Path: blob/master/modules/gltf/tests/test_gltf_emissive.h
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/**************************************************************************/1/* test_gltf_emissive.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "test_gltf.h"3334#ifdef TOOLS_ENABLED3536namespace TestGltf {3738TEST_CASE("[SceneTree][Node] GLTF emissiveTexture without emissiveFactor uses white emission") {39init("gltf_emissive_no_factor", "res://");4041Node *loaded = gltf_import("res://emissive_no_factor.gltf");42CHECK_MESSAGE(loaded != nullptr, "Failed to load GLB.");4344MeshInstance3D *mesh = Object::cast_to<MeshInstance3D>(loaded->find_child("Cube", true, true));45CHECK_MESSAGE(mesh != nullptr, "Mesh not found.");4647Ref<StandardMaterial3D> mat = mesh->get_active_material(0);48CHECK_MESSAGE(mat.is_valid(), "Material not found.");4950// Emission should be enabled.51CHECK(mat->get_feature(BaseMaterial3D::FEATURE_EMISSION));5253// Emission operator should be MULTIPLY per glTF spec.54CHECK(mat->get_emission_operator() == BaseMaterial3D::EMISSION_OP_MULTIPLY);5556// Without emissiveFactor, emission color should be WHITE, not BLACK.57Color c = mat->get_emission();58CHECK_MESSAGE(c.r > 0.9f, "Emission red should be ~1.0 when emissiveFactor is absent.");59CHECK_MESSAGE(c.g > 0.9f, "Emission green should be ~1.0 when emissiveFactor is absent.");60CHECK_MESSAGE(c.b > 0.9f, "Emission blue should be ~1.0 when emissiveFactor is absent.");6162memdelete(loaded);63}6465} // namespace TestGltf6667#endif // TOOLS_ENABLED686970