1149
}
1150
1151
if (handled) {
1152
set_input_as_handled();
1153
}
1154
}
1155
}
1156
1157
void TextureRegionEditor::_bind_methods() {
1158
ClassDB::bind_method(D_METHOD("_update_rect"), &TextureRegionEditor::_update_rect);
1159
}
1160
1161
TextureRegionEditor::TextureRegionEditor() {
1162
set_title(TTR("Region Editor"));
1163
set_flag(FLAG_MAXIMIZE_DISABLED, false);
1164
set_process_shortcut_input(true);
1165
set_ok_button_text(TTR("Close"));
1166
// Handled manually, to allow canceling dragging.
1167
set_close_on_escape(false);
1168
1169
// A power-of-two value works better as a default grid size.
1170
snap_offset = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_offset", Vector2());
1171
snap_step = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_step", Vector2(8, 8));
1172
snap_separation = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_separation", Vector2());
1173
snap_mode = (SnapMode)(int)EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_mode", SNAP_NONE);
1174
1175
panner.instantiate();
1176
panner->set_callbacks(callable_mp(this, &TextureRegionEditor::_pan_callback), callable_mp(this, &TextureRegionEditor::_zoom_callback));
1177
1178
VBoxContainer *vb = memnew(VBoxContainer);
1179
add_child(vb);
1180
1181
HBoxContainer *hb_tools = memnew(HBoxContainer);
1182
vb->add_child(hb_tools);
1183
hb_tools->add_child(memnew(Label(TTR("Snap Mode:"))));
1184
1185
snap_mode_button = memnew(OptionButton);
1186
hb_tools->add_child(snap_mode_button);
1187
snap_mode_button->set_accessibility_name(TTRC("Snap Mode:"));
1188
snap_mode_button->add_item(TTR("None"), 0);
1189
snap_mode_button->add_item(TTR("Pixel Snap"), 1);
1190
snap_mode_button->add_item(TTR("Grid Snap"), 2);
1191
snap_mode_button->add_item(TTR("Auto Slice"), 3);
1192
snap_mode_button->select(snap_mode);
1193
snap_mode_button->connect(SceneStringName(item_selected), callable_mp(this, &TextureRegionEditor::_set_snap_mode));
1194
1195
hb_grid = memnew(HBoxContainer);
1196
hb_tools->add_child(hb_grid);
1197
1198
hb_grid->add_child(memnew(VSeparator));
1199
hb_grid->add_child(memnew(Label(TTR("Offset:"))));
1200
1201
sb_off_x = memnew(SpinBox);
1202
sb_off_x->set_step(1);
1203
sb_off_x->set_suffix("px");
1204
sb_off_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_off_x));
1205
sb_off_x->set_accessibility_name(TTRC("Offset X"));
1206
hb_grid->add_child(sb_off_x);
1207
1208
sb_off_y = memnew(SpinBox);
1209
sb_off_y->set_step(1);
1210
sb_off_y->set_suffix("px");
1211
sb_off_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_off_y));
1212
sb_off_y->set_accessibility_name(TTRC("Offset Y"));
1213
hb_grid->add_child(sb_off_y);
1214
1215
hb_grid->add_child(memnew(VSeparator));
1216
hb_grid->add_child(memnew(Label(TTR("Step:"))));
1217
1218
sb_step_x = memnew(SpinBox);
1219
sb_step_x->set_min(0);
1220
sb_step_x->set_step(1);
1221
sb_step_x->set_suffix("px");
1222
sb_step_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_step_x));
1223
sb_step_x->set_accessibility_name(TTRC("Step X"));
1224
hb_grid->add_child(sb_step_x);
1225
1226
sb_step_y = memnew(SpinBox);
1227
sb_step_y->set_min(0);
1228
sb_step_y->set_step(1);
1229
sb_step_y->set_suffix("px");
1230
sb_step_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_step_y));
1231
sb_step_y->set_accessibility_name(TTRC("Step Y"));
1232
hb_grid->add_child(sb_step_y);
1233
1234
hb_grid->add_child(memnew(VSeparator));
1235
hb_grid->add_child(memnew(Label(TTR("Separation:"))));
1236
1237
sb_sep_x = memnew(SpinBox);
1238
sb_sep_x->set_min(0);
1239
sb_sep_x->set_step(1);
1240
sb_sep_x->set_suffix("px");
1241
sb_sep_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_sep_x));
1242
sb_sep_x->set_accessibility_name(TTRC("Separation X"));
1243
hb_grid->add_child(sb_sep_x);
1244
1245
sb_sep_y = memnew(SpinBox);
1246
sb_sep_y->set_min(0);
1247
sb_sep_y->set_step(1);
1248
sb_sep_y->set_suffix("px");
1249
sb_sep_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_sep_y));
1250
sb_sep_y->set_accessibility_name(TTRC("Separation Y"));
1251
hb_grid->add_child(sb_sep_y);
1252
1253
hb_grid->hide();
1254
1255
// Restore grid snap parameters.
