Path: blob/master/modules/gdscript/language_server/scene_cache.h
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/**************************************************************************/1/* scene_cache.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/string/ustring.h"33#include "core/templates/hash_map.h"34#include "core/templates/local_vector.h"3536class Node;37class EditorFileSystemDirectory;38class PackedScene;3940/**41* Used to load and cache scene instances for LSP autocompletion.42*43* This implementation is not thread safe.44*/45class SceneCache {46// Always contains the path to the scene which is currently loaded via the `ResourceLoader`.47// If this is not empty, `script_path_queue` must have at least one element.48String current_loaded_owner;49LocalVector<String> script_path_queue;5051HashMap<String, Node *> cache;5253void _get_owner_paths(EditorFileSystemDirectory *p_dir, const String &p_script_path, LocalVector<String> &r_owner_paths);54void _finalize_scene_load();5556public:57void poll();5859void clear();60void request_load(const String &p_script_path);61void unload(const String &p_script_path);6263Node *get(const String &p_script_path);64};656667