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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/main/steam_tracker.cpp
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/**************************************************************************/
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/* steam_tracker.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#if defined(STEAMAPI_ENABLED)
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#include "steam_tracker.h"
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#include "core/io/file_access.h"
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// https://partner.steamgames.com/doc/sdk/api#initialization_and_shutdown
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SteamTracker::SteamTracker() {
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String path;
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if (OS::get_singleton()->has_feature("linuxbsd")) {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("libsteam_api.so");
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if (!FileAccess::exists(path)) {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("../lib").path_join("libsteam_api.so");
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if (!FileAccess::exists(path)) {
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return;
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}
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}
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} else if (OS::get_singleton()->has_feature("windows")) {
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if (OS::get_singleton()->has_feature("64")) {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("steam_api64.dll");
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} else {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("steam_api.dll");
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}
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if (!FileAccess::exists(path)) {
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return;
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}
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} else if (OS::get_singleton()->has_feature("macos")) {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("libsteam_api.dylib");
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if (!FileAccess::exists(path)) {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("../Frameworks").path_join("libsteam_api.dylib");
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if (!FileAccess::exists(path)) {
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return;
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}
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}
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} else {
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return;
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}
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Error err = OS::get_singleton()->open_dynamic_library(path, steam_library_handle);
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if (err != OK) {
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steam_library_handle = nullptr;
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return;
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}
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print_verbose("Loaded SteamAPI library");
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void *symbol_handle = nullptr;
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_InitFlat", symbol_handle, true); // Try new API, 1.59+.
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if (err != OK) {
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_Init", symbol_handle); // Try old API.
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if (err != OK) {
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return;
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}
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steam_init_function = (SteamAPI_InitFunction)symbol_handle;
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} else {
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steam_init_flat_function = (SteamAPI_InitFlatFunction)symbol_handle;
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}
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_Shutdown", symbol_handle);
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if (err != OK) {
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return;
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}
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steam_shutdown_function = (SteamAPI_ShutdownFunction)symbol_handle;
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if (steam_init_flat_function) {
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char err_msg[1024] = {};
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steam_initialized = (steam_init_flat_function(&err_msg[0]) == SteamAPIInitResult_OK);
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} else if (steam_init_function) {
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steam_initialized = steam_init_function();
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}
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}
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SteamTracker::~SteamTracker() {
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if (steam_shutdown_function && steam_initialized) {
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steam_shutdown_function();
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}
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if (steam_library_handle) {
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OS::get_singleton()->close_dynamic_library(steam_library_handle);
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}
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}
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#endif // STEAMAPI_ENABLED
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