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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/misc/scripts/file_format.py
20843 views
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#!/usr/bin/env python3
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import sys
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if len(sys.argv) < 2:
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print("Invalid usage of file_format.py, it should be called with a path to one or multiple files.")
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sys.exit(1)
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BOM = b"\xef\xbb\xbf"
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changed = []
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invalid = []
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for file in sys.argv[1:]:
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try:
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with open(file, "rt", encoding="utf-8") as f:
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original = f.read()
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except UnicodeDecodeError:
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invalid.append(file)
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continue
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if original == "":
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continue
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EOL = "\r\n" if file.endswith((".csproj", ".sln", ".bat")) or file.startswith("misc/msvs") else "\n"
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WANTS_BOM = file.endswith((".csproj", ".sln"))
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revamp = EOL.join([line.rstrip("\n\r\t ") for line in original.splitlines(True)]).rstrip(EOL) + EOL
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new_raw = revamp.encode(encoding="utf-8")
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if not WANTS_BOM and new_raw.startswith(BOM):
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new_raw = new_raw[len(BOM) :]
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elif WANTS_BOM and not new_raw.startswith(BOM):
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new_raw = BOM + new_raw
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with open(file, "rb") as f:
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old_raw = f.read()
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if old_raw != new_raw:
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changed.append(file)
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with open(file, "wb") as f:
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f.write(new_raw)
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if changed:
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for file in changed:
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print(f"FIXED: {file}")
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if invalid:
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for file in invalid:
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print(f"REQUIRES MANUAL CHANGES: {file}")
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sys.exit(1)
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