Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/gltf/tests/test_gltf_emissive.h
21635 views
1
/**************************************************************************/
2
/* test_gltf_emissive.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "test_gltf.h"
34
35
#ifdef TOOLS_ENABLED
36
37
namespace TestGltf {
38
39
TEST_CASE("[SceneTree][Node] GLTF emissiveTexture without emissiveFactor uses white emission") {
40
init("gltf_emissive_no_factor", "res://");
41
42
Node *loaded = gltf_import("res://emissive_no_factor.gltf");
43
CHECK_MESSAGE(loaded != nullptr, "Failed to load GLB.");
44
45
MeshInstance3D *mesh = Object::cast_to<MeshInstance3D>(loaded->find_child("Cube", true, true));
46
CHECK_MESSAGE(mesh != nullptr, "Mesh not found.");
47
48
Ref<StandardMaterial3D> mat = mesh->get_active_material(0);
49
CHECK_MESSAGE(mat.is_valid(), "Material not found.");
50
51
// Emission should be enabled.
52
CHECK(mat->get_feature(BaseMaterial3D::FEATURE_EMISSION));
53
54
// Emission operator should be MULTIPLY per glTF spec.
55
CHECK(mat->get_emission_operator() == BaseMaterial3D::EMISSION_OP_MULTIPLY);
56
57
// Without emissiveFactor, emission color should be WHITE, not BLACK.
58
Color c = mat->get_emission();
59
CHECK_MESSAGE(c.r > 0.9f, "Emission red should be ~1.0 when emissiveFactor is absent.");
60
CHECK_MESSAGE(c.g > 0.9f, "Emission green should be ~1.0 when emissiveFactor is absent.");
61
CHECK_MESSAGE(c.b > 0.9f, "Emission blue should be ~1.0 when emissiveFactor is absent.");
62
63
memdelete(loaded);
64
}
65
66
} // namespace TestGltf
67
68
#endif // TOOLS_ENABLED
69
70