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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/main/main.h
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/**************************************************************************/
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/* main.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/os/thread.h"
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#include "core/typedefs.h"
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template <typename T>
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class Vector;
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class Main {
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enum CLIOptionAvailability {
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CLI_OPTION_AVAILABILITY_EDITOR,
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CLI_OPTION_AVAILABILITY_TEMPLATE_DEBUG,
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CLI_OPTION_AVAILABILITY_TEMPLATE_RELEASE,
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CLI_OPTION_AVAILABILITY_TEMPLATE_UNSAFE,
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CLI_OPTION_AVAILABILITY_HIDDEN,
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};
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static void print_header(bool p_rich);
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static void print_help_copyright(const char *p_notice);
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static void print_help_title(const char *p_title);
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static void print_help_option(const char *p_option, const char *p_description, CLIOptionAvailability p_availability = CLI_OPTION_AVAILABILITY_TEMPLATE_RELEASE);
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static String format_help_option(const char *p_option);
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static void print_help(const char *p_binary);
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static uint64_t last_ticks;
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static uint32_t hide_print_fps_attempts;
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static uint32_t frames;
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static uint32_t frame;
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static bool force_redraw_requested;
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static int iterating;
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public:
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static bool is_cmdline_tool();
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#ifdef TOOLS_ENABLED
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enum CLIScope {
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CLI_SCOPE_TOOL, // Editor and project manager.
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CLI_SCOPE_PROJECT,
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};
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static const Vector<String> &get_forwardable_cli_arguments(CLIScope p_scope);
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#endif
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static int test_entrypoint(int argc, char *argv[], bool &tests_need_run);
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static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true);
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static Error setup2(bool p_show_boot_logo = true); // The thread calling setup2() will effectively become the main thread.
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static String get_locale_override();
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static void setup_boot_logo();
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#ifdef TESTS_ENABLED
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static Error test_setup();
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static void test_cleanup();
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#endif
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static int start();
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static bool iteration();
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static void force_redraw();
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static bool is_iterating();
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static void cleanup(bool p_force = false);
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};
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// Test main override is for the testing behavior.
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#define TEST_MAIN_OVERRIDE \
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bool run_test = false; \
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int return_code = Main::test_entrypoint(argc, argv, run_test); \
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if (run_test) { \
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godot_cleanup_profiler(); \
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return return_code; \
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}
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#define TEST_MAIN_PARAM_OVERRIDE(argc, argv) \
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bool run_test = false; \
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int return_code = Main::test_entrypoint(argc, argv, run_test); \
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if (run_test) { \
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godot_cleanup_profiler(); \
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return return_code; \
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}
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