import os
import platform
import shutil
import sys
import urllib.request
sys.path.insert(0, os.path.join(os.path.dirname(os.path.abspath(__file__)), "../../"))
from misc.utility.color import Ansi, color_print
deps_folder = os.getenv("LOCALAPPDATA")
if deps_folder:
deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
else:
deps_folder = os.path.join("bin", "build_deps")
angle_version = "chromium/7219"
angle_folder = os.path.join(deps_folder, "angle")
if not os.path.exists(deps_folder):
os.makedirs(deps_folder)
print(f"Downloading ANGLE {angle_version} ...")
archs = [
"arm64-llvm",
"x86_32-gcc",
"x86_32-llvm",
"x86_64-gcc",
"x86_64-llvm",
]
if platform.system() == "Windows":
archs.append("arm64-msvc")
archs.append("x86_32-msvc")
archs.append("x86_64-msvc")
elif platform.system() == "Darwin":
archs.append("arm64-ios")
archs.append("arm64-ios-sim")
archs.append("arm64-macos")
archs.append("x86_64-macos")
for arch in archs:
angle_filename = f"godot-angle-static-{arch}-release.zip"
angle_archive = os.path.join(deps_folder, angle_filename)
angle_folder = os.path.join(deps_folder, f"angle-{arch}")
if os.path.isfile(angle_archive):
os.remove(angle_archive)
print(f"Downloading ANGLE {angle_filename} ...")
urllib.request.urlretrieve(
f"https://github.com/godotengine/godot-angle-static/releases/download/{angle_version}/{angle_filename}",
angle_archive,
)
if os.path.exists(angle_folder):
print(f"Removing existing local ANGLE installation in {angle_folder} ...")
shutil.rmtree(angle_folder)
print(f"Extracting ANGLE {angle_filename} to {angle_folder} ...")
shutil.unpack_archive(angle_archive, angle_folder)
os.remove(angle_archive)
print("ANGLE installed successfully.\n")
color_print(f'{Ansi.GREEN}All ANGLE components were installed to "{deps_folder}" successfully!')
color_print(f'{Ansi.GREEN}You can now build Godot with statically linked ANGLE by running "scons angle=yes".')