Path: blob/master/modules/navigation_2d/nav_region_2d.cpp
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/**************************************************************************/1/* nav_region_2d.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "nav_region_2d.h"3132#include "nav_map_2d.h"3334#include "2d/nav_mesh_queries_2d.h"35#include "2d/nav_region_builder_2d.h"36#include "2d/nav_region_iteration_2d.h"37#include "core/config/project_settings.h"3839using namespace Nav2D;4041void NavRegion2D::set_map(NavMap2D *p_map) {42if (map == p_map) {43return;44}4546cancel_async_thread_join();47cancel_sync_request();4849if (map) {50map->remove_region(this);51}5253map = p_map;54iteration_dirty = true;5556if (map) {57map->add_region(this);58request_sync();59if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {60request_async_thread_join();61}62}63}6465void NavRegion2D::set_enabled(bool p_enabled) {66if (enabled == p_enabled) {67return;68}69enabled = p_enabled;70iteration_dirty = true;7172request_sync();73}7475void NavRegion2D::set_use_edge_connections(bool p_enabled) {76if (use_edge_connections != p_enabled) {77use_edge_connections = p_enabled;78iteration_dirty = true;79}8081request_sync();82}8384void NavRegion2D::set_transform(Transform2D p_transform) {85if (transform == p_transform) {86return;87}88transform = p_transform;89iteration_dirty = true;9091request_sync();92}9394void NavRegion2D::set_navigation_mesh(Ref<NavigationPolygon> p_navigation_mesh) {95#ifdef DEBUG_ENABLED96if (map && p_navigation_mesh.is_valid() && GLOBAL_GET_CACHED(bool, "navigation/2d/warnings/navmesh_cell_size_mismatch")) {97const double map_cell_size = double(map->get_cell_size());98const double navmesh_cell_size = double(p_navigation_mesh->get_cell_size());99100if (map_cell_size > navmesh_cell_size) {101WARN_PRINT(vformat("A navigation mesh that uses a `cell_size` of %s was assigned to a navigation map set to a larger `cell_size` of %s.\nThis mismatch in cell size can cause rasterization errors with navigation mesh edges on the navigation map.\nThe cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function.\nThe cell size for default navigation maps can also be changed in the project settings.\nThis warning can be toggled under 'navigation/2d/warnings/navmesh_cell_size_mismatch' in the project settings.", navmesh_cell_size, map_cell_size));102}103}104#endif // DEBUG_ENABLED105106navmesh = p_navigation_mesh;107108iteration_dirty = true;109110request_sync();111}112113ClosestPointQueryResult NavRegion2D::get_closest_point_info(const Vector2 &p_point) const {114RWLockRead read_lock(region_rwlock);115116return NavMeshQueries2D::polygons_get_closest_point_info(get_polygons(), p_point);117}118119Vector2 NavRegion2D::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {120RWLockRead read_lock(region_rwlock);121122if (!get_enabled()) {123return Vector2();124}125126return NavMeshQueries2D::polygons_get_random_point(get_polygons(), p_navigation_layers, p_uniformly);127}128129void NavRegion2D::set_navigation_layers(uint32_t p_navigation_layers) {130if (navigation_layers == p_navigation_layers) {131return;132}133navigation_layers = p_navigation_layers;134iteration_dirty = true;135136request_sync();137}138139void NavRegion2D::set_enter_cost(real_t p_enter_cost) {140real_t new_enter_cost = MAX(p_enter_cost, 0.0);141if (enter_cost == new_enter_cost) {142return;143}144enter_cost = new_enter_cost;145iteration_dirty = true;146147request_sync();148}149150void NavRegion2D::set_travel_cost(real_t p_travel_cost) {151real_t new_travel_cost = MAX(p_travel_cost, 0.0);152if (travel_cost == new_travel_cost) {153return;154}155travel_cost = new_travel_cost;156iteration_dirty = true;157158request_sync();159}160161void NavRegion2D::set_owner_id(ObjectID p_owner_id) {162if (owner_id == p_owner_id) {163return;164}165owner_id = p_owner_id;166iteration_dirty = true;167168request_sync();169}170171void NavRegion2D::scratch_polygons() {172iteration_dirty = true;173174request_sync();175}176177real_t NavRegion2D::get_surface_area() const {178RWLockRead read_lock(iteration_rwlock);179return iteration->get_surface_area();180}181182Rect2 NavRegion2D::get_bounds() const {183RWLockRead read_lock(iteration_rwlock);184return iteration->get_bounds();185}186187LocalVector<Nav2D::Polygon> const &NavRegion2D::get_polygons() const {188RWLockRead read_lock(iteration_rwlock);189return iteration->get_navmesh_polygons();190}191192bool NavRegion2D::sync() {193bool requires_map_update = false;194if (!map) {195return requires_map_update;196}197198if (iteration_dirty && !iteration_building && !iteration_ready) {199_build_iteration();200}201202if (iteration_ready) {203_sync_iteration();204requires_map_update = true;205}206207return requires_map_update;208}209210void