Path: blob/master/editor/script/editor_script_plugin.cpp
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/**************************************************************************/1/* editor_script_plugin.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "editor_script_plugin.h"3132#include "editor/editor_interface.h"33#include "editor/script/editor_script.h"34#include "editor/settings/editor_command_palette.h"3536Ref<EditorScript> create_instance(const StringName &p_name) {37Ref<EditorScript> es;38es.instantiate();39Ref<Script> scr = ResourceLoader::load(ScriptServer::get_global_class_path(p_name), "Script", ResourceFormatLoader::CACHE_MODE_REUSE);40if (scr.is_valid()) {41es->set_script(scr);42}43return es;44}4546void EditorScriptPlugin::run_command(const StringName &p_name) {47create_instance(p_name)->run();48}4950void EditorScriptPlugin::command_palette_about_to_popup() {51for (const StringName &command : commands) {52EditorInterface::get_singleton()->get_command_palette()->remove_command("editor_scripts/" + command);53}54commands.clear();55ScriptServer::get_inheriters_list(SNAME("EditorScript"), &commands);56for (const StringName &command : commands) {57EditorInterface::get_singleton()->get_command_palette()->add_command(String(command).capitalize(), "editor_scripts/" + command, callable_mp(this, &EditorScriptPlugin::run_command), varray(command), nullptr);58}59}6061EditorScriptPlugin::EditorScriptPlugin() {62EditorInterface::get_singleton()->get_command_palette()->connect("about_to_popup", callable_mp(this, &EditorScriptPlugin::command_palette_about_to_popup));63}646566