1256
_set_grid_parameters_clamping(false);
1257
sb_off_x->set_value(snap_offset.x);
1258
sb_off_y->set_value(snap_offset.y);
1259
sb_step_x->set_value(snap_step.x);
1260
sb_step_y->set_value(snap_step.y);
1261
sb_sep_x->set_value(snap_separation.x);
1262
sb_sep_y->set_value(snap_separation.y);
1263
1264
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
1265
draw_zoom = MAX(1.0f, EDSCALE);
1266
max_draw_zoom = 128.0f * MAX(1.0f, EDSCALE);
1267
min_draw_zoom = 0.01f * MAX(1.0f, EDSCALE);
1268
1269
texture_preview = memnew(PanelContainer);
1270
vb->add_child(texture_preview);
1271
texture_preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
1272
texture_preview->set_clip_contents(true);
1273
texture_preview->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_preview_draw));
1274
1275
texture_overlay = memnew(Panel);
1276
texture_preview->add_child(texture_overlay);
1277
texture_overlay->set_focus_mode(Control::FOCUS_CLICK);
1278
texture_overlay->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_overlay_draw));
1279
texture_overlay->connect(SceneStringName(gui_input), callable_mp(this, &TextureRegionEditor::_texture_overlay_input));
1280
texture_overlay->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
1281
1282
HBoxContainer *zoom_hb = memnew(HBoxContainer);
1283
texture_overlay->add_child(zoom_hb);
1284
zoom_hb->set_begin(Point2(5, 5));
1285
1286
zoom_out = memnew(Button);
1287
zoom_out->set_flat(true);
1288
zoom_out->set_tooltip_text(TTR("Zoom Out"));
1289
zoom_out->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_out));
1290
zoom_hb->add_child(zoom_out);
1291
1292
zoom_reset = memnew(Button);
1293
zoom_reset->set_flat(true);
1294
zoom_reset->set_tooltip_text(TTR("Zoom Reset"));
1295
zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_reset));
1296
zoom_hb->add_child(zoom_reset);
1297
1298
zoom_in = memnew(Button);
1299
zoom_in->set_flat(true);
1300
zoom_in->set_tooltip_text(TTR("Zoom In"));
1301
zoom_in->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_in));
1302
zoom_hb->add_child(zoom_in);
1303
1304
vscroll = memnew(VScrollBar);
1305
vscroll->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE);
1306
vscroll->set_step(0.001);
1307
vscroll->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_scroll_changed));
1308
texture_overlay->add_child(vscroll);
1309
1310
hscroll = memnew(HScrollBar);
1311
hscroll->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_WIDE);
1312
hscroll->set_step(0.001);
1313
hscroll->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_scroll_changed));
1314
texture_overlay->add_child(hscroll);
1315
}
1316
1317
////////////////////////
1318
1319
bool EditorInspectorPluginTextureRegion::can_handle(Object *p_object) {
1320
return Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object) || Object::cast_to<AtlasTexture>(p_object);
1321
}
1322
1323
void EditorInspectorPluginTextureRegion::_region_edit(Object *p_object) {
1324
texture_region_editor->edit(p_object);
1325
}
1326
1327
bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
1328
if ((p_type == Variant::RECT2 || p_type == Variant::RECT2I)) {
1329
if (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) {
1330
EditorInspectorActionButton *button = memnew(EditorInspectorActionButton(TTRC("Edit Region"), SNAME("RegionEdit")));
1331
button->connect(SceneStringName(pressed), callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit).bind(p_object));
1332
add_property_editor(p_path, button, true);
1333
}
1334
}
1335
return false; //not exclusive
1336
}
1337
1338
EditorInspectorPluginTextureRegion::EditorInspectorPluginTextureRegion() {
1339
texture_region_editor = memnew(TextureRegionEditor);
1340
EditorNode::get_singleton()->get_gui_base()->add_child(texture_region_editor);
1341
}
1342
1343
TextureRegionEditorPlugin::TextureRegionEditorPlugin() {
1344
Ref<EditorInspectorPluginTextureRegion> inspector_plugin;
1345
inspector_plugin.instantiate();
1346
add_inspector_plugin(inspector_plugin);
1347
}
1348
1349