Path: blob/master/editor/scene/texture/texture_region_editor_plugin.cpp
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/**************************************************************************/1/* texture_region_editor_plugin.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "texture_region_editor_plugin.h"3132#include "core/input/input.h"33#include "core/os/keyboard.h"34#include "editor/editor_node.h"35#include "editor/editor_string_names.h"36#include "editor/editor_undo_redo_manager.h"37#include "editor/settings/editor_settings.h"38#include "editor/themes/editor_scale.h"39#include "scene/2d/sprite_2d.h"40#include "scene/3d/sprite_3d.h"41#include "scene/gui/nine_patch_rect.h"42#include "scene/gui/option_button.h"43#include "scene/gui/panel_container.h"44#include "scene/gui/separator.h"45#include "scene/gui/spin_box.h"46#include "scene/gui/view_panner.h"47#include "scene/resources/atlas_texture.h"48#include "scene/resources/style_box_texture.h"4950Transform2D TextureRegionEditor::_get_offset_transform() const {51Transform2D mtx;52mtx.columns[2] = -draw_ofs * draw_zoom;53mtx.scale_basis(Vector2(draw_zoom, draw_zoom));5455return mtx;56}5758void TextureRegionEditor::_texture_preview_draw() {59const Ref<Texture2D> object_texture = _get_edited_object_texture();60if (object_texture.is_null()) {61return;62}6364Transform2D mtx = _get_offset_transform();6566RS::get_singleton()->canvas_item_add_set_transform(texture_preview->get_canvas_item(), mtx);67texture_preview->draw_rect(Rect2(Point2(), object_texture->get_size()), Color(0.5, 0.5, 0.5, 0.5), false);68texture_preview->draw_texture(object_texture, Point2());69RS::get_singleton()->canvas_item_add_set_transform(texture_preview->get_canvas_item(), Transform2D());70}7172void TextureRegionEditor::_texture_overlay_draw() {73const Ref<Texture2D> object_texture = _get_edited_object_texture();74if (object_texture.is_null()) {75return;76}7778Transform2D mtx = _get_offset_transform();79const Color color = get_theme_color(SNAME("mono_color"), EditorStringName(Editor));8081if (snap_mode == SNAP_GRID) {82const Color grid_color = Color(color.r, color.g, color.b, color.a * 0.15);83Size2 s = texture_overlay->get_size();84int last_cell = 0;8586if (snap_step.x != 0) {87if (snap_separation.x == 0) {88for (int i = 0; i < s.width; i++) {89int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));90if (i == 0) {91last_cell = cell;92}93if (last_cell != cell) {94texture_overlay->draw_line(Point2(i, 0), Point2(i, s.height), grid_color);95}96last_cell = cell;97}98} else {99for (int i = 0; i < s.width + snap_separation.x; i++) {100int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / (snap_step.x + snap_separation.x)));101if (i == 0) {102last_cell = cell;103}104if (last_cell != cell) {105texture_overlay->draw_rect(Rect2(i - snap_separation.x * draw_zoom, 0, snap_separation.x * draw_zoom, s.height), grid_color);106}107last_cell = cell;108}109}110}111112if (snap_step.y != 0) {113if (snap_separation.y == 0) {114for (int i = 0; i < s.height; i++) {115int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));116if (i == 0) {117last_cell = cell;118}119if (last_cell != cell) {120texture_overlay->draw_line(Point2(0, i), Point2(s.width, i), grid_color);121}122last_cell = cell;123}124} else {125for (int i = 0; i < s.height + snap_separation.y; i++) {126int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / (snap_step.y + snap_separation.y)));127if (i == 0) {128last_cell = cell;129}130if (last_cell != cell) {131texture_overlay->draw_rect(Rect2(0, i - snap_separation.y * draw_zoom, s.width, snap_separation.y * draw_zoom), grid_color);132}133last_cell = cell;134}135}136}137} else if (snap_mode == SNAP_AUTOSLICE) {138for (const Rect2 &r : autoslice_cache) {139const Vector2 endpoints[4] = {140mtx.basis_xform(r.position),141mtx.basis_xform(r.position + Vector2(r.size.x, 0)),142mtx.basis_xform(r.position + r.size),143mtx.basis_xform(r.position + Vector2(0, r.size.y))144};145for (int i = 0; i < 4; i++) {146int next = (i + 1) % 4;147texture_overlay->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, Color(0.3, 0.7, 1, 1), 2);148}149}150}151152Ref<Texture2D> select_handle = get_editor_theme_icon(SNAME("EditorHandle"));153154Rect2 scroll_rect(Point2(), object_texture->get_size());155156const Vector2 raw_endpoints[4] = {157rect.position,158rect.position + Vector2(rect.size.x, 0),159rect.position + rect.size,160rect.position + Vector2(0, rect.size.y)161};162const Vector2 endpoints[4] = {163mtx.basis_xform(raw_endpoints[0]),164mtx.basis_xform(raw_endpoints[1]),165mtx.basis_xform(raw_endpoints[2]),166mtx.basis_xform(raw_endpoints[3])167};168for (int i = 0; i < 4; i++) {169int prev = (i + 3) % 4;170int next = (i + 1) % 4;171172Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();173ofs *= Math::SQRT2 * (select_handle->get_size().width / 2);174175texture_overlay->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, color, 2);176177if (snap_mode != SNAP_AUTOSLICE) {178texture_overlay->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);179}180181ofs = (endpoints[next] - endpoints[i]) / 2;182ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2);183184if (snap_mode != SNAP_AUTOSLICE) {185texture_overlay->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);186}187188scroll_rect.expand_to(raw_endpoints[i]);189}190191const Size2 scroll_margin = texture_overlay->get_size() / draw_zoom;192scroll_rect.position -= scroll_margin;193scroll_rect.size += scroll_margin * 2;194195updating_scroll = true;196197hscroll->set_min(scroll_rect.position.x);198hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);199if (Math::abs(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) {200hscroll->hide();201} else {202hscroll->show();203hscroll->set_page(scroll_margin.x);204hscroll->set_value(draw_ofs.x);205}206207vscroll->set_min(scroll_rect.position.y);208vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);209if (Math::abs(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) {210vscroll->hide();211draw_ofs.y = scroll_rect.position.y;212} else {213vscroll->show();214vscroll->set_page(scroll_margin.y);215vscroll->set_value(draw_ofs.y);216}217218Size2 hmin = hscroll->get_combined_minimum_size();219Size2 vmin = vscroll->get_combined_minimum_size();220221// Avoid scrollbar overlapping.222hscroll->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);223vscroll->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);224225updating_scroll = false;226227if (request_center && hscroll->get_min() < 0) {228hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2);229vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2);230// This ensures that the view is updated correctly.231callable_mp(this, &TextureRegionEditor::_pan_callback).call_deferred(Vector2(1, 0), Ref<InputEvent>());232callable_mp(this, &TextureRegionEditor::_scroll_changed).call_deferred(0.0);233request_center = false;234}235236if (node_ninepatch || res_stylebox.is_valid()) {237float margins[4] = { 0 };238if (node_ninepatch) {239margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP);240margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM);241margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT);242margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT);243} else if (res_stylebox.is_valid()) {244margins[0] = res_stylebox->get_texture_margin(SIDE_TOP);245margins[1] = res_stylebox->get_texture_margin(SIDE_BOTTOM);246margins[2] = res_stylebox->get_texture_margin(SIDE_LEFT);247margins[3] = res_stylebox->get_texture_margin(SIDE_RIGHT);248}249250Vector2 pos[4] = {251mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom),252-mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom),253mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x * draw_zoom, 0),254-mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x * draw_zoom, 0)255};256257_draw_margin_line(pos[0], pos[0] + Vector2(texture_overlay->get_size().x, 0));258_draw_margin_line(pos[1], pos[1] + Vector2(texture_overlay->get_size().x, 0));259_draw_margin_line(pos[2], pos[2] + Vector2(0, texture_overlay->get_size().y));260_draw_margin_line(pos[3], pos[3] + Vector2(0, texture_overlay->get_size().y));261}262}263264void TextureRegionEditor::_draw_margin_line(Vector2 p_from, Vector2 p_to) {265// Margin line is a dashed line with a normalized dash length. This method works266// for both vertical and horizontal lines.267268Vector2 dash_size = (p_to - p_from).normalized() * 10;269const int dash_thickness = Math::round(2 * EDSCALE);270const Color dash_color = get_theme_color(SNAME("mono_color"), EditorStringName(Editor));271const Color dash_bg_color = dash_color.inverted() * Color(1, 1, 1, 0.5);272const int line_threshold = 200;273274// Draw a translucent background line to make the foreground line visible on any background.275texture_overlay->draw_line(p_from, p_to, dash_bg_color, dash_thickness);276277Vector2 dash_start = p_from;278while (dash_start.distance_squared_to(p_to) > line_threshold) {279texture_overlay->draw_line(dash_start, dash_start + dash_size, dash_color, dash_thickness);280281// Skip two size lengths, one for the drawn dash and one for the gap.282dash_start += dash_size * 2;283}284}285286void TextureRegionEditor::_set_grid_parameters_clamping(bool p_enabled) {287sb_off_x->set_allow_lesser(!p_enabled);288sb_off_x->set_allow_greater(!p_enabled);289sb_off_y->set_allow_lesser(!p_enabled);290sb_off_y->set_allow_greater(!p_enabled);291sb_step_x->set_allow_greater(!p_enabled);292sb_step_y->set_allow_greater(!p_enabled);293sb_sep_x->set_allow_greater(!p_enabled);294sb_sep_y->set_allow_greater(!p_enabled);295}296297void TextureRegionEditor::_commit_drag() {298EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();299if (edited_margin >= 0) {300undo_redo->create_action(TTR("Set Margin"));301static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };302if (node_ninepatch) {303undo_redo->add_do_method(node_ninepatch, "set_patch_margin", side[edited_margin], node_ninepatch->get_patch_margin(side[edited_margin]));304undo_redo->add_undo_method(node_ninepatch, "set_patch_margin", side[edited_margin], prev_margin);305} else if (res_stylebox.is_valid()) {306undo_redo->add_do_method(res_stylebox.ptr(), "set_texture_margin", side[edited_margin], res_stylebox->get_texture_margin(side[edited_margin]));307undo_redo->add_undo_method(res_stylebox.ptr(), "set_texture_margin", side[edited_margin], prev_margin);308res_stylebox->emit_changed();309}310edited_margin = -1;311} else {312undo_redo->create_action(TTR("Set Region Rect"));313if (node_sprite_2d) {314undo_redo->add_do_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect());315undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", rect_prev);316} else if (node_sprite_3d) {317undo_redo->add_do_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());318undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", rect_prev);319} else if (node_ninepatch) {320undo_redo->add_do_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect());321undo_redo->add_undo_method(node_ninepatch, "set_region_rect", rect_prev);322} else if (res_stylebox.is_valid()) {323undo_redo->add_do_method(res_stylebox.ptr(), "set_region_rect", res_stylebox->get_region_rect());324undo_redo->add_undo_method(res_stylebox.ptr(), "set_region_rect", rect_prev);325} else