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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/main/steam_tracker.h
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/**************************************************************************/
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/* steam_tracker.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#if defined(STEAMAPI_ENABLED)
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#include "core/os/os.h"
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// SteamTracker is used to load SteamAPI dynamic library and initialize
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// the interface, this notifies Steam that Godot editor is running and
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// allow tracking of the usage time of child instances of the engine
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// (e.g., opened projects).
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//
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// Currently, SteamAPI is not used by the engine in any way, and is not
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// exposed to the scripting APIs.
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enum SteamAPIInitResult {
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SteamAPIInitResult_OK = 0,
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SteamAPIInitResult_FailedGeneric = 1,
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SteamAPIInitResult_NoSteamClient = 2,
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SteamAPIInitResult_VersionMismatch = 3,
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};
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// https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Init
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typedef bool (*SteamAPI_InitFunction)();
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typedef SteamAPIInitResult (*SteamAPI_InitFlatFunction)(char *r_err_msg);
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// https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Shutdown
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typedef void (*SteamAPI_ShutdownFunction)();
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class SteamTracker {
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void *steam_library_handle = nullptr;
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SteamAPI_InitFunction steam_init_function = nullptr;
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SteamAPI_InitFlatFunction steam_init_flat_function = nullptr;
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SteamAPI_ShutdownFunction steam_shutdown_function = nullptr;
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bool steam_initialized = false;
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public:
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SteamTracker();
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~SteamTracker();
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};
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#endif // STEAMAPI_ENABLED
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