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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/settings/gdextension/project_settings_gdextension.cpp
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/**************************************************************************/
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/* project_settings_gdextension.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "project_settings_gdextension.h"
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#include "core/config/project_settings.h"
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#include "core/extension/gdextension_manager.h"
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#include "core/io/config_file.h"
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#include "core/object/callable_mp.h"
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#include "core/os/os.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/label.h"
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#include "scene/gui/tree.h"
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class GDExtensionPluginCreatorBase;
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void ProjectSettingsGDExtension::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_VISIBILITY_CHANGED:
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case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
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if (is_visible_in_tree()) {
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_update_extension_tree();
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}
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} break;
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case NOTIFICATION_READY: {
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extension_list->connect("button_clicked", callable_mp(this, &ProjectSettingsGDExtension::_cell_button_pressed));
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extension_list->connect("item_activated", callable_mp(this, &ProjectSettingsGDExtension::_on_item_activated));
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} break;
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}
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}
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void ProjectSettingsGDExtension::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
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if (p_button != MouseButton::LEFT) {
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return;
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}
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TreeItem *item = Object::cast_to<TreeItem>(p_item);
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if (item == nullptr) {
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return;
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}
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if (p_id == COLUMN_RELOAD) {
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const String path = item->get_metadata(COLUMN_PATH);
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GDExtensionManager::get_singleton()->reload_extension(path);
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_update_extension_tree();
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}
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}
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void ProjectSettingsGDExtension::_on_item_activated() {
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TreeItem *item = extension_list->get_selected();
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if (item == nullptr) {
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return;
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}
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const String global_path = ProjectSettings::get_singleton()->globalize_path(item->get_metadata(COLUMN_PATH));
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OS::get_singleton()->shell_open(global_path);
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}
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void ProjectSettingsGDExtension::_update_extension_tree() {
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extension_list->clear();
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TreeItem *root = extension_list->create_item();
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GDExtensionManager *gdext_man = GDExtensionManager::get_singleton();
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const Vector<String> extensions = gdext_man->get_loaded_extensions();
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for (const String &extension_path : extensions) {
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const Ref<GDExtension> gdextension = gdext_man->get_extension(extension_path);
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ERR_CONTINUE(gdextension.is_null());
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TreeItem *item = extension_list->create_item(root);
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item->set_text(COLUMN_PATH, extension_path);
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Ref<ConfigFile> gdext_config;
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gdext_config.instantiate();
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Error err = gdext_config->load(extension_path);
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ERR_CONTINUE(err != OK);
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item->set_text(COLUMN_MIN_VERSION, gdext_config->get_value("configuration", "compatibility_minimum", ""));
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item->set_text(COLUMN_MAX_VERSION, gdext_config->get_value("configuration", "compatibility_maximum", ""));
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if (gdextension->is_reloadable()) {
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item->add_button(COLUMN_RELOAD, get_editor_theme_icon(SNAME("Reload")), COLUMN_RELOAD, false, TTRC("Reload Extension"));
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}
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item->set_metadata(COLUMN_PATH, extension_path);
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}
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}
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ProjectSettingsGDExtension::ProjectSettingsGDExtension() {
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// Create the title label.
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HBoxContainer *title_hb = memnew(HBoxContainer);
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Label *label = memnew(Label(TTRC("Installed GDExtensions:")));
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label->set_theme_type_variation("HeaderSmall");
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title_hb->add_child(label);
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title_hb->add_spacer();
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add_child(title_hb);
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// Create the tree.
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extension_list = memnew(Tree);
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extension_list->set_v_size_flags(SIZE_EXPAND_FILL);
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extension_list->set_hide_root(true);
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extension_list->set_theme_type_variation("TreeTable");
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extension_list->set_hide_folding(true);
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// Configure tree columns.
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extension_list->set_columns(COLUMN_MAX);
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extension_list->set_column_titles_visible(true);
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extension_list->set_column_title(COLUMN_PATH, TTRC("Path"));
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extension_list->set_column_title(COLUMN_MIN_VERSION, TTRC("Min Version"));
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extension_list->set_column_title(COLUMN_MAX_VERSION, TTRC("Max Version"));
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extension_list->set_column_title(COLUMN_RELOAD, TTRC("Reload"));
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extension_list->set_column_title_alignment(COLUMN_PATH, HORIZONTAL_ALIGNMENT_LEFT);
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extension_list->set_column_title_alignment(COLUMN_MIN_VERSION, HORIZONTAL_ALIGNMENT_LEFT);
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extension_list->set_column_title_alignment(COLUMN_MAX_VERSION, HORIZONTAL_ALIGNMENT_LEFT);
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extension_list->set_column_title_alignment(COLUMN_RELOAD, HORIZONTAL_ALIGNMENT_LEFT);
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extension_list->set_column_expand(COLUMN_PATH, true);
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extension_list->set_column_expand(COLUMN_MIN_VERSION, false);
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extension_list->set_column_expand(COLUMN_MAX_VERSION, false);
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extension_list->set_column_expand(COLUMN_RELOAD, false);
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extension_list->set_column_clip_content(COLUMN_PATH, true);
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extension_list->set_column_clip_content(COLUMN_MIN_VERSION, true);
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extension_list->set_column_clip_content(COLUMN_MAX_VERSION, true);
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extension_list->set_column_clip_content(COLUMN_RELOAD, true);
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extension_list->set_column_custom_minimum_width(COLUMN_PATH, 300 * EDSCALE);
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extension_list->set_column_custom_minimum_width(COLUMN_MIN_VERSION, 100 * EDSCALE);
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extension_list->set_column_custom_minimum_width(COLUMN_MAX_VERSION, 100 * EDSCALE);
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extension_list->set_column_custom_minimum_width(COLUMN_RELOAD, 40 * EDSCALE);
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add_child(extension_list);
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}
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