/**************************************************************************/1/* editor_theme.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "scene/resources/theme.h"3334class EditorTheme : public Theme {35GDCLASS(EditorTheme, Theme);3637static Vector<StringName> editor_theme_types;3839uint32_t generated_hash = 0;40uint32_t generated_fonts_hash = 0;41uint32_t generated_icons_hash = 0;4243public:44virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override;45virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override;46virtual Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const override;47virtual int get_font_size(const StringName &p_name, const StringName &p_theme_type) const override;48virtual Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const override;49virtual Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override;5051void set_generated_hash(uint32_t p_hash) { generated_hash = p_hash; }52uint32_t get_generated_hash() const { return generated_hash; }5354void set_generated_fonts_hash(uint32_t p_hash) { generated_fonts_hash = p_hash; }55uint32_t get_generated_fonts_hash() const { return generated_fonts_hash; }5657void set_generated_icons_hash(uint32_t p_hash) { generated_icons_hash = p_hash; }58uint32_t get_generated_icons_hash() const { return generated_icons_hash; }5960static void initialize();61static void finalize();62};636465