Path: blob/master/editor/shader/shader_file_editor_plugin.h
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/**************************************************************************/1/* shader_file_editor_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/plugins/editor_plugin.h"33#include "scene/gui/box_container.h"34#include "scene/gui/panel_container.h"35#include "scene/gui/rich_text_label.h"36#include "servers/rendering/rendering_device_binds.h"3738class ItemList;3940class ShaderFileEditor : public PanelContainer {41GDCLASS(ShaderFileEditor, PanelContainer);4243Ref<RDShaderFile> shader_file;4445HBoxContainer *stage_hb = nullptr;46ItemList *versions = nullptr;47Button *stages[RD::SHADER_STAGE_MAX];48RichTextLabel *error_text = nullptr;4950void _update_version(const StringName &p_version_txt, const RenderingDevice::ShaderStage p_stage);51void _version_selected(int p_stage);52void _editor_settings_changed();5354void _update_options();55void _shader_changed();5657protected:58void _notification(int p_what);5960public:61static ShaderFileEditor *singleton;62void edit(const Ref<RDShaderFile> &p_shader);6364ShaderFileEditor();65};6667class ShaderFileEditorPlugin : public EditorPlugin {68GDCLASS(ShaderFileEditorPlugin, EditorPlugin);6970ShaderFileEditor *shader_editor = nullptr;71Button *button = nullptr;7273public:74virtual String get_plugin_name() const override { return "ShaderFile"; }75bool has_main_screen() const override { return false; }76virtual void edit(Object *p_object) override;77virtual bool handles(Object *p_object) const override;78virtual void make_visible(bool p_visible) override;7980ShaderFileEditor *get_shader_editor() const { return shader_editor; }8182ShaderFileEditorPlugin();83};848586