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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/misc/scripts/install_vulkan_sdk_macos.sh
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#!/usr/bin/env sh
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set -euo pipefail
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IFS=$'\n\t'
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new_ver_full=''
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# Check currently installed and latest available Vulkan SDK versions.
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if command -v jq 2>&1 >/dev/null; then
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curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/config.json" -o /tmp/vulkan-sdk.json
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new_ver_full=`jq -r '.version' /tmp/vulkan-sdk.json`
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new_ver=`echo "$new_ver_full" | awk -F. '{ printf("%d%02d%04d%02d\n", $1,$2,$3,$4); }';`
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rm -f /tmp/vulkan-sdk.json
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for f in $HOME/VulkanSDK/*; do
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if [ -d "$f" ]; then
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f=`echo "${f##*/}" | awk -F. '{ printf("%d%02d%04d%02d\n", $1,$2,$3,$4); }';`
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if [ $f -ge $new_ver ]; then
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echo 'Latest or newer Vulkan SDK is already installed. Skipping installation.'
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exit 0
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fi
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fi
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done
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else
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echo 'Error: Could not find 'jq' command. Is jq installed? Try running "brew install jq" or "port install jq" and rerunning this script.'
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exit 1
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fi
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# Download and install the Vulkan SDK.
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curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.zip" -o /tmp/vulkan-sdk.zip
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unzip /tmp/vulkan-sdk.zip -d /tmp
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if [ -d "/tmp/vulkansdk-macOS-$new_ver_full.app" ]; then
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/tmp/vulkansdk-macOS-$new_ver_full.app/Contents/MacOS/vulkansdk-macOS-$new_ver_full --accept-licenses --default-answer --confirm-command install
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rm -rf /tmp/vulkansdk-macOS-$new_ver_full.app
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else
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echo "Couldn't install the Vulkan SDK, the unzipped contents may no longer match what this script expects."
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exit 1
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fi
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rm -f /tmp/vulkan-sdk.zip
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echo 'Vulkan SDK installed successfully! You can now build Godot by running "scons".'
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