if (res_atlas_texture.is_valid()) {326undo_redo->add_do_method(res_atlas_texture.ptr(), "set_region", res_atlas_texture->get_region());327undo_redo->add_undo_method(res_atlas_texture.ptr(), "set_region", rect_prev);328}329drag_index = -1;330}331332undo_redo->add_do_method(this, "_update_rect");333undo_redo->add_undo_method(this, "_update_rect");334undo_redo->add_do_method(texture_overlay, "queue_redraw");335undo_redo->add_undo_method(texture_overlay, "queue_redraw");336undo_redo->commit_action();337drag = false;338creating = false;339}340341void TextureRegionEditor::_texture_overlay_input(const Ref<InputEvent> &p_input) {342if (panner->gui_input(p_input, texture_overlay->get_global_rect())) {343return;344}345346Transform2D mtx;347mtx.columns[2] = -draw_ofs * draw_zoom;348mtx.scale_basis(Vector2(draw_zoom, draw_zoom));349350bool cancel_drag = false;351352Ref<InputEventMouseButton> mb = p_input;353if (mb.is_valid()) {354if (mb->get_button_index() == MouseButton::LEFT) {355if (mb->is_pressed() && !panner->is_panning()) {356// Check if we click on any handle first.357{358const real_t handle_radius = 16 * EDSCALE;359const real_t handle_offset = 8 * EDSCALE;360361// Position of selection handles.362const Vector2 endpoints[8] = {363mtx.xform(rect.position) + Vector2(-handle_offset, -handle_offset),364mtx.xform(rect.position + Vector2(rect.size.x / 2, 0)) + Vector2(0, -handle_offset),365mtx.xform(rect.position + Vector2(rect.size.x, 0)) + Vector2(handle_offset, -handle_offset),366mtx.xform(rect.position + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(handle_offset, 0),367mtx.xform(rect.position + rect.size) + Vector2(handle_offset, handle_offset),368mtx.xform(rect.position + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, handle_offset),369mtx.xform(rect.position + Vector2(0, rect.size.y)) + Vector2(-handle_offset, handle_offset),370mtx.xform(rect.position + Vector2(0, rect.size.y / 2)) + Vector2(-handle_offset, 0)371};372373drag_from = mtx.affine_inverse().xform(mb->get_position());374if (snap_mode == SNAP_PIXEL) {375drag_from = drag_from.snappedf(1);376} else if (snap_mode == SNAP_GRID) {377drag_from = snap_point(drag_from);378}379drag = true;380381rect_prev = _get_edited_object_region();382383for (int i = 0; i < 8; i++) {384Vector2 tuv = endpoints[i];385if (tuv.distance_to(mb->get_position()) < handle_radius) {386drag_index = i;387}388}389}390391// We didn't hit any handle, try other options.392if (drag_index < 0) {393if (node_ninepatch || res_stylebox.is_valid()) {394// For ninepatchable objects check if we are clicking on margin bars.395396edited_margin = -1;397float margins[4] = { 0 };398if (node_ninepatch) {399margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP);400margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM);401margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT);402margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT);403} else if (res_stylebox.is_valid()) {404margins[0] = res_stylebox->get_texture_margin(SIDE_TOP);405margins[1] = res_stylebox->get_texture_margin(SIDE_BOTTOM);406margins[2] = res_stylebox->get_texture_margin(SIDE_LEFT);407margins[3] = res_stylebox->get_texture_margin(SIDE_RIGHT);408}409410Vector2 pos[4] = {411mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs * draw_zoom,412mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs * draw_zoom,413mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs * draw_zoom,414mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs * draw_zoom415};416if (Math::abs(mb->get_position().y - pos[0].y) < 8) {417edited_margin = 0;418prev_margin = margins[0];419} else if (Math::abs(mb->get_position().y - pos[1].y) < 8) {420edited_margin = 1;421prev_margin = margins[1];422} else if (Math::abs(mb->get_position().x - pos[2].x) < 8) {423edited_margin = 2;424prev_margin = margins[2];425} else if (Math::abs(mb->get_position().x - pos[3].x) < 8) {426edited_margin = 3;427prev_margin = margins[3];428}429if (edited_margin >= 0) {430drag_from = mb->get_position();431drag = true;432}433}434435if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) {436// We didn't hit anything, but we're in the autoslice mode. Handle it.437438Vector2 point = mtx.affine_inverse().xform(mb->get_position());439EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();440for (const Rect2 &E : autoslice_cache) {441if (E.has_point(point)) {442rect = E;443if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(Key::SHIFT | Key::ALT)))) {444Rect2 r;445if (node_sprite_2d) {446r = node_sprite_2d->get_region_rect();447} else if (node_sprite_3d) {448r = node_sprite_3d->get_region_rect();449} else if (node_ninepatch) {450r = node_ninepatch->get_region_rect();451} else if (res_stylebox.is_valid()) {452r = res_stylebox->get_region_rect();453} else if (res_atlas_texture.is_valid()) {454r = res_atlas_texture->get_region();455}456rect.expand_to(r.position);457rect.expand_to(r.get_end());458}459460undo_redo->create_action(TTR("Set Region Rect"));461if (node_sprite_2d) {462undo_redo->add_do_method(node_sprite_2d, "set_region_rect", rect);463undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect());464} else if (node_sprite_3d) {465undo_redo->add_do_method(node_sprite_3d, "set_region_rect", rect);466undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());467} else if (node_ninepatch) {468undo_redo->add_do_method(node_ninepatch, "set_region_rect", rect);469undo_redo->add_undo_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect());470} else if (res_stylebox.is_valid()) {471undo_redo->add_do_method(res_stylebox.ptr(), "set_region_rect", rect);472undo_redo->add_undo_method(res_stylebox.ptr(), "set_region_rect", res_stylebox->get_region_rect());473} else if (res_atlas_texture.is_valid()) {474undo_redo->add_do_method(res_atlas_texture.ptr(), "set_region", rect);475undo_redo->add_undo_method(res_atlas_texture.ptr(), "set_region", res_atlas_texture->get_region());476}477478undo_redo->add_do_method(this, "_update_rect");479undo_redo->add_undo_method(this, "_update_rect");480undo_redo->add_do_method(texture_overlay, "queue_redraw");481undo_redo->add_undo_method(texture_overlay, "queue_redraw");482undo_redo->commit_action();483break;484}485}486} else if (edited_margin < 0) {487// We didn't hit anything and it's not autoslice, which means we try to create a new region.488489if (drag_index == -1) {490creating = true;491rect = Rect2(drag_from, Size2());492}493}494}495496} else if (!mb->is_pressed() && drag) {497_commit_drag();498}499} else if (drag && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {500cancel_drag = true;501}502}503504if (drag && p_input.is_valid() && p_input->is_action_pressed(SNAME("ui_cancel"), false, true)) {505cancel_drag = true;506}507508if (cancel_drag) {509drag = false;510if (edited_margin >= 0) {511static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };512if (node_ninepatch) {513node_ninepatch->set_patch_margin(side[edited_margin], prev_margin);514}515if (res_stylebox.is_valid()) {516res_stylebox->set_texture_margin(side[edited_margin], prev_margin);517}518edited_margin = -1;519} else {520_apply_rect(rect_prev);521rect = rect_prev;522texture_preview->queue_redraw();523texture_overlay->queue_redraw();524drag_index = -1;525}526}527528Ref<InputEventMouseMotion> mm = p_input;529530if (drag && mm.is_valid()) {531if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {532if (edited_margin >= 0) {533float new_margin = 0;534535if (snap_mode != SNAP_GRID) {536if (edited_margin == 0) {537new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;538} else if (edited_margin == 1) {539new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom;540} else if (edited_margin == 2) {541new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;542} else if (edited_margin == 3) {543new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;544} else {545ERR_PRINT("Unexpected edited_margin");546}547548if (snap_mode == SNAP_PIXEL) {549new_margin = Math::round(new_margin);550}551} else {552Vector2 pos_snapped = snap_point(mtx.affine_inverse().xform(mm->get_position()));553Rect2 rect_rounded = Rect2(rect.position.round(), rect.size.round());554555if (edited_margin == 0) {556new_margin = pos_snapped.y - rect_rounded.position.y;557} else if (edited_margin == 1) {558new_margin = rect_rounded.size.y + rect_rounded.position.y - pos_snapped.y;559} else if (edited_margin == 2) {560new_margin = pos_snapped.x - rect_rounded.position.x;561} else if (edited_margin == 3) {562new_margin = rect_rounded.size.x + rect_rounded.position.x - pos_snapped.x;563} else {564ERR_PRINT("Unexpected edited_margin");565}566}567568if (new_margin < 0) {569new_margin = 0;570}571static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };572if (node_ninepatch) {573node_ninepatch->set_patch_margin(side[edited_margin], new_margin);574}575if (res_stylebox.is_valid()) {576res_stylebox->set_texture_margin(side[edited_margin], new_margin);577}578} else {579Vector2 new_pos = mtx.affine_inverse().xform(mm->get_position());580if (snap_mode == SNAP_PIXEL) {581new_pos = new_pos.snappedf(1);582} else if (snap_mode == SNAP_GRID) {583new_pos = snap_point(new_pos);584}585586if (creating) {587rect = Rect2(drag_from, Size2());588rect.expand_to(new_pos);589_apply_rect(rect);590texture_preview->queue_redraw();591texture_overlay->queue_redraw();592return;593}594595switch (drag_index) {596case 0: {597Vector2 p = rect_prev.get_end();598rect = Rect2(p, Size2());599rect.expand_to(new_pos);600_apply_rect(rect);601} break;602case 1: {603Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);604rect = Rect2(p, Size2(rect_prev.size.x, 0));605rect.expand_to(new_pos);606_apply_rect(rect);607} break;608case 2: {609Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);610rect = Rect2(p, Size2());611rect.expand_to(new_pos);612_apply_rect(rect);613} break;614case 3: {615Vector2 p = rect_prev.position;616rect = Rect2(p, Size2(0, rect_prev.size.y));617rect.expand_to(new_pos);618_apply_rect(rect);619} break;620case 4: {621Vector2 p = rect_prev.position;622rect = Rect2(p, Size2());623rect.expand_to(new_pos);624_apply_rect(rect);625} break;626case 5: {627Vector2 p = rect_prev.position;628rect = Rect2(p, Size2(rect_prev.size.x, 0));629rect.expand_to(new_pos);630_apply_rect(rect);631} break;632case 6: {633Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);634rect = Rect2(p, Size2());635rect.expand_to(new_pos);636_apply_rect(rect);637} break;638case 7: {639Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);640rect = Rect2(p, Size2(0, rect_prev.size.y));641rect.expand_to(new_pos);642_apply_rect(rect);643} break;644}645}646texture_preview->queue_redraw();647texture_overlay->queue_redraw();648} else {649_commit_drag();650}651}652653Ref<InputEventMagnifyGesture> magnify_gesture = p_input;654if (magnify_gesture.is_valid()) {655_zoom_on_position(draw_zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());656}657658Ref<InputEventPanGesture> pan_gesture = p_input;659if (pan_gesture.is_valid()) {660hscroll->set_value(hscroll->get_value() + hscroll->get_page() * pan_gesture->get_delta().x / 8);661vscroll->set_value(vscroll->get_value() + vscroll->get_page() * pan_gesture->get_delta().y / 8);662}663}664665void TextureRegionEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {666p_scroll_vec /= draw_zoom;667hscroll->set_value(hscroll->get_value() - p_scroll_vec.x);668vscroll->set_value(vscroll->get_value() - p_scroll_vec.y);669}670671void TextureRegionEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {672_zoom_on_position(draw_zoom * p_zoom_factor, p_origin);673}674675void TextureRegionEditor::_input_from_window(const Ref<InputEvent> &p_event) {676if (!drag && p_event.is_valid() && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {677hide();678}679}680681void TextureRegionEditor::_scroll_changed(float) {682if (updating_scroll) {683return;684}685686draw_ofs.x = hscroll->get_value();687draw_ofs.y = vscroll->get_value();688689texture_preview->queue_redraw();690texture_overlay->queue_redraw();691}692693void TextureRegionEditor::_set_snap_mode(int p_mode) {694snap_mode = (SnapMode)p_mode;695696hb_grid->set_visible(snap_mode == SNAP_GRID);697if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {698_update_autoslice();699}700701texture_overlay->queue_redraw();702}703704void TextureRegionEditor::_set_snap_off_x(float p_val) {705snap_offset.x = p_val;706texture_overlay->queue_redraw();707}708709void TextureRegionEditor::_set_snap_off_y(float p_val) {710snap_offset.y = p_val;711texture_overlay->queue_redraw();712}713714void TextureRegionEditor::_set_snap_step_x(float p_val) {715snap_step.x = p_val;716texture_overlay->queue_redraw();717}718719void TextureRegionEditor::_set_snap_step_y(float p_val) {720snap_step.y = p_val;721texture_overlay->queue_redraw();722}723724void TextureRegionEditor::_set_snap_sep_x(float p_val) {725snap_separation.x = p_val;726texture_overlay->queue_redraw();727}728729void TextureRegionEditor::_set_snap_sep_y(float p_val) {730snap_separation.y = p_val;731texture_overlay->queue_redraw();732}733734void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) {735if (p_zoom < min_draw_zoom || p_zoom > max_draw_zoom) {736return;737}738739float prev_zoom = draw_zoom;740draw_zoom = p_zoom;741Point2 ofs = p_position;742ofs = ofs / prev_zoom - ofs / draw_zoom;743draw_ofs = (draw_ofs + ofs).round();744745texture_preview->queue_redraw();746texture_overlay->queue_redraw();747}748749void TextureRegionEditor::_zoom_in() {750_zoom_on_position(draw_zoom * 1.5, texture_overlay->get_size() / 2.0);751}752753void TextureRegionEditor::_zoom_reset() {754_zoom_on_position(1.0, texture_overlay->get_size() / 2.0);755}756757void TextureRegionEditor::_zoom_out() {758_zoom_on_position(draw_zoom / 1.5, texture_overlay->get_size() / 2.0);759}760761void TextureRegionEditor::_apply_rect(const Rect2 &p_rect) {762if (node_sprite_2d) {763node_sprite_2d->set_region_rect(p_rect);764} else if (node_sprite_3d) {765node_sprite_3d->set_region_rect(p_rect);766} else if (node_ninepatch) {767node_ninepatch->set_region_rect(p_rect);768} else if (res_stylebox.is_valid()) {769res_stylebox->set_region_rect(p_rect);770} else if (res_atlas_texture.is_valid()) {771res_atlas_texture->set_region(p_rect);772}773}774775void TextureRegionEditor::_update_rect() {776rect = _get_edited_object_region();777}778779void TextureRegionEditor::_update_autoslice() {780autoslice_is_dirty = false;781autoslice_cache.clear();782783const Ref<Texture2D> object_texture = _get_edited_object_texture();784if (object_texture.is_null()) {785return;786}787788for (int y = 0; y < object_texture->get_height(); y++) {789for (int x = 0; x < object_texture->get_width(); x++) {790if (object_texture->is_pixel_opaque(x, y)) {791bool found = false;792for (Rect2 &E : autoslice_cache) {793Rect2 grown = E.grow(1.5);794if (grown.has_point(Point2(x, y))) {795E.expand_to(Point2(x, y));796E.expand_to(Point2(x + 1, y + 1));797x = E.position.x + E.size.x - 1;798bool merged = true;799while (merged) {800merged = false;801bool queue_erase = false;802for (List<Rect2>::Element *F = autoslice_cache.front(); F; F = F->next()) {803if (queue_erase) {804autoslice_cache.erase(F->prev());805queue_erase = false;806}807if (F->get() == E) {808continue;809}810if (E.grow(1).intersects(F->get())) {811E.expand_to(F->get().position);812E.expand_to(F->get().position + F->get().size);813if (F->prev()) {814F = F->prev();815autoslice_cache.erase(F->next());816} else {817queue_erase = true;818// Can't delete the first rect in the list.819}820merged = true;821}822}823}824found = true;825break;826}827}828if (!found) {829Rect2 new_rect(x, y, 1, 1);830autoslice_cache.push_back(new_rect);831}832}833}834}835cache_map[object_texture->get_rid()] = autoslice_cache;836}837838void TextureRegionEditor::_notification(int p_what) {839switch (p_what) {840case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {841if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {842panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));843panner->setup_warped_panning(get_viewport(), EDITOR_GET("editors/panning/warped_mouse_panning"));844}845} break;846847case NOTIFICATION_ENTER_TREE: {848get_tree()->connect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));849850hb_grid->set_visible(snap_mode == SNAP_GRID);851if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {852_update_autoslice();853}854855panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));856panner->setup_warped_panning(get_viewport(), EDITOR_GET("editors/panning/warped_mouse_panning"));857} break;858859case NOTIFICATION_EXIT_TREE: {860get_tree()->disconnect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));861} break;862863case NOTIFICATION_THEME_CHANGED: {864texture_preview->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("TextureRegionPreviewBG"), EditorStringName(EditorStyles)));865texture_overlay->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("TextureRegionPreviewFG"), EditorStringName(EditorStyles)));866867zoom_out->set_button_icon(get_editor_theme_icon(SNAME("ZoomLess")));868zoom_reset->set_button_icon(get_editor_theme_icon(SNAME("ZoomReset")));869zoom_in->set_button_icon(get_editor_theme_icon(SNAME("ZoomMore")));870} break;871872case NOTIFICATION_VISIBILITY_CHANGED: {873if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {874_update_autoslice();875}876877if (!is_visible()) {878EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_offset", snap_offset);879EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_step", snap_step);880EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_separation", snap_separation);881EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_mode", snap_mode);882}883} break;884885case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {886if (drag) {887_commit_drag();888}889} break;890891case NOTIFICATION_WM_WINDOW_FOCUS_IN: {892// This happens when the user leaves the Editor and returns,893// they could have changed the textures, so the cache is cleared.894cache_map.clear();895_edit_region();896} break;897}898}899900void TextureRegionEditor::_node_removed(Node *p_node) {901if (p_node == node_sprite_2d || p_node == node_sprite_3d || p_node == node_ninepatch) {902_clear_edited_object();903hide();904}905}906907void TextureRegionEditor::_clear_edited_object() {908if (node_sprite_2d) {909node_sprite_2d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));910}911if (node_sprite_3d) {912node_sprite_3d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));913}914if (node_ninepatch) {915node_ninepatch->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));916}917if (res_stylebox.is_valid()) {918res_stylebox->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));919}920if (res_atlas_texture.is_valid()) {921res_atlas_texture->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));922}923924node_sprite_2d = nullptr;925node_sprite_3d = nullptr;926node_ninepatch = nullptr;927res_stylebox = Ref<StyleBoxTexture>();928res_atlas_texture = Ref<AtlasTexture>();929}930931void TextureRegionEditor::edit(Object *p_obj) {932_clear_edited_object();933934if (p_obj) {935node_sprite_2d = Object::cast_to<Sprite2D>(p_obj);936node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);937node_ninepatch = Object::cast_to<NinePatchRect>(p_obj);938939bool is_resource = false;940if (Object::cast_to<StyleBoxTexture>(p_obj)) {941res_stylebox = Ref<StyleBoxTexture>(p_obj);942is_resource = true;943}944if (Object::cast_to<AtlasTexture>(p_obj)) {945res_atlas_texture = Ref<AtlasTexture>(p_obj);946is_resource = true;947}948949if (is_resource) {950Object::cast_to<Resource>(p_obj)->connect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));951} else {952p_obj->connect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));953}954_edit_region();955}956957texture_preview->queue_redraw();958texture_overlay->queue_redraw();959popup_centered_ratio(0.5);960request_center = true;961}962963Ref<Texture2D> TextureRegionEditor::_get_edited_object_texture() const {964if (node_sprite_2d) {965return node_sprite_2d->get_texture();966}967if (node_sprite_3d) {968return node_sprite_3d->get_texture();969}970if (node_ninepatch) {971return node_ninepatch->get_texture();972}973if (res_stylebox.is_valid()) {974return res_stylebox->get_texture();975}976if (res_atlas_texture.is_valid()) {977return res_atlas_texture->get_atlas();978}979980return Ref<Texture2D>();981}982983Rect2 TextureRegionEditor::_get_edited_object_region() const {984Rect2 region;985986if (node_sprite_2d) {987region = node_sprite_2d->get_region_rect();988} else if (node_sprite_3d) {989region = node_sprite_3d->get_region_rect();990} else if (node_ninepatch) {991region = node_ninepatch->get_region_rect();992} else if (res_stylebox.is_valid()) {993region = res_stylebox->get_region_rect();994} else if (res_atlas_texture.is_valid()) {995region = res_atlas_texture->get_region();996}997998const Ref<Texture2D> object_texture = _get_edited_object_texture();999if (region == Rect2() && object_texture.is_valid()) {1000region = Rect2(Vector2(), object_texture->get_size());1001}10021003return region;1004}10051006void TextureRegionEditor::_texture_changed() {1007if (!is_visible()) {1008return;1009}1010_edit_region();1011}10121013void TextureRegionEditor::_edit_region() {1014const Ref<Texture2D> object_texture = _get_edited_object_texture();1015if (object_texture.is_null()) {1016_set_grid_parameters_clamping(false);1017_zoom_reset();1018hscroll->hide();1019vscroll->hide();1020texture_preview->queue_redraw();1021texture_overlay->queue_redraw();1022return;1023}10241025CanvasItem::TextureFilter filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;1026if (node_sprite_2d) {1027filter = node_sprite_2d->get_texture_filter_in_tree();1028} else if (node_sprite_3d) {1029StandardMaterial3D::TextureFilter filter_3d = node_sprite_3d->get_texture_filter();10301031switch (filter_3d) {1032case StandardMaterial3D::TEXTURE_FILTER_NEAREST:1033filter = CanvasItem::TEXTURE_FILTER_NEAREST;1034break;1035case StandardMaterial3D::TEXTURE_FILTER_LINEAR:1036filter = CanvasItem::TEXTURE_FILTER_LINEAR;1037break;1038case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:1039filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;1040break;1041case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:1042filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;1043break;1044case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:1045filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC;1046break;1047case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:1048filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC;1049break;1050default:1051// fallback