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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/misc/dist/visionos_xcode/libgodot.visionos.debug.xcframework/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>AvailableLibraries</key>
	<array>
		<dict>
			<key>LibraryIdentifier</key>
			<string>xros-arm64</string>
			<key>LibraryPath</key>
			<string>libgodot.a</string>
			<key>SupportedArchitectures</key>
			<array>
				<string>arm64</string>
			</array>
			<key>SupportedPlatform</key>
			<string>xros</string>
		</dict>
		<dict>
			<key>LibraryIdentifier</key>
			<string>xros-arm64-simulator</string>
			<key>LibraryPath</key>
			<string>libgodot.a</string>
			<key>SupportedArchitectures</key>
			<array>
				<string>arm64</string>
			</array>
			<key>SupportedPlatform</key>
			<string>xros</string>
			<key>SupportedPlatformVariant</key>
			<string>simulator</string>
		</dict>
	</array>
	<key>CFBundlePackageType</key>
	<string>XFWK</string>
	<key>XCFrameworkFormatVersion</key>
	<string>1.0</string>
</dict>
</plist>