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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/translations/editor_translation_preview_menu.cpp
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/**************************************************************************/
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/* editor_translation_preview_menu.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_translation_preview_menu.h"
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#include "core/string/translation_server.h"
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#include "editor/editor_node.h"
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void EditorTranslationPreviewMenu::_prepare() {
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const String current_preview_locale = EditorNode::get_singleton()->get_preview_locale();
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clear();
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reset_size();
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add_radio_check_item(TTRC("None"));
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set_item_metadata(-1, "");
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if (current_preview_locale.is_empty()) {
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set_item_checked(-1, true);
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}
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add_separator();
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const Vector<String> locales = TranslationServer::get_singleton()->get_loaded_locales();
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if (locales.is_empty()) {
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add_item(TTRC("No Translations Configured"));
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set_item_tooltip(-1, TTRC("You can add translations in the Project Settings."));
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set_item_disabled(-1, true);
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return;
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}
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for (const String &locale : locales) {
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const String name = TranslationServer::get_singleton()->get_locale_name(locale);
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add_radio_check_item(name == locale ? name : name + " [" + locale + "]");
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set_item_auto_translate_mode(-1, AUTO_TRANSLATE_MODE_DISABLED);
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set_item_metadata(-1, locale);
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if (locale == current_preview_locale) {
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set_item_checked(-1, true);
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}
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}
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}
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void EditorTranslationPreviewMenu::_pressed(int p_index) {
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for (int i = 0; i < get_item_count(); i++) {
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set_item_checked(i, i == p_index);
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}
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EditorNode::get_singleton()->set_preview_locale(get_item_metadata(p_index));
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}
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void EditorTranslationPreviewMenu::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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connect("about_to_popup", callable_mp(this, &EditorTranslationPreviewMenu::_prepare));
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connect("index_pressed", callable_mp(this, &EditorTranslationPreviewMenu::_pressed));
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} break;
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}
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}
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EditorTranslationPreviewMenu::EditorTranslationPreviewMenu() {
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set_hide_on_checkable_item_selection(false);
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}
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