to project default1052filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE;1053break;1054}1055} else if (node_ninepatch) {1056filter = node_ninepatch->get_texture_filter_in_tree();1057}10581059// occurs when get_texture_filter_in_tree reaches the scene root1060if (filter == CanvasItem::TEXTURE_FILTER_PARENT_NODE) {1061SubViewport *root = EditorNode::get_singleton()->get_scene_root();10621063if (root != nullptr) {1064Viewport::DefaultCanvasItemTextureFilter filter_default = root->get_default_canvas_item_texture_filter();10651066// depending on default filter, set filter to match, otherwise fall back on nearest w/ mipmaps1067switch (filter_default) {1068case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:1069filter = CanvasItem::TEXTURE_FILTER_NEAREST;1070break;1071case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:1072filter = CanvasItem::TEXTURE_FILTER_LINEAR;1073break;1074case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:1075filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;1076break;1077case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:1078default:1079filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;1080break;1081}1082} else {1083filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;1084}1085}10861087texture_preview->set_texture_filter(filter);1088texture_preview->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_DISABLED);10891090if (cache_map.has(object_texture->get_rid())) {1091autoslice_cache = cache_map[object_texture->get_rid()];1092autoslice_is_dirty = false;1093} else {1094if (is_visible() && snap_mode == SNAP_AUTOSLICE) {1095_update_autoslice();1096} else {1097autoslice_is_dirty = true;1098}1099}11001101// Avoiding clamping with mismatched min/max.1102_set_grid_parameters_clamping(false);1103const Size2 tex_size = object_texture->get_size();1104sb_off_x->set_min(-tex_size.x);1105sb_off_x->set_max(tex_size.x);1106sb_off_y->set_min(-tex_size.y);1107sb_off_y->set_max(tex_size.y);1108sb_step_x->set_max(tex_size.x);1109sb_step_y->set_max(tex_size.y);1110sb_sep_x->set_max(tex_size.x);1111sb_sep_y->set_max(tex_size.y);11121113_set_grid_parameters_clamping(true);1114sb_off_x->set_value(snap_offset.x);1115sb_off_y->set_value(snap_offset.y);1116sb_step_x->set_value(snap_step.x);1117sb_step_y->set_value(snap_step.y);1118sb_sep_x->set_value(snap_separation.x);1119sb_sep_y->set_value(snap_separation.y);11201121_update_rect();1122texture_preview->queue_redraw();1123texture_overlay->queue_redraw();1124}11251126Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {1127if (snap_mode == SNAP_GRID) {1128p_target.x = Math::snap_scalar_separation(snap_offset.x, snap_step.x, p_target.x, snap_separation.x);1129p_target.y = Math::snap_scalar_separation(snap_offset.y, snap_step.y, p_target.y, snap_separation.y);1130}11311132return p_target;1133}11341135void TextureRegionEditor::shortcut_input(const Ref<InputEvent> &p_event) {1136const Ref<InputEventKey> k = p_event;1137if (k.is_valid() && k->is_pressed()) {1138bool handled = false;11391140if (ED_IS_SHORTCUT("ui_undo", p_event)) {1141EditorNode::get_singleton()->undo();1142handled = true;1143}11441145if (ED_IS_SHORTCUT("ui_redo", p_event)) {1146EditorNode::get_singleton()->redo();1147handled = true;1148}11491150if (handled) {1151set_input_as_handled();1152}1153}1154}11551156void TextureRegionEditor::_bind_methods() {1157ClassDB::bind_method(D_METHOD("_update_rect"), &TextureRegionEditor::_update_rect);1158}11591160TextureRegionEditor::TextureRegionEditor() {1161set_title(TTR("Region Editor"));1162set_flag(FLAG_MAXIMIZE_DISABLED, false);1163set_process_shortcut_input(true);1164set_ok_button_text(TTR("Close"));1165// Handled manually, to allow canceling dragging.1166set_close_on_escape(false);11671168// A power-of-two value works better as a default grid size.1169snap_offset = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_offset", Vector2());1170snap_step = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_step", Vector2(8, 8));1171snap_separation = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_separation", Vector2());1172snap_mode = (SnapMode)(int)EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_mode", SNAP_NONE);11731174panner.instantiate();1175panner->set_callbacks(callable_mp(this, &TextureRegionEditor::_pan_callback), callable_mp(this, &TextureRegionEditor::_zoom_callback));11761177VBoxContainer *vb = memnew(VBoxContainer);1178add_child(vb);11791180HBoxContainer *hb_tools = memnew(HBoxContainer);1181vb->add_child(hb_tools);1182hb_tools->add_child(memnew(Label(TTR("Snap Mode:"))));11831184snap_mode_button = memnew(OptionButton);1185hb_tools->add_child(snap_mode_button);1186snap_mode_button->set_accessibility_name(TTRC("Snap Mode:"));1187snap_mode_button->add_item(TTR("None"), 0);1188snap_mode_button->add_item(TTR("Pixel Snap"), 1);1189snap_mode_button->add_item(TTR("Grid Snap"), 2);1190snap_mode_button->add_item(TTR("Auto Slice"), 3);1191snap_mode_button->select(snap_mode);1192snap_mode_button->connect(SceneStringName(item_selected), callable_mp(this, &TextureRegionEditor::_set_snap_mode));11931194hb_grid = memnew(HBoxContainer);1195hb_tools->add_child(hb_grid);11961197hb_grid->add_child(memnew(VSeparator));1198hb_grid->add_child(memnew(Label(TTR("Offset:"))));11991200sb_off_x = memnew(SpinBox);1201sb_off_x->set_step(1);1202sb_off_x->set_suffix("px");1203sb_off_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_off_x));1204sb_off_x->set_accessibility_name(TTRC("Offset