NavRegion2D::sync_async_tasks() {211if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {212if (WorkerThreadPool::get_singleton()->is_task_completed(iteration_build_thread_task_id)) {213WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);214215iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;216iteration_building = false;217iteration_ready = true;218request_sync();219}220}221}222223void NavRegion2D::_build_iteration() {224if (!iteration_dirty || iteration_building || iteration_ready) {225return;226}227228iteration_dirty = false;229iteration_building = true;230iteration_ready = false;231232iteration_build.reset();233234if (navmesh.is_valid()) {235navmesh->get_data(iteration_build.navmesh_data.vertices, iteration_build.navmesh_data.polygons);236}237238iteration_build.map_cell_size = map->get_merge_rasterizer_cell_size();239240Ref<NavRegionIteration2D> new_iteration;241new_iteration.instantiate();242243new_iteration->navigation_layers = get_navigation_layers();244new_iteration->enter_cost = get_enter_cost();245new_iteration->travel_cost = get_travel_cost();246new_iteration->owner_object_id = get_owner_id();247new_iteration->owner_type = get_type();248new_iteration->owner_rid = get_self();249new_iteration->enabled = get_enabled();250new_iteration->transform = get_transform();251new_iteration->owner_use_edge_connections = get_use_edge_connections();252253iteration_build.region_iteration = new_iteration;254255if (use_async_iterations) {256iteration_build_thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavRegion2D::_build_iteration_threaded, &iteration_build, true, SNAME("NavRegionBuilder2D"));257request_async_thread_join();258} else {259NavRegionBuilder2D::build_iteration(iteration_build);260261iteration_building = false;262iteration_ready = true;263}264}265266void NavRegion2D::_build_iteration_threaded(void *p_arg) {267NavRegionIterationBuild2D *_iteration_build = static_cast<NavRegionIterationBuild2D *>(p_arg);268269NavRegionBuilder2D::build_iteration(*_iteration_build);270}271272void NavRegion2D::_sync_iteration() {273if (iteration_building || !iteration_ready) {274return;275}276277performance_data.pm_polygon_count = iteration_build.performance_data.pm_polygon_count;278performance_data.pm_edge_count = iteration_build.performance_data.pm_edge_count;279performance_data.pm_edge_merge_count = iteration_build.performance_data.pm_edge_merge_count;280281RWLockWrite write_lock(iteration_rwlock);282ERR_FAIL_COND(iteration.is_null());283iteration = Ref<NavRegionIteration2D>();284DEV_ASSERT(iteration.is_null());285iteration = iteration_build.region_iteration;286iteration_build.region_iteration = Ref<NavRegionIteration2D>();287DEV_ASSERT(iteration_build.region_iteration.is_null());288iteration_id = iteration_id % UINT32_MAX + 1;289290iteration_ready = false;291292cancel_async_thread_join();293}294295Ref<NavRegionIteration2D> NavRegion2D::get_iteration() {296RWLockRead read_lock(iteration_rwlock);297return iteration;298}299300void NavRegion2D::request_async_thread_join() {301DEV_ASSERT(map);302if (map && !async_list_element.in_list()) {303map->add_region_async_thread_join_request(&async_list_element);304}305}306307void NavRegion2D::cancel_async_thread_join() {308if (map && async_list_element.in_list()) {309map->remove_region_async_thread_join_request(&async_list_element);310}311}312313void NavRegion2D::request_sync() {314if (map && !sync_dirty_request_list_element.in_list()) {315map->add_region_sync_dirty_request(&sync_dirty_request_list_element);316}317}318319void NavRegion2D::cancel_sync_request() {320if (map && sync_dirty_request_list_element.in_list()) {321map->remove_region_sync_dirty_request(&sync_dirty_request_list_element);322}323}324325void NavRegion2D::set_use_async_iterations(bool p_enabled) {326if (use_async_iterations == p_enabled) {327return;328}329#ifdef THREADS_ENABLED330use_async_iterations = p_enabled;331#endif332}333334bool NavRegion2D::get_use_async_iterations() const {335return use_async_iterations;336}337338NavRegion2D::NavRegion2D() :339sync_dirty_request_list_element(this), async_list_element(this) {340type = NavigationEnums2D::PathSegmentType::PATH_SEGMENT_TYPE_REGION;341iteration_build.region = this;342iteration.instantiate();343344#ifdef THREADS_ENABLED345use_async_iterations = GLOBAL_GET("navigation/world/region_use_async_iterations");346#else347use_async_iterations = false;348#endif349}350351NavRegion2D::~NavRegion2D() {352cancel_async_thread_join();353cancel_sync_request();354355if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {356WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);357iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;358}359360iteration_build.region = nullptr;361iteration_build.region_iteration = Ref<NavRegionIteration2D>();362iteration = Ref<NavRegionIteration2D>();363}364365366