X"));1205hb_grid->add_child(sb_off_x);12061207sb_off_y = memnew(SpinBox);1208sb_off_y->set_step(1);1209sb_off_y->set_suffix("px");1210sb_off_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_off_y));1211sb_off_y->set_accessibility_name(TTRC("Offset Y"));1212hb_grid->add_child(sb_off_y);12131214hb_grid->add_child(memnew(VSeparator));1215hb_grid->add_child(memnew(Label(TTR("Step:"))));12161217sb_step_x = memnew(SpinBox);1218sb_step_x->set_min(0);1219sb_step_x->set_step(1);1220sb_step_x->set_suffix("px");1221sb_step_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_step_x));1222sb_step_x->set_accessibility_name(TTRC("Step X"));1223hb_grid->add_child(sb_step_x);12241225sb_step_y = memnew(SpinBox);1226sb_step_y->set_min(0);1227sb_step_y->set_step(1);1228sb_step_y->set_suffix("px");1229sb_step_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_step_y));1230sb_step_y->set_accessibility_name(TTRC("Step Y"));1231hb_grid->add_child(sb_step_y);12321233hb_grid->add_child(memnew(VSeparator));1234hb_grid->add_child(memnew(Label(TTR("Separation:"))));12351236sb_sep_x = memnew(SpinBox);1237sb_sep_x->set_min(0);1238sb_sep_x->set_step(1);1239sb_sep_x->set_suffix("px");1240sb_sep_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_sep_x));1241sb_sep_x->set_accessibility_name(TTRC("Separation X"));1242hb_grid->add_child(sb_sep_x);12431244sb_sep_y = memnew(SpinBox);1245sb_sep_y->set_min(0);1246sb_sep_y->set_step(1);1247sb_sep_y->set_suffix("px");1248sb_sep_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_sep_y));1249sb_sep_y->set_accessibility_name(TTRC("Separation Y"));1250hb_grid->add_child(sb_sep_y);12511252hb_grid->hide();12531254// Restore grid snap parameters.1255_set_grid_parameters_clamping(false);1256sb_off_x->set_value(snap_offset.x);1257sb_off_y->set_value(snap_offset.y);1258sb_step_x->set_value(snap_step.x);1259sb_step_y->set_value(snap_step.y);1260sb_sep_x->set_value(snap_separation.x);1261sb_sep_y->set_value(snap_separation.y);12621263// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.1264draw_zoom = MAX(1.0f, EDSCALE);1265max_draw_zoom = 128.0f * MAX(1.0f, EDSCALE);1266min_draw_zoom = 0.01f * MAX(1.0f, EDSCALE);12671268texture_preview = memnew(PanelContainer);1269vb->add_child(texture_preview);1270texture_preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);1271texture_preview->set_clip_contents(true);1272texture_preview->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_preview_draw));12731274texture_overlay = memnew(Panel);1275texture_preview->add_child(texture_overlay);1276texture_overlay->set_focus_mode(Control::FOCUS_CLICK);1277texture_overlay->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_overlay_draw));1278texture_overlay->connect(SceneStringName(gui_input), callable_mp(this, &TextureRegionEditor::_texture_overlay_input));1279texture_overlay->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));12801281HBoxContainer *zoom_hb = memnew(HBoxContainer);1282texture_overlay->add_child(zoom_hb);1283zoom_hb->set_begin(Point2(5, 5));12841285zoom_out = memnew(Button);1286zoom_out->set_flat(true);1287zoom_out->set_tooltip_text(TTR("Zoom Out"));1288zoom_out->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_out));1289zoom_hb->add_child(zoom_out);12901291zoom_reset = memnew(Button);1292zoom_reset->set_flat(true);1293zoom_reset->set_tooltip_text(TTR("Zoom Reset"));1294zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_reset));1295zoom_hb->add_child(zoom_reset);12961297zoom_in = memnew(Button);1298zoom_in->set_flat(true);1299zoom_in->set_tooltip_text(TTR("Zoom In"));1300zoom_in->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_in));1301zoom_hb->add_child(zoom_in);13021303vscroll = memnew(VScrollBar);1304vscroll->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE);1305vscroll->set_step(0.001);1306vscroll->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_scroll_changed));1307texture_overlay->add_child(vscroll);13081309hscroll = memnew(HScrollBar);1310hscroll->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_WIDE);1311hscroll->set_step(0.001);1312hscroll->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_scroll_changed));1313texture_overlay->add_child(hscroll);1314}13151316////////////////////////13171318bool EditorInspectorPluginTextureRegion::can_handle(Object *p_object) {1319return Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object) || Object::cast_to<AtlasTexture>(p_object);1320}13211322void EditorInspectorPluginTextureRegion::_region_edit(Object *p_object) {1323texture_region_editor->edit(p_object);1324}13251326bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {1327if ((p_type == Variant::RECT2 || p_type == Variant::RECT2I)) {1328if (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) {1329EditorInspectorActionButton *button = memnew(EditorInspectorActionButton(TTRC("Edit Region"), SNAME("RegionEdit")));1330button->connect(SceneStringName(pressed), callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit).bind(p_object));1331add_property_editor(p_path, button, true);1332}1333}1334return false; //not exclusive1335}13361337EditorInspectorPluginTextureRegion::EditorInspectorPluginTextureRegion() {1338texture_region_editor = memnew(TextureRegionEditor);1339EditorNode::get_singleton()->get_gui_base()->add_child(texture_region_editor);1340}13411342TextureRegionEditorPlugin::TextureRegionEditorPlugin() {1343Ref<EditorInspectorPluginTextureRegion> inspector_plugin;1344inspector_plugin.instantiate();1345add_inspector_plugin(inspector_plugin);1346}134713481349